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Final Fantasy XII

Boss Battles

by Brandon Harilall
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Storyline Bosses Air Cutter Remora 4 Imperial Swordsmen 4 Flans Firemane The Mimic Queen Ba'Gamnan, Bwagi... 2 Judges... Judge Ghis Garuda Demon Wall Belias Vossler Tiamat Elder Wyrm Vinuskar Mateus Judge Bergan The 5 Mandragoras Ahriman Doctor Cid Rafflesia Daedalus Tyrant Shemhazai Hydro Pandaemonium Slyt Fenrir Hashmal Judge Gabranth Doctor Cid / Famfrit Judge Gabranth Vayne Vayne Novus The Undying Optional Bosses Urutan Eater Demon Wall Earth Tyrant Bomb King Fury Humbaba Phoenix Hell Wyrm Omega Mark XII Optional Espers Adrammelech Zalera Cuchulainn Exodus Zeromus Chaos Ultima Zodiark

Mark Hunts Rogue Tomato Thextera Flowering Cactoid Wraith Nidhogg White Mousse Wyvern Lord Enkelados Croakadile Ixtab Feral Retriever Vorpal Bunny Ring Wyrm Atomos Mindflayer Braegh Bloodwing Marilith Darksteel Lindwyrm Vyraal Overlord Roblon Deathscythe Goliath Diabolos Piscodaemon Deathgaze Catoblepas Wild Malboro Pylraster Fafnir Elite Mark Hunts Cluckatrice Rocktoise Orthros Gil Snapper Antlion Trickster Carrot Gilgamesh (1st) Ba'Gamnan... Ixion Shadowseer Behemoth King Gilgamesh (2nd) Yiazmat

Tips and Tricks Nihopalaoa Trick Making Gil FAQs The Basics Controls The License Board Weapons Section Technicks Section Magicks Section White Magicks Black Magicks Green Magicks Time Magicks Arcane Magicks Gambit Section Quickening Section Esper Section Positive Status Effects Negative Status Effects Accessories Always Equip Immune Accessories Version History Credits

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Introduction Back to Top ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome to my Final Fantasy XII boss FAQ/guide. This is my second guide I've ever made, so it should be quite good. This guide contains a lot about boss tactics, and how to defeat certain bosses. Sometimes I'll give you a recommended level for certain bosses. Remember to press CTRL+F to find certain sections in this FAQ quickly. If you don't know how. press your 'control' button on your keyboard and the 'F' button on your keyboard at the same time, then you must copy and paste the codes (Not the section name and the code, if you do that, it won't work), into the finder that comes up when you pressed 'control' and 'F'. It's gonna be a loooonng FAQ. >.< Also, Bios are taken from the beastiary from the game. This FAQ will contain a lot of spoilers, I'm warning you. Note: This is for the North American version of the game. ----------------------------------------------------------------------------- The License Board (^ Back to Top of Page ^) ----------------------------------------------------------------------------- The license board is a board filled with slots for weapons, armours, spells, abilities, and Espers found throughout the game. You need to spend "license points", which are points you get from defeating enemies and bosses found in the game to unlock the slots. By unlocking a slot, or a piece on the board, you'll also unlock more pieces/slots surrounding the piece/slot you just obtained. Each character has his/her own license board. Espers can only be unlocked from the license board by defeating them. Licenses only permit you to use said weapon/armour/magick/technick, you'll still need to go through the game and buy the weapon/armour/magick/technick from a shop. It costs a lot of license points to fill the ENTIRE board, so don't rush. I find it best to spread out your licenses you purchase from the license board, and I recommend that you don't "waste" your license points, unless you're trying to get a full license board for the figurine in the Sky Pirate's Den anyways. Augments (kind of like abilities), found through the board can be very useful. Some augment licenses decrease a character's time preforming an action, some increase your health points, some reduce the amount of magick points you need to use to cast magicks, some are "lores", which basically do special effects (gaining magick points from defeating enemies, rather than just walking around to gain magick points, Phoenix Downs restoring more health when being revived, Ethers/Hi-Ethers restoring more magick points when taken, etc.). Quickenings (see Quickening section for more details), are found near the corners of the license board (not just the top-left/bottom-right corners, some are in the middle-right/top-center). Remember, you only gain 1 or 2 license points for defeating a regular enemy. But, your license points quickly add up as you progress through the game. Remember to check to see if your characters have gained license points, and update your license board frequently. ----------------------------------------------------------------------------- Weapons Section (^ Back to Top of Page ^) ----------------------------------------------------------------------------- Ah, the weapons section, this section will explain about weapons. Now, as you progress through the storyline portion of the game you'll get more and more powerful weapons. You need weapons in order to damage your enemies, well not really, but most weapons are very useful for dealing a lot of damage and for killing enemies. I'll now list each type of weapon you can use in the game, and list pros and cons for each. Now, swords. Some swords are one handed weapons, and you can use a shield in combination with one. They're charge times are okay. They do constant damage, which means they'll usually do around a certain amount of damage (Example: Let's say you're level 20 and you deal 400 damage to an enemy, with a sword, your attacks will do around 400 damage, but will never do 100 damage). However, other weapon class' weapons are stronger than swords near the end of the game, but one handed swords are good weapons. Greatswords are two handed versions of normal swords. Some of which very powerful, and very useful throughout the game. Spears are two handed weapons, so you'll need to use both of your hands to wield one. The strongest weapon in terms of the game is a spear. However, I didn't find spears to be good weapons near the beginning of the game. They all give "+ 8" to your "Evasion" status. They're like poles, but are usually a bit stronger than them. Daggers are one handed weapons. They're much faster than swords, but daggers can lose their power as you advance through the game, sadly. Most daggers can inflict harmful status effects onto enemies. Daggers all give "+ 5" to your "Evasion" status. Guns are ranged weapons, and you need to use both of your hands to use. Though their attack ratings from the game are weak, they're actually very strong and accurate. The attack ignores the enemy's defence, and it does constant damage like swords do. Guns have slow charge times, however. You also need to equip your gun with ammo, but that's not a bad thing. Your ammo can constantly inflict bad status effects on hits towards its targets. Guns also give "+10" to your "Evasion" status. Bows are like guns, and can be used from a range. Like guns, you'll need to use two hands to wield and operate one. They have a faster charge time than guns do. They don't ignore an enemy's defence, but they do constant damage. You need to equip ammo for your bows as well. Crossbows are like bows, but not as good as bows in my opinion. They all have faster charge times, but the damage dealt is much lower. You need to equip ammo for crossbows, but there's not much ammo to choose from. Ninja Swords are powered up versions of swords. Though all ninja swords are two handed weapons, they have a high chaining rate and have good charge times. All of them give evasion status points. All ninja swords however, hits a target with dark elemental damage. This is very bad when the opponent you're facing absorbs dark elemental damage. Hammers and axes are one handed weapons, but these weapons are unique in a certain way. Though the game states that hammers and axes are powerful, they have a bad damage rate. They can sometimes do 0 damage, and sometimes do high damage. Hammers and axes give you a couple of points in your "Evasion" status. Staves are awful weapons. They are very weak, and barely give you any extra points for your "Magick" status. They're also two handed weapons. They lose their usefulness quickly into the game. Maces are basically like hammers and axes, but are much weaker. They all give you "+ 4" for your "Evasion" status. They have inconstant damage rates, though some maces actually inflict bad status effects on enemies targetted, you shouldn't really be using them throughout the game. Poles are like spears, and are also two handed weapons. They're usually weaker in comparision to spears, however they have a higher chance to chain together attacks. They all also give "+ 25" to your "Evasion" status. Measures are crappy, idiotic, and plain stupid weapons. Although they are one handed weapons, they actually inflict good status effects on enemies targetted. They also ignore an enemy's defence. I hit allies with measures to gain status effects for free. Katanas are like ninja swords, but with less evasion points and aren't dark elemental based. Rods aren't really weapons, they're really jokes. They're two handed weapons, and are very weak. They all give you a few points to your "Evasion" status. ----------------------------------------------------------------------------- Technicks Section (^ Back to Top of Page ^) ----------------------------------------------------------------------------- This section will basically explain about technicks in the game. Technicks are like techniques your characters can use, I wonder why it's spelled "technicks" in the game. Most are useful, but magicks can be more useful. Technicks don't require any special points to use, they're free! I'll list all of the technicks found in the game below. Note: Technicks aren't very good against most bosses found throughout the game, most bosses are immune to the powerful technicks, and they can miss frequently. 1,000 Needles: This techinck allows you to use a ranged attack against a target. Either does 1,000 damage, or no damage at all from a miss. Archiles: Make an enemy have a random elemental weakness. Addle: Decreases the target's magick defence. Bonecrusher: Remove some health points from the caster in order to kill a target that is targeted. Charge: This technick allows you to restore some magick points to the caster. If this magick misses against the caster, you'll lose all of your magick points. The higher your current magick points is the higher of your chance of missing the target and vise-versa. Charm: Inflicts the target with the "Confuse" status effect. Expose: Decrease's the target's physical defence. First Aid: This technick allows you to restore some health to an ally. Like Charge, the higher the target's current health points is the higher chance of this technick to miss the target. Gil Toss: Lose some of your current gil (Every 1 point of damage is 1 gil taken away from you), to throw a ranged attack at a target. You can't reclaim your gil after using this technick. Horology: Deal damage to a target depending on your total playing time of this game. Infuse: Remove all of your magick points to heal an ally's magick points. The formula is "Your magick points taken away from this technick multiplied by ten". Libra: See detailed information on enemies. Also able to see traps laid across the floor. Numerology: Deal damage to targeted target. Poach: Kill and recieve an item from a target with low health points. Revive: Remove all of the caster's health in order to full revive an ally. Shades of Black: This technick casts a random Black Magick on a target. Shear: This technick decreases target's magick attacks. Sight Unseeing: In order to use this technick, the caster must have the status effect "Blind". When Sight Unseeing is used, it reduces the target's health to nothing or a number very low. Souleater: Remove some of your own health to damage a target. Stamp: When this technick is used, it inflicts all of the status effects that you have on you to a target, unless the target is immune to the status effect. Steal: Steal an item from a target. Telekenesis: This technick allows your character to hit Flying type enemies with physical weapons. Wither: This technick decreases the target's physical attack power. ----------------------------------------------------------------------------- Magicks Section (^ Back to Top of Page ^) ----------------------------------------------------------------------------- This section will explain about the magicks you can use in the game. Sorted into "White Magicks", "Black Magicks", "Green Magicks", "Time Magicks", and finally "Arcane Magicks". White Magicks are magicks used usually to heal your characters. Black Magicks are usually some magicks used to be used against enemies you find. Green Magick is a type of magick that can be used to put negative status effects on enemies, or positive staus effects on your allies. Time Magicks are magicks that alter time, you can speed your own characters, or slow down your enemies. Arcane magick is like Black Magick, but is much more powerful. Magicks are listed in the order of the license board. _-_-_-_-_-_-_-_-_-_-_ White Magicks (^ Back to Top of Page ^) -_-_-_-_-_-_-_-_-_-_- Blindna: This magick, if targeted on a character who is inflicted with the status effect "Blind", it cures the character from the status effect. Cure: This magick heals a small amount of health to a target. Poisona: This magick, if targeted on a character who is inflicted with the status effect "Poison", it cures the character from the status effect. Vox: This magick, if targeted on a character who is inflicted with the status effect "Silence", it cures the character from the status effect. Cura: This magick heals a small/medium amount of health to multiple targets. Raise: This magick, if targeted on a character who is knocked out, will revive him/her, and give the character a small/medium amount of health. Stona: This magick, if targeted on a character who is inflicted with the status effect "Stone", it cures the character from the status effect. Esuna: This magick, if targeted on a character who is inflicted with one or a combination of the status effects "Blind", "Confuse", "Disable", "Immobilize", "Petrify", "Poison", "Sap", "Silence", or "Sleep", cures the character from the status effect(s). Regen: Casts the status effect "Regen" on the targeted ally. Cleanse: This magick, if targeted on a character who is inflicted with the status effect "Disease", it cures the character from the status effect. Curaga: This magick heals a medium/large amount of health to a target. Dispel: This magick will remove any posititve status effects on a target. Arise: This magick, if targeted on a character who is knocked out, will revive him/her, and give the character a full amount of health. Curaja: This magick heals a large amount of health to all targets in range. Dispelga: This magick will remove any posititve status effects on all targets in range. Esunaga: This magick, if targeted on a character who is inflicted with one or a combination of the status effects "Blind", "Confuse", "Disable", "Immobilize", "Petrify", "Poison", "Sap", "Silence", or "Sleep", cures all targets in range with the harmful status effects. Holy: Casts a Holy elemental magick towards a target (deals damage). Renew: This magick fully heals all targets in range. *-*-*-*-*-*-*-*-*-*-* Black Magicks (^ Back to Top of Page ^) -*-*-*-*-*-*-*-*-*-*- Blizzard: Deals a small amount of Ice elemental damage to a single target. Fire: Deals a small amount of Fire elemental damage to a single target. Thunder: Deals a small amount of Thunder elemental damage to a single target. Aero: Deals a small/medium amount of Wind elemental damage to a single target. Water: Deals a small/medium amount of Water elemental damage to a single target. Fira: Deals a medium amount of Fire elemental damage to all targets within range. Blizzara: Deals a medium amount of Ice elemental damage to all targets within range. Thundara: Deals a medium amount of Thunder elemental damage to all targets within range. Bio: Deals a small/medium amount of non-elemental damage and also has a chance to inflict the harmful status effect "Sap" at all targets within range. Aeroga: Deals a medium amount of Wind elemental damage to all targets within range. Blizzaga: Deals a large amount of Ice elemental damage to all targets within range. Firaga: Deals a large amount of Fire elemental damage to all targets within range. Thundaga: Deals a large amount of Thunder elemental damage to all targets within range. Scourage: Deals a large amount of non-elemental damage and also has a chance to inflict the harmful status effect "Sap" to all targets within range. Shock: Deals a large amount of non-elemental damage to all targets within range. Flare: Deals a very large amount of non-elemental damage to a target. Ardor: Deals a very large amount of Fire elemental damage to all targets within range. Scathe: Deals a very large amount of non-elemental damage to all targets within range. ^=^=^=^=^=^=^=^=^=^=^ Green Magicks (^ Back to Top of Page ^) =^=^=^=^=^=^=^=^=^=^= Blind: Has a chance to inflict the "Blind" status effect to a target. Protect: Gives the status effect "Protect" to a target. Poison: Has a chance to inflict the "Poison" status effect to a target. Shell: Gives the status effect "Shell" to a target. Silence: Has a chance to inflict the "Silence" status effect to a target. Sleep: Has a chance to inflict the "Sleep" status effect to a target. Oil: Has a chance to inflict the "Oil" status effect to a target. Toxic: Has a chance to inflict the "Poison" status effect to all targets within range. Silencega: Has a chance to inflict the "Silence" status effect to all targets within range. Blindga: Has a chance to inflict the "Blind" status effect to all targets within range. Bravery: Gives the status effect "Bravery" to a target. Faith: Gives the status effect "Faith" to a target. Shellga: Gives the status effect "Shell" to all targets within range. Protectga: Gives the status effect "Protect" to all targets within range. Sleepga: Has a chance to inflict the "Sleep" status effect to all targets within range. ____________________ !_!_!_!_!_!_!_!_!_!_ Time Magicks (^ Back to Top of Page ^) _!_!_!_!_!_!_!_!_!_! Immobilize: Has a chance to inflict the "Immobilize" status effect to a target. Slow: Has a chance to inflict the "Slow" status effect to a target. Disable: Has a chance to inflict the "Disable" status effect to a target. Reflect: Gives the status effect "Reflect" to a target, but it has a chance to inflict it if you use it on an enemy (if you use it on an ally it's always a 100%, but using it on an enemy is a chance). Break: Has a chance to inflict the "Petrify" status effect to a target. Warp: Using this magick "removes" all targets within range. Balance: Using this magick on a target will do a certain amount of damage. The formula from the damage of this magick is as follows: "Your maximum health points subtracted by your current health points". Bleed: Has a chance to inflict the "Sap" status effect to a target. Float: Gives the "Float" status effect to all targets within range. Haste: Gives the "Haste" status effect to a target. Countdown: Has a chance to inflict the "Doom" status effect to a target. Stop: Has a chance to inflict the "Stop" status effect to a target. Hastega: Gives the "Haste" status effect to all targets within range. Slowga: Has a chance to inflict the "Slow" status effect to all targets within range. Reflectga: Gives the status effect "Reflect" to all targets within range. (&)-(&)-(&)-(&)-(&)-(&) Arcane Magicks (^ Back to Top of Page ^) (&)-(&)-(&)-(&)-(&)-(&) Berserk: Gives the status effect "Berserk" to a target, or if you use it on an enemy it has a chance to inflict "Berserk". Dark: Deals a small amount of Dark elemental damage to all targets within range. Confuse: Has a chance to inflict the status effect "Confuse" to a target. Gravity: Has a chance to inflict a certain amount of damage to a target. The formula is as follows: "Target's maximum health divided by four". Decoy: Gives the status effect "Decoy/Lure" to a target. Drain: Deals a small amount of non-elemental damage to a target, and you absorb the damage you've done to said target. Darkra: Deals a medium amount of Dark elemental damage to all targets within range. Syphon: Steal a certain about of magick points from a target. Vanish: Gives the status effect "Invisibility" to a target. Bubble: Gives the status effect "Bubble" to a target. Death: Has a chance to kill a target. Vanishga: Gives the status effect "Invisibility" to all targets in range. Reserve: Gives the status effect "Reverse" to a target. Darkga: Deals a large amount od Dark elemental damage to all targets within range. Graviga: Has a chance to inflict a certain amount of damage to all targets within range. The formula for damage is as follows for each target: "Target's maximum health divided by two". ----------------------------------------------------------------------------- Gambit Section (^ Back to Top of Page ^) ----------------------------------------------------------------------------- Alright, this section will explain about "Gambits" in the game. Note that you don't unlock the ability to even use Gambits until you've passed a certain area in the game. Now, Gambits are automatic commands you tell your character to preform when a requirement is done. You can buy different set-ups in Gambit shops across Ivalice, and it's very cheap as well. However, some Gambits won't appear in the shop until you've passed more of the game. But Gambits are very useful, you won't have to do highly repetitive tasks anymore! Now, you aren't forced to use Gambits, but it's recommended that you use them to make it easier on yourself. Now, you can choose from the menu what you want a character to do, when to do it, and which Gambit has a higher priority over other Gambits. Now, let's say we wish to have two Gambits for Vaan. We'll make one "Ally: Health points under 50% - Cure", and another "Foe: Lowest health points - Attack". We'll make the Cure Gambit have a higher priority over the Attacking Gambit, so we'll put the Cure Gambit as the first/top Gambit. Now, whenever a character is under 50% of their health, you'll automatically cast Cure on that character. Whenever a enemy is seen, you'll automatically attack them, or if there's multiple enemies, the one with the lowest health will be attacking by you. Now, if you see an enemy, but a character's health is under 50%, you'll cast Cure on the character with under 50% of their health, and then you'll attack the lowest health enemy, because of the priority you gave the Gambits. Of course, there are many more combinations you have the ability to make in this game using Gambits. There are Gambits that can make you target allies, yourself, a certain party member, or enemies. You can have ten Gambits equipped to a character at one time, but that's only if you have all of the licenses on your license board for Gambits. If not, you'll start off with three Gambits slots that you can use for your character. Gambits are a miracle. All that needs to be said. If you don't understand, wait until you're at the point in the game that allows you to use Gambits, you should understand it a bit better when you test them out and such. Now, in this guide I've listed "Recommended Gambits", for most bosses found throughout the game. When using them, just choose 2 or 3 Gambits, and list them in the appropriate order (reviving first, then healing, then curing status effects, then casting positive status effects, then attacking). ----------------------------------------------------------------------------- Quickening Section (^ Back to Top of Page ^) ----------------------------------------------------------------------------- Quickenings are "special attacks" your characters can use in this game, in very basic terms. In order for a character to preform a Quickening, he/she must've gotten at least one license for a Quickening from their license board. When you obtain the license for a Quickening on your license board, the amount of magick points a character has increases, depending on how many Quickenings he/she has. There are different levels for Quickenings, three to be more precise. To use one in battle, choose one from the "Mist Charge" option in the battle menu. It'll drain 1-3 of your magick point bars, depending on the level of Quickening your character uses. Now, I'll explain more in-depth about how Quickenings work. Okay, after selecting a Quickening from your battle menu, you'll need to press some buttons on your controller. When you see a button on the screen under your character, press it a few times. This will chain a Quickening, and you'll be brought to another screen where you repeat and press some more buttons. You have a time limit, if it runs out and you haven't pressed a button in time the Quickening will end, and the special attack will occur, and the damage will be done to the enemy(s). Let's say a character has three Quickenings, and three magick points bars. If he uses a level two Quickening to start the chain, he'll have some options available to him. You can either use the same character to preform a level 1 Quickening, as you drained your first two bars starting the Quickening with a level 2 Quickening attack, or you can get a "Mist Charge" option, which refills your bar, and will randomly select a level or Quickening that character will use to attack and chain with. See the "Quickening FAQ" on this site for a more detailed explanation on this. A cocurrence is the way your Quickening ends. It determines whether or not your Quickening will hit multiple enemies, and how much extra damage is done with your Quickening chain. There are eight different cocurrences you can use within the game. To get some you require to do a certain amount of certain leveled Quickenings in your chain of Quickenings. If the requirements for two or more Quickenings are done, the highest will be preformed. All cocurrences are listed below in order from weakest to strongest. Chaining together three level 1 Quickenings will trigger the cocurrence "Inferno". Chaining together eight level 1 Quickenings will trigger the cocurrence "Cataclysm". Chaining together three level 2 Quickenings with trigger the cocurrence "Torrent". Chaining together six level 2 Quickenings with trigger the cocurrence "Wind Burst". Chaining together five level 3 Quickenings with trigger the cocurrence "Whiteout". Chaining together two level 1 Quickenings, two level 2 Quickenings, and two level 3 Quickenings, will trigger the cocurrence "Ark Blast". Chaining together three level 1 Quickenings, three level 2 Quickenings, and three level 3 Quickenings, will trigger the cocurrence "Luminescence". Chaining together four level 1 Quickenings, four level 2 Quickenings, and four level 3 Quickenings, will trigger the cocurrence "Black Hole". Note that Quickenings do physical damage, regardless of what the actions look like. If any enemy is immune to physical damage, you're damage will do no damage, and will appear as "IMMUNE". ----------------------------------------------------------------------------- Esper Section (^ Back to Top of Page ^) ----------------------------------------------------------------------------- Espers are basically strong monsters you can summon to protect yourself at the cost of a bar (or more, depending on which Esper you summon) of magick points. You can summon an Esper from the Mist menu in the battle menu when fighting enemies. In order to summon Espers, you needed to have defeated the Esper. Espers can only fight for around a minute at most, until it dismisses itself and is gone. But, that's even if your Esper has good health, some Espers can die within seconds. There are thirteen Espers found within the game, look in the "Optional Esper" section of this FAQ. However, I found storyline Espers to be weak against bosses, and sometimes even against regular enemies. ----------------------------------------------------------------------------- Positive Status Effects (^ Back to Top of Page ^) ----------------------------------------------------------------------------- This section will explain positive status effects in the game, and how to remove them. Note that this explains "what the game" considers to be a postitive status effect, the game considers "Berserk", to be a postitive status effect for a party character, but some don't like it on their character(s). If you're wondering why I'm listing how positive status effects can be removed, it's so you know how bosses can remove it by which spell. - Berserk: It raises a character's attack power and attack speed. However, the character that is inflicted with Berserk will be incontrollable, and the character's Gambits won't be in effect. The character will automatically attack the nearest foe with the current weapon he or she is holding. The game considers this to be a good thing, but I don't think of it as such, unless used on a Guest party member, or maybe on occasion. Removed by the spell "Dispel". - Bravery: This status effect simply increases the character's physical attack power. It's actually very useful, and should be often casted on all of your phyiscal attackers in your party on boss battles. Removed by either casting "Dispel", or the technick "Wither". - Bubble: This doubles your health points and also makes you immune to the bad status effect "Disease". Although you don't see your denominator double, you actually have double of your max health. Removed by "Dispel". - Faith: This is like the status effect "Bravery", but it increase your magick potential instead of physical attack power. Not often used, unless your character needs to use magicks often in a boss fight. Removed by the spell "Dispel", or the technick "Addle". - Float: You characters only float a foot or so, prevents your characters from setting off traps. Useful if there are many traps in a boss fight. This does not make your characters "Flying targets", they can still be hit by physical attacks. Removed by "Dispel". - Haste: Increases the time that the action bar finishes. by around roughly 20%, or so. Useful in all boss battles, cast it whenever you can. - Invisibility: The game states it reduces chance of noticability, but it actually doesn't, even the slightest bit. Don't use this spell anytime, it just wastes your magic points. Also, any damage taken removes this status effect, sadly. - Libra: VERY useful in combination to "Float". You can see traps, and your enemies' weaknesses and the amount of health points they have. Doesn't work on "Rare monsters", or "Bosses", I had to manually count the amount of health points bosses had myself. If you don't use this technick, you can easily get Knocked Out from just one trap at ANY level, use it always. This can be removed with "Dispel". - Lure/Decoy: It focuses the attacks of enemies or a boss onto one particular character. It's useul if you have one character more overleveled than the rest of your party members, or if you use this in combination with "Reverse". - Protect: Reduces the amount of damage recieved from physical attacks. Very useful when used with a boss that usually does physical damage very often and hits very high numbers. Removed with "Dispel", or the technick "Expose". - Reflect: Most spells will be bounced off the character who has this effect on to the sender of the spell. This is good and bad, it's good if a boss uses many non-piercing offensive magicks against you. However, if a party member tries to heal someone with this status effect on, it'll be returned to sender, unless they have an "Opal Ring". Removed with "Dispel". - Regen: This allows your character to keep regenerating a small amount of health. It's good in the beginning, but as your health grows upwards, its usefulness lessens. It's a good cure for Sap though. But, Regen can be removed by the spells "Dispel", and "Sap". - Shell: Like Protect, but it reduces the damage taken from magicks, it also decreases the chances of your characters getting hit with status effects caused from magicks. ----------------------------------------------------------------------------- Negative Status Effects (^ Back to Top of Page ^) ----------------------------------------------------------------------------- This section will explain negative status effects that your characters can be inflicted with. I'll also explain how you can remove them. If I say "Cured by a Remedy", with no indication on the level, it's level one. - Blind: The character inflicted with Blind will have miss around 50% of the time, quickly heal it with either Eye drops, a Remedy, the magick "Blindna", or the magick "Esuna" - Confuse: The character inflicted with Confuse will be confused and will attack another party member in your party. Will also be uncontrollable. Quickly heal this, because the more your levels and weapons grow, the quicker you can actually die. Use Smelling salts, a Remedy (with a level two license), Esuna, or by getting damaged by a physical hit. I recommend not hitting your own Confused party member, or waiting until the boss does, use an item or Esuna for a quick heal. - Disable: Your character won't be able to do anything. Have another party member cure it with a Remedy or with Esuna. - Disease: You know when your character is damage, he or she will lose some health points, correct? Normally, your numerator decrease, but your denominator will always stay the same. With Disease, both the numerator and denominator will decrease, and you can't be healed with Disease on, either. If you die with Disease on, you'll still have it when you're revived, and you're health will become "1/1", meaning you'll quickly get hit and die yet again. Quickly heal with either a Vaccine, a Remedy (with a level three license), or the magick spell "Cleanse". - Doom: A character inflicted this will have a "timer" over his or her head. It starts off at "10", but slowly decreases to "0". When the timer reaches "0", the character will instantly die. Feel free to wait until the timer is about to reach its lowest before curing it, but I recommend you cure it anyways. You can only cure it with a Remedy (with a level three license). - Immobilize: A character with "Immobilize", will be...immobilized. The character will not be able to move. You can still attack and cast magicks, if in range. But, bosses do move around to target other party members, so quickly cure with a Remedy, or using the magick speed "Esuna". - Oil: A character who is oiled will recieve three times the damage from a Fire elemental based attack. Usually you only get oiled by enemies or bosses who cast Fire based attacks, so cure it quickly with a Handkerchief or a Remedy. - Petrify: This is like "Doom", but when the countdown counts down to 0 the character who is inflicted with Petrify will become stone. They won't be able to move or do anything while in the stone state, so cure it with a Gold Needle, a Remedy (with a level two license), Stona, or Esuna. - Poison: Get hit by damage every few seconds. Cure with Antidotes, a Remedy, Poisona, or Esuna. - Reverse: This reserves numbers done to whoever has Reverse. Damage will heal you, and healing damage then damages you. Can be cured by Esuna, but it's really a good in my opinion, unless a boss is going to cast healing spells onto your characters. - Sap: The opposite of Regen; decreases your health points faster than Regen increases your health points, though. It's annoying, cure with a Remedy, Regen, or Esuna. - Silence: The character with this can't cast any magicks. Magicks are very useful throughout the game, so quickly cure this status effect with Echo herbs, a Remedy, Vox, or Esuna. - Sleep: Like disable, can be cured by a Remedy, Esuna, or getting hit by a physical attack, and can also be cured by an Alarm clock. - Slow: The opposite of Haste; decreases your battle speed time. Only can be cured with "Haste", or a Remedy. - Stop: Like Disable and Sleep, but only curable by Chronos Tear or a Remedy with a level three license. - X-Zone: The character is teleported to another dimension. The only cure I know of, is patience. Only Demon Wall bosses inflict this status effect on your characters with the spell "Telega". ----------------------------------------------------------------------------- Accessories That Always Equip (^ Back to Top of Page ^) ----------------------------------------------------------------------------- There are certain accessories found throughout the game that automatically puts a good status effect(s) onto your characters. Some are quite useful because you won't need to keep recasting the spell onto your character(s). There aren't as many as equipment that makes you immune to status effects, however. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bangle: Automatically equips Libra. - Buy with 500 gil from either Giza Plains, The Barheim Passage, The Dalmasca Estersands and The Dalmasca Westersands. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ruby Ring: Automatically equips Reflect. - Buy with 8,500 gil from either Mt. Bur Omisace, The Mosphoran Highwaste, or The Phon Coat. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Winged Boots: Automatically equips Float. - Buy with 500 gil from Old Archades. - Buy from The Phon Coast for 450 gil (Note: You must give 10 trophies to Stok). - Steal from a Shield Wyrm in Cerobi Steppe. - Buy from the Bazaar by selling a Broken Sword and Arctic Wind to a shop. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bubble Belt: Automatically equips Bubble. - Buy from the Clan Centurio Shop for 19,800 gil (Note: Your clan rank must be either "Riskbreaker", "High Gaurdian", or anything above High Gaurdian. - Reward from the hunt where you hunt "Antlion". - Bought from the Bazaar by selling two Battlewyrm Carapace and an Adamantite. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ring of Renewal: Automatically equips Regen. - Buy from the "secret shop" in the Necrohol of Nabudis for 18,000 gil. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hemes Sandals: Automatically equips Haste. - Bought from The Barheim Passage for 20,000 gil (after the events at Giruvegan). - Bought from The Phon Coast after giving 15 tropies to Stok, and 5 trophies to Atak and Blok. - Bought from the Bazaar after selling 15 Arcana and 33 Gysahl Greens. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Accessories That Make You Immune (^ Back to Top of Page ^) ----------------------------------------------------------------------------- There are actually many accessories found in the game that make you immune to getting certain bad status effects. They can be quite useful early on, like when a certain boss "spams" your party characters with a certain bad status effect that's difficult and time consuming to remove. You can also use a small "trick". When you see a boss "Readying" an attack that will cause a bad status effect, quickly equip an accessory that makes you immune to the status effect, then switch back to the accessory you were using before. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tourmaline Ring: Makes you immune to Poison. - Basch starts off with it. - Bought for 300 gil in The Dalmasca Estersand or Dalmasca Westersand (after the events at the Dreadnought Leviathan). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rose Corsage: Makes you immune to Silence. - Bought for 800 gil in the Dalmasca Westersand, Ogir-Yensa Sandsea, and The Tomb of Raithwall. - Stealable from the Mimic Queen. - Reward from the hunt where you kill the mark "Nidhogg". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sash: Makes you immune to Slow. - Bought for 500 gil in the Ogir-Yensa Sandsea, the Tomb of Raithwall, and Eruyt Village. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Argyle Armlet: Makes you immune to Blind. - Bought for 600 gil in the Ogir-Yensa Sandsea, the Tomb of Raithwall, and Eruyt Village. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jackboots: Makes you immune to Immobilize. - Bought for 600 gil in Eruyt Village and Mt. Bur Omisace. - Reward from the hunt where you hunt the "Clukatrice". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Black Belt: Makes you immune to Disable. - Bought for 600 gil in Eruyt Village and Mt. Bur Omisace. - Steal from Vossler. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nishijin Belt: Makes you immune to Sleep. - Bought for 800 gil from either Mt. Bur Omisace and the Mosphoran Highwaste. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gillie Boots: Makes you immune to Oil. - Bought for 700 gil from either Mt. Bur Omisace, The Mosphoran Highwaste, or The Phon Coast. - Bought from the Bazaar by selling two Slaven Harnesses to a shop. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quasimodo Boots: Makes you immune to Sap. - Bought for 800 gil from either Mt. Bur Omisace, the Mosphoran Highwaste, or The Phone Coast. - Reward from helping the Moogles build the bridge in the Salikawood. - Bought from the Bazaar by selling two Zombie Powders to a shop. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fuzzy Miter: Makes you immune to Petrify. - Bought from Old Archades for 1,200 gil. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bowline Sash: Makes you immune to Confuse. - Bought from Old Archades for 1,000 gil. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Power Armlet: Makes you immune to Stop. - Bought from either Old Archades or Balfonheim for 5,200 gil. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ribbon: Makes you immune to most bad status effects. - Treasure from Cerobi Steppe (Crossfield), (Equip Diamond Armlet). - Treasure in The Pharos at Ridorana (Subterra - Abyssal), (Don't equip Diamond Armlet). - Treasure from Henne Mines (Don't equip Diamont Armlet). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Storyline Bosses (^ Back to Top of Page ^) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section will contain information on how to beat storyline bosses in the game. See the "Non-storyline bosses" section for help on how to defeat bosses that aren't found in the storyline section of the game. Note that I will only count "bosses" as monsters with the 'boss HP' bar on your screen, I won't list any mark hunts. I'm listing "mini-bosses", which have no HP bar but have the "Congratulations" sign. Also, I won't list the locations for the storyline bosses (I mean how to find them), the storyline mode is very linear, and the only storyline boss you could skip is The Elder Wyrm is the only storyline boss you could acciently skip, but the chances are you'll defeat him to pass the storyline. I will explain the locations of non-storyline bosses in depth, though as they are much tougher to locate. Often I won't tell you to when to use certain espers or quickenings in the game. It's a matter of opinion on how you use these. However, I feel that the storyline espers aren't very good. They're very good at the beginning, but I feel that your own characters can easily dish out more damage than an esper, and they waste a lot of magic points. Quickenings make you run out of magick points, although a quick power, it's your choice to use it if you wish. But, I often won't list these things. Note you may only steal one item from a boss at a time. When I say "Recommended level", I'll only give you one level, and that should be the levels of your three main party characters, (however, feel free to level all six of your characters). Note that Recommended Gambits, name some Gambits you should use, feel free not to use them, and use your own, and don't use the EXACT Gambits (as sometimes I've listed multiple attack/healing Gambits, these are some you should use). SO PICK AROUND 5 OR MORE GAMBITS FROM THE LIST I GIVE YOU FROM EACH BOSS. EDIT: I'm now going to include Mark Hunts in this FAQ. Although not really bosses, they're like mini-bosses. I'll reorganize the sections shortly afterwards. Also, please e-mail me if you have an easier way to defeat a certain boss, or if I've make a mistake in this FAQ, thanks. NOTE: DON'T USE ALL GAMBITS I'VE LISTED IN "RECOMMENDED GAMBITS" SECTION, JUST PICK FROM SOME OF THEM AND USE ONLY SOME OF THOSE GAMBITS, IF YOU USE ALL OF THEM, YOUR CHARACTERS WILL BE SCREWED IN THE HEAD. I've recieved many e-mails and complaints about this, I've just listed some recommended Gambits, and by Gambits, I mean singular Gambit commands. They're listed in no particular order, so don't follow the order of the Gambits either. Just pick two to five depending on which boss you're about to fight. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Air Cutter Remora (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 600 License Points Given: Doesn't matter Steals: None Location: Nalbina Fortress (Inner Warden) Difficulty: 0.5/10 Recommended Level: Whatever level you are now... Recommended Gambits: None. Battle Strategy: *You play as Reks for this "boss fight". The very first boss in the game. It has around 600 health points. Don't worry, I don't think it's very possible to die, but it's possible that you can die. Try your best to damage the Air Cutter. Save your potions for the gaurds later, Basch (The soldier helping you), will help you in the fight, he'll heal you. Sometimes the Air Cutter will use a "special attack", but don't worry about it. It'll damage you, but Basch will heal you. The boss fight will be over quickly. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4 Imperial Swordsmen (Mini-boss) (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points of Imperial Swordsman A: 180 Health points of Imperial Swordsman B: 210 Health points of Imperial Swordsman C: 170 Health points of Imperial Swordsman D: 190 Total number of health points of the four Imperial Swordsmen: 750 Level of each swordsman: 5 License Points Given: 2 each (8 from all, unless Amalia kills one.) Steals: Potion, Phoenix Down (from each) Location: Garamsythe Waterway (East Sluice Control) Difficulty: 1/10 Recommended Level: Level 5 or higher recommended. Recommended Gambits: None. Battle Strategy: Not really a boss, because there's no boss life bar at the top of the screen, but I'll list this "mini-boss", anyways. Just focus your party members on attacking one Imperial Swordsman at a time, and things should be easy. A woman named Amalia will help you out in this fight, so it's really four vs. four. The Imperial Swordsman who has 170 health points will have the Protect status effect on him. You can't remove good status effects at this point of the game, so ignore it and save him for last. When you defeat them all you'll win the battle. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4 Flans (Mini-boss) (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points of Flan A: 420 Health points of Flan B: 360 Health points of Flan C: 390 Health points of Flan D: 420 Total number of health points of the four Flans: 1,590 Level for each Flan: 5 Weakness: Fire License Points Given: 2 each, 8 from all Steals: Potion, Caramel (from each) Location: Garamsythe Waterway (Southern Sluiceway) Difficulty: 3/10 Recommended Level: Level 5 or higher recommended. Recommended Gambits: None. Battle Strategy: If you compare the health from the Imperials and these Flans, you might be scared, but don't be. Focus on one Flan at a time, and slowly kill of each Flan. Each Flan can attack very fast, so becareful. They can inflict Blind on your characters, so use some Eye drops. Just keep using Cure and eventually all four Flans will be defeated. You'll get a sweet "Congratualations" sign as victory that you've won the fight. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Firemane (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 3,500 Level: 7 Weakness: Water Absorb: Fire License Points Given: 3 Steals: Phoenix Down, Potion, Grimoire Togail Location: Garamsythe Waterway (Overflow Cloaca) Difficulty: 4/10 Recommended Level: Level 6 or higher recommended. Recommended Gambits: None. Battle Strategy: Firemane is a large "horse", that seems to be entirely made out of fire. Now, this is the "real" first boss of Final Fantasy XII. You have three party members in your party, so don't bash yourself. You might think that 3,500 health points can be insane, but it's not as hard as it looks. Hopyfully you have the spell "cure", so you can heal some of your characters. Or, have a few potions in stock for this. However, it's actually weak to water spells. I'm not sure if you could buy the water spell from the magick shop, if you have, use it. If not, keep hitting him normally. Balthier's gun has the ability to ignore defence. Fran can stay out of Firemane's melee range and can hit him from afar. Vaan can heal your other party members and cure poisoned party members with antidotes. Amalia just attacks Firemane. Firemane has two special attacks. He has rush, which is a strong physical attack. Brushfire is when he jumps and meteors/flames fall everywhere. As soon as you regain control of your characters you must heal yourself. Brushfire can do damage to all of your party members, and can it can inflict poison apon your characters. Have everyone heal the poison with antidotes, hopefully you have some. Also, if any of your party members "die", use a phoenix down to revive them. But, when you revive your character, they will start off with around half or less of your full health points. Heal them quickly if Firemane is about to ready one of his special attacks. Eventually, you'll bring him down. You might get a few game overs from all of your party members dying, though. If you die to him many times, retreat from the save crystal before him and train on some more sewer monsters. Level your characters up and try to fight him again. On my very first playthrough through the game, I actually had a lot of trouble in this first boss fight. You'll beat him eventually. Also, on another note, if you lead Firemane in the water area of the arena, he'll try teleporting out. He actually takes damage from the water in the area, so if you have all of your characters using ranged weapons he'll have trouble reaching your characters. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Mimic Queen (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 4,000 Level: 10 Weakness: Ice Absorb: Thunder License Points Given: 5 Steals: Rose Corsage, Knot of Rust, Storm Magicite Location: The Barheim Passage (Terminus No. 4) Difficulty: 2/10 Recommended Level: Level 10 or higher recommended. Recommended Gambits - Ally: HP under 60% - Use potion - Foe: Party Leader's Target - Blizzard - Foe: Party Leader's Target - Attack Battle Strategy: The Mimic Queen basically looks like a giant version of the tiny battery mimics you've been fighting. It's weak to ice magicks like all of the other battery mimics. Also note that several tiny battery mimics appear in this boss fight as well. There are two main ways to defeat this boss. You can either kill the tiny battery mimics around it first, then focus on the boss, then when more tiny battery mimics, kill them quickly, then eventually focus on the Mimic Queen, then repeating the cycle until she's dead. Or, you can just focus on killing The Mimic Queen, and ignore the tiny battery mimics around her. Now, you might think that since you're a much higher level, and The Mimic Queen only has a couple hundred more health points than Firemane, that she's going to be an easy boss, and you're partly correct on that. But also note that 4 tiny battery mimics surround her, and she has the ability to spawn more of them. You can cast the spells "slow", and "blind", on her. However, you may have not gotten these spells yet. It also takes many tries to get these spells inflicted on The Mimic Queen, as well. You can easily take a lot of damage from The Mimic Queen and the tiny battery mimics while trying to cast these spells, but if you manage to cast them onto her, the battle will be much easier. I recommend you try to cast at least one of said spells onto her, but if you can't, or if you didn't buy these spells in the magick shop yet, try the below way. Try to cast blizzard onto The Mimic Queen, it does more damage than your melee does. If you have blizzard, just focus on The Mimic Queen, and ignore her tiny battery mimics. Heal your party members if you need to. If they really are causing you a lot of trouble, kill all but one of them. Just after you kill them all, she'll get more. Now I'll list what the Mimic Queen can do to you and your party members. The Mimic Queen has the ability to use "Breath of Life", which will spawn four tiny battery mimics. However, she only uses it once you kill off all of the tiny battery mimics around her, so try to kill all but one of them. She also can use "Shockstorm", which does around 200+ damage to all of your party members. She also has another special attack known as "Ground Shaker". It does around half of the damage shockstorm does to you, and has a much shorter range than shockstorm, and probably won't hit all of your characters if you spread yourself out. After she does shockstorm, try to heal your party members. Her physical attacks aren't as strong as her special attacks. The tiny batter mimics are annoying, try to avoid them because of her above special attack. However, she takes some time to respawn the tiny battery mimics, and in it you can do a lot of damage. However, I recommend that you kill all but one of the tiny battery mimics. After the battle, she'll fall over. The place will fall down, and you manage to escape. You won't be able to re-enter the Barheim passage unless you get a key to the other passage to it, but you don't need to know this yet. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ba'Gamnan, Bwagi, Gijuk, and Rinok (First encounter) (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points of Ba'Gamnan: 3,983 Health points of Bwagi: 1,593 Health points of Gijuk: 1,650 Health points of Rinok: 1,745 Total number of health points of Ba'Gamnan's "group": 8,971 Ba'Gamnan's Level: 12 Bwagi's Level: 11 Gijuk's Level: 11 Rinok's Level: 11 Weakness: Water License Points Given: 5 each, 20 from all Steals: Potion from Ba'Gamnan, 30 gil from Bwagi and Rinok, none from Gijuk. Location: Lhusu Mines (Site 2) Difficulty: 10/10 Recommended Level: Level 14 or higher recommended. Recommended Gambits - Ally: HP under 60% - Use Potion - Foe: Nearest Visible - Use Water Battle Strategy: If you haven't faced this "mini-boss", and you're wondering about the 10/10 difficulty, it's because you're meant to run from this group of four. Lamont won't be a Guest anymore, and will run away when they're about to fight you. Just press R2, which will deactivate all of your set-up Gambits, and head for the exit of The Lhusu Mines. Beating them all if you're a normal level is very difficult, but possible. But, you won't get any reward, not even the regular license points you get from bosses. If you beat Ba'Gamnan, you'll get a cutscene of him smashing his weapons and fleeing from the fight. It's seriously recommended for you to run away from this "mini-boss" battle. If not... All of the "group", has Haste. Ba'Gamnan has both Protect and Shell casted on himself, and you can't remove them. You can cast Water based attacks on all of the group members except Ba'Gamnan, then afterwards use your normal attacks on Ba'Gamnan. You actually only have to defeat Ba'Gamnan to win, but it's much easier to take down his three friends before focusing on the leader of the group. If you do manage to win, have my congratulations. I've beaten them too, and it's not easy. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2 Judges, 3 Imperial Swordsmen, and a Imperial Magus (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points of Judge A: 2,245 Health points of Judge B: 2,245 Health points of Imperial Swordsman A: 430 Health points of Imperial Swordsman B: 430 Health points of Imperial Swordsman C: 430 Health points of Imperial Mangus: 384 Level for each judge: 11 Level for each swordsman: 10 Level of the Imperial Mangus: 9 Total number of health points this Imperial "group": 6,164 License Points Given: 1 from each except judges, 7 from judges, 18 total Steals: 300 gil, Hi-Potion (from judges) Location: Dreadnought Leviathan (Central Block) Difficulty: 7/10 Recommended Level: Level 13 or higher recommended. Recommended Gambits - Ally: Any - Use Eye Drops - Ally: HP under 50% - Use potion - Foe: Party leader's target - Attack Battle Strategy: You only need to take out the two Judges in this battle to win, but it's much easier to take out the Mangus, then the Swordsmen, then the Judges. It can still be a hard "mini-boss" battle, if you're not properly prepared. Both of the Judges use "Tri-Attack", which does around 150-200 damage on one character. Vossler can be a big help in this battle, though you can't control him he's quite strong. Heal him with Cure if his health is starting to get low, and be sure to keep him alive in this battle. It'll be a "long" battle, but eventually you'll win. Try not to let all of the Imperials "surround", your party characters, because they can quickly win if they all attack only one of your party characters. If you have some Green Magicks, try to cast Blind on a Judge or on both of them. Either way, after you defeat both of the Judges, you'll win this "mini-boss" battle. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Judge Ghis (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 5,500 Level: 14 License Points Given: 22 Location: Dreadnought Leviathan (Port Launch) Difficulty: 5/10 Steals: Potion, Jackboots, Dark Mote Recommended Level: Level 14 or higher recommended. Recommended Gambits - Ally: HP under 50% - Use potion - Foe: Party Leader's Target - Attack Battle Strategy: Penelo joins the party now, and has around 500 license points that you can spend for her. However, they can run out pretty quickly. You get some manufactured nethicite from Larsa. The manufactured nethicite can halve all magicks done to the character it's equipped to. You also don't need a license to equip the manufactured nethicite. However, once you equip it you will have permanent silence to the character. I consider this to be a very bad thing, as it's good to have all your characters able to heal everybody. But, this is quite early into the game, so if you have a "tank" (Or a character who only will melee), equip him or her with the nethicite. Like The Mimic Queen, Judge Ghis has several imperials with him who will attack you. The imperials are much tougher than the tiny battery mimics. Judge Ghis is also much harder than The Mimic Queen, in my opinion. You should have the "protect" spell now, and you should cast it onto your party members. Judge Ghis can hit very hard onto a character. However, the imperials surrounding Judge Ghis don't respawn, so I recommend you kill all of them first before you even touch a hair on Judge Ghis. Judge Ghis will constantly hit you, so heal yourself. After you've defeated the imperials that gaurd him, start attacking Judge Ghis. It's much easier at the end since the imperials are gone. Eventually Judge Ghis will cast a special spell called "Greater Barrier", which automatically cats protect and shell onto him. When it wears out he'll eventually re-cast Greater Barrier. Note that you have the ability to slow Judge Ghis, but it's very difficult to do so. But if you manage to slow him, the battle will be much, much easier in the end, even though it's already easy. Just keep attacking him, he's not weak to any particular magicks, so try to use guns, bows, and melee weapons. Eventually, he'll go down. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Garuda (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 6,000 Level: 16 Weakness: Dark Absorb: Light License Points Given: 11 Steals: Gold Needle, Giant Feather, White Fang Location: Tomb of Raithwall (Valley Of The Dead) Difficulty: 5/10 Difficulty: 2/10* *=If you have Eksir Berries. Recommended Level: Level 16 or higher recommended. Recommended Gambits - Ally: HP under 60% - Use potion - Foe: Flying Type - Cast Blind - Foe: Flying Type - Cast Dark - Foe: Flying Type - Cast Blizzard Battle Strategy: There are two ways to fight Garuda. When you entered the Nam-Yensa Sandsea, you could fight an optional mini-boss to obtain "Eksir Berries". These are useable on Garuda and Phoenix (Worry about Phoenix later), and will weaken them. I've tried them on my recent playthrough, and I must note that they really weaken Garuda. If you have some, use them on him. To get them, you needed to talk to a moogle in the beginning of the Nem-Yensa Sandsea to find a Urutan-Eater (Turtle). If you killed it, and returned to the Moogle, and found him again, you'd find a small optional "scene". Afterwards you can pick up the Eksir Berries from a plant that the Urutan dropped. Garuda is a large bird. It's a flying type monster. You can't attack flying type monsters normally, in order to attack them with melee attacks you need a technick called "telekenesis", which you obtain MUCH later in the game. Garuda has no magick weaknesses that I know of, so use the most powerful magick that you can use. I used blizzard. Vossler will be with you, and he has telekenesis, so heal him first, as he can do more damage than you can do to Garuda. If you have Eksir Berries, use them on Garuda, and use spells and defeat him. If you don't however, he is stronger. He tends to hit a character until it dies, he doesn't seem to hit multiple characters at once. Use this to your advantage, heal the character that is being attacked by Garuda. Also cast protect onto your party members to have an easier time fighting. Garuda can also send a character to sleep, however there's no need to use an alarm clock, since your character will automatically be awakened when he/she is melee attacked by Garuda. You can inflict blind on Garuda, but it takes a lot of tries to get it to be inflicted upon him. Slowly, but surely you'll eventually defeat this big bird. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Demon Wall (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NOTE: THIS IS THE STORYLINE WEAK ONE, NOT THE OPTIONAL ONE. Health points: 10,000 Level: 16 Weak: Holy License Points Given: 9 Steals: Gold Needle, Solid Stone, Quality Stone Location: Tomb of Raithwall (Hall Of The Sentinel) Difficulty: 3/10 *This Demon Wall is the weak one that you must beat to continue the sotryline portion of this game. Recommended Level: Level 18 or higher recommended. Recommended Gambits - Ally: Any - Alarm Clock - Ally: Any - Eye Drops - Ally: HP under 50% - Use potion - Foe: Party leader's target - Attack Battle Strategy: Now, you might think that the large health point increase is scary, but he's much easier than Garuda. But before we talk about his attacks and how you defeat him, I must explain how this battle is done. The Demon Wall is a ancient demon with a large "wall" on its back. It blocks the entire thin hallway, and pushes you back. Eventually, you'll get closer to your side of the wall. Once you get near the wall, he'll ram you into the wall, and it'll be an instant gameover for you, even if you have full health points on your characters. Think of this as a "timed battle". Now, you can slow down The Demon Wall and examine the fires to the side of the thin hallway. You can turn them off, but when you do this there's a chance the fire will light up to be blue. If the fire gets turned off, The Demon Wall will slow down slightly. If it turns blue, he'll speed up. Most of the fires can be turned off, but I believe it's random, but there's actually a small chance for the fire to turn blue. If it turns blue, run to another fire and try to turn of it to slow him to normal speed. The Demon Wall isn't all that strong, he just has a lot of health points. He can inflict many bad status effects, some of which you can't cure. He can blind multiple characters, quickly use some eye drops or blindna. He can slow your characters as well. It can inflict doom onto a character, which is only curable with a remedy, which you probably don't have yet. Doom will instantly kill your character when a countdown goes from 10 to 0. Simply revive the doomed character with a phoenix down. The Demon Wall knows an esclusive bad status effect that he can inflict on other characters, you can only obtain this bad status effect from a Demon Wall. It's called "X-zone", and it basically teleports away your character and there's nothing you can do about it but wait for replace the character. X-zone teleports a character to an alternate dimension, and eventually teleports them back to where they were before. Pray that Vossler gets X-zoned, since you can't control him. The Demon Wall only really casts magicks on you, he doesn't really use many physical attacks. He really doesn't damage you much. If he does manage to kill off a character, simply revive and keep hitting him. Use a quickening when you're about to be slammed into the door, quickenings are a good source of power for desperate measures in the beginning of the game. When he dies, continue along. Note: There's a small glitch. If you set your battle speed higher (found in the options menu), you can attack more and can more easily defeat The Demon Wall. This glitch isn't included in the rating. If you have a lot of trouble beating The Demon Wall, use this small glitch. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Belias (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 16,000 Level: 20 Weakness: Water Absorb: Fire License Points Given: 15 Steals: Aries Gem, Ether, High Arcana Location: Tomb of Raithwall (Cloister Of Flames) Difficulty: 5/10 Recommended Level: Level 18 or higher recommended. Recommended Gambits - Ally: Any - Use Handkerchief - Ally: HP under 60% - Use Cure - Foe: Nearest Visible - Water - Foe: Nearest Visible - Attack Battle Strategy: The Demon Wall was a bit easy, don't you think? This is another small step up from The Demon Wall. Also note this is an esper storyline battle, once you defeat him you have the ability to summon him in battle. Even though when you summon him he's much weaker. >_> At least it's a normal boss battle. Belias is a large fire esper. He's not weak to water, though so just rely on your melee attacks. He's quite strong, but he's slow to preform attacks upon your characters. As the battle progresses, he gets stronger. His physical attacks are strong, but are the slowest. He can attack a single target with a special fire attack. He also has Firaga, a multitargetable special attack that he has that does 400+ fire damage to your party characters. He also has Greater Barrier, which casts protect and shell onto him, as well. He can inflict your characters with oil. Now, Belias attacks using fire frequently, and when fire attacks hit an oiled character, it multiplies its damage by three. Use a handkerchief quicky to get the oil of your character. Belias also seems to like to beat up one character using physical attacks until they die, revive your party characters if needed. The manufactured nethicite can reduce his fire damages, so use it if you want. After he's defeated, you get his esper. He'll be on your license board, and you can freely summon him in battle. He's very useful in the beginning, but when you progress through the game he gets weaker and weaker. I'll mark him down in certain battles, but afterwards I'll clean my hands on the whole thing. It's your choice to use him in battles or not later in the game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Vossler (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 9,300 Level: 20 License Points Given: 30 Steals: Potion, Hi-Potion, Black Belt Location: Airship Shiva Difficulty: 3/10 Recommended Level: Level 19 or higher recommended. Recommended Gambits - Ally: HP under 40% - Use Hi-Potion - Ally: HP under 60% - Use Cure - Foe: Party leader's target - Attack Battle Strategy: Vossler betrayed you! Anyways, I thought of like like a slightly harder version of Judge Ghis. He has 3 imperials that gaurd him as well. If Fran is one of your main characters, she's in berserk and is uncontrollable. She can attack much faster, but you can't select her as your main character. Each imperial swordsman has 854 health points. Once again, deal with the swordsmen before dealing with Vossler. Berserk wears off eventually normally, but I'm not sure if it's possible to wear out in the Airship Shiva... I hope you hated him as a guest, now you can feel free to take some revenge on him. Try to cast protect on your party characters for defence against the imperial swordsmen and Vossler. Vossler has haste and protect casted upon himself. He recasts it when it wears off, so don't wait for it to wear off. Sometimes in the beginning he'll put reflect upon himself, this reflects all magicks done to him back onto all of your characters, so attack him using melee weapons. Hopefully you have some Hi-potions, they're very useful in this boss fight. He sometimes berserks himself near the end of the fight, becareful as this speeds up his attacks and makes him much stronger. However, you can summon Belias near the end of the fight. He can easily defeat Vossler. Heal Belias if you need to, and you can attack Vossler while Belias is attacking Vossler for extra damage. Cast protect on Belias if you want him to have some extra defence. Vossler can't be blinded, sadly. If after Belias goes and Vossler is still living, use a quickening and it'll be an instant win. Though Belias seems useful now, he'll grow old rather quickly, I'm afraid... Have some fun, you won't have boss fights for a little while. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tiamat (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 50,000 Level: 25 Weakness: Earth Absorb: Wind License Points Given: 15 Steals: Hi-Potion, Leo Gem, Ring Wyrm Scale Location: Henne Mines (Ore Separation) Difficulty: 8/10 Recommended Gambits - Ally: HP under 30% - Use Curaga - Ally: HP under 60% - Use Cure - Ally: HP under 50% - Use Hi-Potion - Ally: Any - Use Esuna - Ally: Any - Use Phoenix Down - Ally: Any - Cast Raise - Foe: Party leader's target - Attack - Foe: Nearest visible - Attack Recommended Level: Level 28 or higher recommended, but done at lower levels. Battle Strategy: Alright, it's been a while since your last boss fight, and you've leveled up quite a bit since that fight with Vossler. Now, he may have five times the health your last boss had, but you're much stronger than you think you are. You can easily dish out a lot of damage, you have better weapons and armour. In fact, you have many more magicks now than last time. You even have Larsa as a guest, and he has infinite Hi-potions and X-potions that he uses on you. Tiamat is a large dragon with a ring on his forehead, that goes around his entire head. He can disable your character, only curable using a remedy. He can also inflict sap on your characters, healable using regen or remedies. Don't always depend on Larsa in this fight, you may have to spend some potions, too. Tiamat usually attacks your characters physically, but he can use Aero, a wind attack that hurts your entire party, and he has a fire breathe attack which can dish out a lot of fire damage to your characters and inflict sap. Simply keep on pounding him using physical attacks. It'll be a long battle compared to the boss battles with Vossler or Belias, but you'll eventually manage to defeat this dragon. Belias is unuseful in this fight, he gets owned by Tiamat easily. Quickenings are much better to use than summons right now. If you're about to die, but Tiamat is on his last bit of health, use a quickening and hopyfully it'll be enough for Tiamat to die. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Elder Wyrm (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 70,000 Level: 27 Weakness: Wind License Points Given: 14 Steals: Succulent Fruit, Emperor Scale, Feystone Location: Golmore Jungle (Dell Of The Dreamer) Difficulty: 6/10 Recommended Level: Level 28 or higher, but can be done lower at a higher difficulty. Recommended Gambits - Ally: HP under 30% - Use Curaga - Ally: HP under 60% - Use Cure - Ally: HP under 50% - Use Hi-Potion - Ally: Any - Use Esuna - Ally: Any - Use Hankerchief - Ally: Any - Cast Raise - Foe: Party leader's target - Attack - Foe: Nearest visible - Attack Battle Strategy: The Elder Wyrm is very similiar to Tiamat. But, The Elder Wyrm tends to inflict many bad status effects onto your characters, and he's less about using physical attacks on your characters. I didn't find him as hard as Tiamat, however many people seem to have trouble with him. Try to cast protect and haste on your party members during the fight. The Elder Wyrm has two Treants that gaurd him. Each Treant has 845 health points. They're weak to wind, so cast Aero on them to quickly deal with the two of them. If you don't have Aero, use your regular melee attacks on them, they'll still fall down pretty quickly. You can equip yuor characters with a accessory that immunes your character from a certain bad status effect if you want to. I found that the accessory "Rose Corages" equipped on my main party leader to be very useful. It prevents a character from being silenced, so that character can cast Esuna. Esuna is a spell that can cure a character from most of the bad status effects that The Elder Wyrm inflicts upon us, if you don't have it, you could have a much harder time with this battle. You might even want to consider retreating to Eruyt Village to go buy it at the shop. Note: The name of the special attack The Elder Wyrm uses to inflict the bad status effects onto you is called "Sporefall", and it actually has a limited range as well. Some bad status effects The Elder Wyrm's Sporefall likes to inflict are Blind, Silence, Sleep, Confuse, Slow, Sap, and Oil. The Elder Wyrm also has Tiamat's breathe attack, which is a fire based attack. It'll hit up to 2,000 damage if your character is oiled, so cure that oil quickly. Haste can cure slow from a character, Esuna can't cute slow, sadly. A trick is to use a gun or bow from afar to avoid The Elder Wyrm's special Sporefall attack. You can let Larsa handle most of the healing, but once again you need to have a Hi-potion ready just in case something bad happens. Belias and quickenings aren't really good for this battle either, in my opinion. But feel free to use a quickening if you want to. MP is the key to winning this battle so I recommend that you don't use a quickening. Note: The Elder Wyrm can be considered an optional boss, as you can take a route through Feywood. But the developers intended for us to fight The Elder Wyrm, I don't think they would have wanted us to go through a place where enemies are 10-20 or so levels above us. So that's why he's in this FAQ. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Vinuskar (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 15,000 Level: 27 License Points Given: 19 Steals: Knot of Rust, Thiefs Cuffs, Damascus Steel Location: Stilshrine of Miriam (Ward Of Steel) Difficulty: 2/10 Recommended Level: No recommendations, the level you're at should be fine. Recommended Gambits - Ally: HP under 40% - Use Curaga - Ally: Any - Use Esuna - Foe: Party leader's target - Attack Battle Strategy: After comparing the health points from your previous boss and this boss, you'd probably think that it's a very short battle and it's really easy. If you think that, you're right. This is a very easy boss, but it's "special". Vinuskar will use a magnetic field and any characters that have heavy metal armours will be slowed down a bit, kind of like slow inflicted apon your party characters. Simply cast haste or ignore the special effects. Vinuskar tends to cast Break which deals 500 health points off all your party members, and can sometimes petrify some of your characters. His Sword Dance special attack also does this as well, without the petrify, though. It's a fun relaxing fight, so enjoy it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mateus (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 30,000 Level: 30 Weakness: Thunder Absorb: Ice License Points Given: 27 Steals: Pisces Gem, Ether, High Arcana Location: Stilshrine of Miriam (Hall Of Worth) Difficulty: 5/10 Recommended Level: Level 32 or higher recommended. Recommended Gambits - Ally: HP under 50% - Use Curaga - Ally: Any - Use Esuna - Ally: Any - Cast Raise - Foe: Party leader's target - Attack - Foe: Nearest visible - Attack - Foe: Party leader's target - Thundara Battle Strategy: I hoped you enjoyed the last easier battle, because this one is much harder. This is the second storyline esper found in the game. Mateus is like Belias, but uses water elements instead of fire elements that Belias uses. There are five ice azers that surround and protect Mateus. They have around 3,000 health points each, deal with them quickly before fighting Mateus. Mateus will use a reflect spell apon herself, so use melee weapons to damage her. The ice azers like to cast blizzard on a single party member at a time for some odd reason until they die. Mateus actually uses physical attacks. If you have ice shields, equip them as they are very useful in this boss battle. They halve the ice damage done to the character who has ice shield. It's recommended you don't use a quickening in this fight because although it can easily kill all five of the ice azers that protect Mateus, you run out of magic points, and in this point of the game it's not that easy to regain lost magic points. Thankfully, Mateus and the five ice azers are all weak to thunder, but Mateus has reflect casted on herself, so dispel it or wait for it to wear off before you hit her with thunder magicks. Thundara, a multiple hitting thunder attack is very useful for getting those ice azers out of the way. After the ice azers are out of the way, start to physically attack Mateus. She then starts to use magicks when her health points decrease. She uses two special attacks from there on out. Flash Freeze damages all of your characters with ice damage. Blizzaja also damages all of your characters with ice damage as well. Rarely, her Blizzaja will inflict Sap to a character, quickly use Regen, Esuna, or a Remedy to cure your party member. Be careful, Mateus is stronger than she looks. Eventually she'll die, and you'll have the ability to use her as a summon. But, from now on in the game summons won't work very good against bosses, so you know. But you can use them anyways if you want to. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Judge Bergan (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 16,500 Level: 30 License Points Given: 19 Steals: Hi-Potion, Ruby Ring, Ether Location: Mt. Bur-Omisace (Hall Of The Light) Difficulty: 4/10 Recommended Level: Level 32 or higher recommended. Recommended Gambits - Ally: HP under 50% - Use Curaga - Ally: Any - Cast Raise - Ally: Any - Cast Esuna - Ally: Any - Cast Blindna - Foe: Party leader's target - Attack Battle Strategy: Think of Judge Bergan to be a stronger version of Vossler and Judge Ghis. Really. I mean, they all have gaurds and they're all so similiar. Anyways, three Judges surround and protect Judge Bergan. They each have around 3,000, and should be killed before attacking Judge Bergan. The Judges are behind you, and Judge Bergan is at the other side. Quickly focus on beating down the Judges and hopefully you'll kill one or two before Judge Bergan can reach you. Now, you might think to yourself, that since you've defeated a boss with around 70,000 health points, you can easily defeat anything under it, but you're wrong. Bosses might not have much health, but they can be very hard, just so you know. Judge Bergan can hit you quite hard with large numbers. Try to quickly "buff" your characters with some positive status effects if you're having trouble defeating Judge Bergan. When I first battled with Judge Bergan, I found haste to be very useful in the fight. Protect can also reduce some of the physical damage taken against your characters. You also should have the spell "Curaga", now so you can heal much more damage than before. Mateus or Belias won't be very useful, and in fact can get beat down by the Judges and Judge Bergan, and you'll lose a lot of magic points. You also have the ability to blind Judge Bergan, but I'll forewarn you; it's still takes many tries before you can actually inflict the blind status to him. When his health points drop, he'll use a special attack called "Battle Cry", this reduces damage taken to him, and his physical attacks get much stronger. But in conclusion, this boss battle shouldn't be very tough to you at this point in the game. If you're still having troubles with him, try to train and level up your characters a bit. Get new armours, weapons, and spells if you need to. The game is going to get harder, and the bosses will show no mercy. It's going to be a while until the next boss. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The 5 Mandragoras (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points of Alraune King: 9,069 Health points of Mandragora Prince: 9,069 Health points of Onion Queen: 9,069 Health points of Pumpkin Star: 9,069 Health points of Topstalk: 9,069 Total number of health points of the 5 Mandragoras: 45,345 Level of Alraune King: 37 Level of Mandragora Prince: 37 Level of Onion Queen: 37 Level of Pumpkin Star: 37 Level of Topstalk: 37 Weakness of Alraune King: Wind Weakness of Mandragora Prince: Fire Weakness of Onion Queen: Earth Weakness of Pumpkin Star: Ice Weakness of Topstalk: Water License Points Given: 5 from each, total of 25 from all Steals from Alraune King: Gimble Stalk Steals from Mandragora Prince: Four Leafed Clover Steals from Onion Queen: Onion Steals from Pumpkin Star: Jack-O-Lantern Steals from Topstalk: Tomato Stalk Location: The Sochen Cave Palace (Hall of Lambent Darkness) Difficulty: 4/10 Recommended Level: Level 38 or higher recommended, but done at lower levels. Recommended Gambits - Ally: HP under 60% - Use Curaga - Ally: Any - Use Esuna - Ally: Any - Use Remedy - Ally: Any - Cast Raise - Foe: Party leader's target - Attack - Foe: Nearest visible - Attack Battle Strategy: These are a combination of a "mark", and a "mini-boss". But it's not an official mark, and you need to defeat them in The Sochen Cave Palace in order to proceed into Archades. You might think 9K per enemy isn't much, but when it's all added up it's actually 45K health points. Each Mandragora is weak to a different element, it's hard to keep track of throughout the battle, and they run away often. Just use your normal physical attacks/bows/guns and whatnot to fight them. They can all cast "Blind", "Disable", "Slow", "Poison", "Sleep", "Silence", and "Sap", onto your party characters. Use Esuna to cure all of these in a single spell except for "Slow", which you should use a Remedy or the spell "Haste" to cure. A "Mandragora", is basically what Race these small guys are, if you're wondering about that. Each Mandragora can attack physically, which does a lot more damage than you'd think. Focus all three of your party characters on fighting one Mandragora at a time, and slowly defeat each one of them. Try not to let them all attack you at once, I find it easier to chase on at a time, but feel free to use a quickening when all five of them are grouped together for a lot of damage. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ahriman (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 63,000 Level: 38 Weakness: Light Absorb: Dark License Points Given: 28 Steals: Maduin Gear, Death Powder, Sky Jewel Location: The Sochen Cave Palace (Hall Of Shadowlight) Difficulty: 5/10 Recommended Level: Level 40 or higher recommended, but done at lower levels. Recommended Gambits - Ally: HP under 50% - Use Curaga - Ally: Any - Use Esuna - Ally: Any - Use Remedy - Ally: Any - Cast Raise - Foe: Party leader's target - Attack - Foe: Lowest HP - Attack Battle Strategy: The spell "Shell", can work miracles in this particular boss battle. Ahriman, isn't really a "tough boss", try not to let him overwhelm you. Ahriman has the ability to absorb dark based attacks, magicks, and items. "Absorb", means it basically heals him, and it's really bad. But in a turn, he's weak against light/Holy based attacks, but I don't believe you have the "Holy" spell yet, and not for a while. Ahriman uses magicks against you to try and kill your characters. Ahriman likes to inflict "Doom" on your characters. Either quickly heal it with a remedy (with a level 3 Remedy license from the character's board who is curing Doom), or die and revive your dead party member. He's immune to Blind, but you can Slow him, but following the usual status quo of the game, it'll take a long time to cast Slow on him. Ahriman likes to use magicks that target all three of your party characters at once. He also uses a special attack known as "Phantam Gaze", which inflicts Confuse on your chracters. Confuse can kill off your party in seconds, it's odd. The stronger your chracters and their weapons are, the quicker they die with Confuse. But in seriousness, quickly use Smelling Salts or Esuna to cure Confuse from your characters. But there's a unique twist in this boss battle. Ahriman can split himself into multiple beings at once, one is the real him, the rest of phonies. There's no way to know which one is the real and which one is fake. But, the fake ones damage you as well. The fake ones have only around 700 to 1,000 health points, so switch your targets. He doesn't split himself until his health points go critical. He also casts a spell called "Immobilizega", which casts "Immobilize" on your party characters. Quickly cure with Remedies. As the name states, it basically immobilizes your character. Now, Ahriman doesn't move away often, but you'll need to move in order to attack his clones, so be sure to cure it when you need to. He also uses another special attack called "Maser Eye", which simply damages your character for around 1,000 - 1,500 points of damage. Hopefully in this boss battle you'll have a large supply of healing items and magicks to cure some of these bad status effects. You can easily die from a lack of remedies and healing supplies. Also consider investing some of your license points in the Remedy lores so you can properly use your remedies. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Doctor Cid (First encounter) (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 73,000 Level: 40 Weakness: Light Absorb: Dark License Points Given: 29 Steals: Knot of Rust, Potion, Hi-Potion Location: Draklor Laboratory (Energy Transarium) Difficulty: 6/10 Recommended Level: Level 40 or higher recommended. Recommended Gambits - Ally: HP under 50% - Use Curaga - Ally: Any - Cast Raise - Foe: Party leader's target - Attack - Foe: Lowest HP - Attack Battle Strategy: Doctor Cid has the same effects as Ahriman, for some odd reason. He can absorb dark based attacks, but he's weak to light/Holy based attacks. Okay, four Rooks are around Doctor Cid and you should once again focus on them before attacking Doctor Cid. Each Rook has almost 10,000 health points. Now, these Rooks like to "buff" (or cast good status effects), onto Doctor Cid. This is basically another reason why you should quickly kill them. They can Cast Protect, Curaga, Shell, Regen, and Reflect onto Doctor Cid, but they only cast Relfect to themselves, so dispose of the Rooks using non-magick attacks. I focused on one Rook at a time, when I did that I found the battle to be much easier than I thought. After you have killed the four Rooks surrounding Doctor Cid, it's time to focus your attacks on him. Doctor Cid uses a gun to attack your characters with, which is very bad. Guns ignore your defence, and are unblockable, so they are very accurate. Eventually, Doctor Cid will use a special attack called "S-27 Tokamak", which seems to hit for around 1,000 on each character. Doctor Cid can also cast Haste to himself near the middle of the battle. He also uses a "Paling" (Basically a shield), that actually makes him immune to all of your physical attacks. Wait for his Reflect status to wear off and cast magick attacks until his Paling falls down. If the battle ends before his Paling wears down, good for you. If he's still living, hit him with melee attacks and eventually you'll win the boss fight. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Rafflesia (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 73,000 Level: 43 Weakness: Wind Absorb: Earth License Points Given: 31 Steals: Putrid Liquid, X-Potion, Screamroot Location: Feywood (Redolent Glade) Difficulty: 3/10 Recommended Level: Level 44 or higher recommended, but feel free to do it at a lower level. Recommended Gambits - Ally: HP under 50% - Use Curaga - Ally: Any - Use Remedy - Ally: Any - Cast Raise - Foe: Party leader's target - Attack - Foe: Any - Cast Aeroga - Foe: Highest HP - Cast Aero Battle Strategy: Before you enter this boss battle, I highly recommend you cast a bunch of good status effects onto your main three party characters. You're magic points will constantly drain throughout this boss battle. Rafflesia likes to cast magicks to try and kill your characters, but he also uses physical attacks as well. He can inflict Sleep and Confuse to your characters using his magicks. Try to use as much magic points as you can in the beginning of the fight because as I've said earlier, your magic points drain constantly. Feel free to use a quickening, since you've probably already have many positive status effects casted onto your characters. He has some Malboros gaurding him, but each only has roughly 5,000 health points, and are weak to Wind based attacks. Rafflesia can absorb Earth based attacks and is also weak to Wind based attacks like his fellow Malboros are. His "Nector Volley" attack causes Sap to be inflicted onto your characters. Toxifiy will poison a character. His "Pollen Dance" attack will Confuse your characters, becareful. His regular magicks cause Sleep, Disease, Sap, Poison, and Confuse. His Malboros can use "Bad Breath", I'm sure you've been attacked by that attack before. If not, "Bad Breath", causes roughly 5 or so bad status effects to be inflicted on a character. This boss is similiar to The Elder Wyrm, but you're a higher level, and it's easier now. Hopefully you have cures for all of these bad status effects, as you can't use Esuna unless you replenish your magic points with a Ether or if you're magic points haven't ran out because it's the beginning of the fight. In this battle, it's better to focus on one Malboro at a time, even though he can respawn more, as they like to inflict bad status effects on your characters. You can silence this boss, and then it can only use its special attacks and no magicks, it helps a lot. Cast silence on him early in the battle, or don't do it at all. It'll take many tries to do it, though. Once he's silenced, he won't be able respawn the Malboros around him, so you can kill them knowing they'll never return to cause you trouble in this boss battle. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Daedalus (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 66,000 Level: 42 Weakness: Light Absorb: Dark License Points Given: 33 Steals: Dark Crystal, Forbidden Flesh, Damascus Steel Location: The Ancient City of Giruvegan (Gate Of Water) Difficulty: 3/10 Recommended Level: Level 45 or higher recommended. Recommended Gambits - Ally: HP under 50% - Use Curaga - Ally: Any - Cast Raise - Foe: Party leader's target - Attack - Foe: Status = Haste - Cast Dispel - Ally: Status = Slow - Cast Haste Battle Strategy: I found Daedalus to be an easy boss battle. Cast Protect and Haste on your party to make the battle easier. Daedalus likes to cast Haste on himself at the beginning of the battle, and you should have the "Dispel" spell to dispel his positive status effects by now. Daedalus likes to use physical attacks, but he uses special attacks such as "Tri-Attack" and "Ice Break". He also has "Tremor", and "Smite of Rage". Tri-Attack does around 800 damage to all of your characters, and also has a chance of inflicting Slow. Ice Break casts ice magick on your characters. Tremor also does around 800 damage or so to a single target. Smite of Rage damages all of your party members in range, and does much more damage than Tri-Attack. Try to cast Silence on him to make the battle a bit easier. He tends to use a lot more magicks and special attacks once he reaches the critical state. Daedalus is weak to light/Holy based attacks, but he absorbs dark based attacks like your previous bosses. It shouldn't be a problem because there are many alternatives to some dark element based weapons. I don't think you have the spell "Holy", but there is a small trick I forgot to mention earlier, but I don't believe it works on the above bosses that are weak to light/Holy based attacks. You can select an Hi-potion or an X-potion from your battle menu, press your R1 or R2 button, and give him the potion. You might think this is very stupid, but it actually damages him. This works on zombie type enemies in particular. If you have many potions you can try this. You can also cast "Curaga" or "Cura" onto him, if you have magic points to spare. But, your normal weapons should do more damage than this. Eventually you'll defeat this easy boss. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tyrant (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 180,000 Level: 43 Weakness: Ice Absorb: Thunder License Points Given: 33 Steals: None... Location: The Ancient City of Giruvegan (Gate of Fire) Difficulty: 6/10 Recommended Level: Level 47 or higher recommended, but can be done safely at lower levels. Recommended Gambits - Ally: HP under 50% - Use Curaga - Ally: Any - Cast Raise - Foe: Party leader's target - Attack - Ally: Any - Cast Protect - Foe: Lowest HP - Attack Battle Strategy: In this boss battle, you won't be able to use your technicks. This shouldn't be much of a problem to you, as technicks (at least in my opinion), aren't as good as magicks or items. If you use charge often, you might need to switch to using Ethers for this battle. Note that you can freely buy Ethers in the "secret shop" in The Necrohol of Nabudis. If you enter The Necrohol of Nabudis from Salikawood, head north-west and examine a pillar, but this is beside the point. In the fight, he'll have Protect and Shell casted on himself. Tyrant uses Piercing Graviga, piercing means that it goes through reflect and absorbing armours. Graviga deals half of your character's maximum health points. To increase the chances of Piercing Graviga to miss, cast Shell on all of your characters. He also uses Fireball, which deals around 1,200 fire damage to a character and has a chance to inflict Sap. Bubble actually increases the damage taken on you from Graviga, but it's useful to withstand Fireball. It's your choice whether to use Bubble or not. Bubble is a Arcane Magick spell that doubles your character's maximum health points, but it's limited. You should have it by this point in the game. If you don't have it, do some mark hunts, and go to the Clan Centurio Shop. Bubble Belts automatically cast Bubble on your characters. Tyrant takes a while to defeat, but eventually you'll defeat him without technicks. The 180,000 health points thing is really just for him to show, more health doesn't always equal better, or stronger, or tougher. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Shemhazai (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 93,000 Level: 45 License Points Given: 47 Steals: Sagittarius Gem, Hi-Ether, High Arcana Location: The Ancient City of Giruvegan (Gate of Wind) Difficulty: 4/10 Recommended Level: The level you're at should be fine, but basically level 47 or higher. Recommended Gambits - Ally: HP under 50% - Use Curaga - Ally: Any - Cast Raise - Foe: Party leader's target - Attack - Ally: Any - Cast Cleanse - Ally: Any - Use Vaccine - Ally: Self - Shell Battle Strategy: The third storyline esper in the game. Shemhazai likes to cast Silence often. However, her attacks have a high chance of causing Disease. I don't believe other storyline bosses you've faced before have used Disease on your party members. If you haven't read earlier, Disease is one of the worst status effects you can have and should be cured as soon as possible. You know how when you take normal damage from an enemy or enemies, your numerator drops, but the denominator of your health points will always be the same? With Disease, the damage you take will decrease both the numerator and the denominator of your health points. When you cure it, your denominator returns to normal. If a character dies with Disease, when you revive them they will have 1 health point out of 1 one point. Ouch. Shemhazai also casts Shock and Flare. Flare is a spell that lags on your Playstation two, so if you notice your characters' actions' action times are full, but you aren't preforming the action for that action, it's lag from the spell Flare that Shemhazai casts. Shock is a non-elemental spell that deals high damage to the target it's going to hit. Try to cast Shell for a higher chance of Silence and Disease missing, and to lower the damage taken from her magick spells. She also casts "Syphon", which removes around 20%-30% of your current magick points. She has ramdom elemental absorbtions and weaknesses. It seems to randomly change often. She'll be weak to one element at a time, and the rest she will absorb. She changes it when she uses the special attack "Mana Spring". You might think to take advantage of it, but in my opinion I don't think it's worth the trouble. She changes her elemental weakness very frequently, so you shouldn't even used an element based attack. Eventually she'll start to use more magick attacks after she reaches Critical health points. It's a much quicker and easier battle than Tyrant, as long as you keep your shell status up, though. Without it the battle gets much harder. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hydro (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 206,000 Level: 47 Weakness: Light Absorb: Dark License Points Given: 35 Steals: Corpse Fly, Maggoty Flesh, Wyrm Bone Location: The Pharos at Ridorana (They Who Thirst Not) Difficulty: 4/10 Recommended Level: Level 48 or higher recommended. Recommended Gambits - Ally: HP under 60% - Use Curaga - Foe: Party leader's target - Attack - Ally: Any - Cast Esuna Battle Strategy: You'd think with a name like Hydro that this boss would absorb water and be water based, but it's quite the opposite in this case. He actually absorbs Dark based attacks and is weak to Light/Holy based attacks. You can cast many positive statuses on you characters as there is a save crystal before your fight with Hydro. Dispel his positive statuses. This boss tends to inflict many negative status effects on your characters. Hydro can cast "Curse" on your characters. Curse can inflict Disease, Sap, Poison and Confuse on a character. He also uses attacks such as "Bile", "Bio", "Immobilizega", and also "Countdown". Bile causes Poison to be cast on a character. Bio casts Sap on a character. Immobilizega causes many of your party members to be inflicted with Immobilize, quickly use a remedy. Countdown inflicts Doom on a character, use a remedy for that as well. You could wait for him to cast Immobilizega and Doom on a character so they get both bad statuses at the same time, then use a remedy to cure both Immobilize and Doom with only one remedy, unless Doom's countdown's number is low, I did this because I was low on remedies. He also has "Fearga", which can drain multiple party characters of all their magic points, this is why I told you to cast positive status effects on all of your characters before the fight. The good news is Hydro's physical attacks are semi-slow, but you can cast Slow on him and he'll attack much slower. It'll be a long battle with him having over 200,00 health points, but eventually you'll win. It's an easier battle than you'd think. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pandaemonium (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 110,000 Level: 45 Weakness: Wind Absorb: Earth License Points Given: 36 Steals: Aries Gem, Ancient Turtle Shell, Scarletite Location: The Pharos at Ridorana (First Ascent) (Dunes of Profaning Wind) Difficulty: 5/10 Recommended Level: Level 48 or higher recommended. Recommended Gambits - Ally: HP under 50% - Use Curaga - Ally: Any - Arise - Ally: Any - Raise - Foe: Party leader's target - Attack - Ally: Any - Cast Esuna - Foe: Any - Aeroga Battle Strategy: Pandaemonium will start off with having some positive status effects, quickly Dispel them. Pandaemonium is weak to Wind based attacks, but he absorbs Earth based attacks. This boss will very frequently use Flash and Stone Gaze. I assume you know what these spells do, but if you don't I'll explain. Flash hits multiple party members with the Blind status effect, use Esuna or some Eye drops to quickly cure it. Stone Gaze is the same, except your party characters get inflicted with Petrify instead of Blind. Quickly cure with Gold needles or Esuna. Reddas, in my opinion isn't very useful in any of the fights he goes through. But, you might as well cure any bad status effects for him. Now, I assume you can Berserk a character. Berserk Reddas, you can't control what he does anyways, and Berserk increases his battle speed and physical damage he does. You can use Aero or Aeroga on Pandaemonium, or use your normal attacks, or use a weapon that has does Wind based damage. The Gradius dagger does fair damage without the hassle of using magic points, but it's not a need, feel free to fight him however you wish to fight him. Pandaemonium, being a giant turtle, has his normal turtle attacks. He uses Power Spin, which damages all of your party members and has a chance of inflicting Slow. Flatten targets one party member and damages them...nothing special there. Eventually when you lower Pandaemonium's health, he'll use Perfect Defence, which basically immunes ALL damage being done to him. Use that time to cast some buffs on yourself, such as Protect, Bravery, and Shell. Eventually his Perfect Defence will wear out, and you'll be able to damage him again. He's easy to defeat when his Perfect Defence wears out. Pretty much an easy battle, considering the last few boss battles. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Slyt (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 90,000 Level: 47 Weakness: Fire Absorb: Water License Points Given: 36 Steals: Yensa Fin, Yensa Scale, Pisces Gem Location: The Pharos at Ridorana (First Ascent) (Marsh of Profaning Wind) Difficulty: 2/10, (7/10 without oiling him) Recommended Level: Level 49 or higher recommended, but easily done at lower levels. Recommended Gambits - Ally: HP under 50% - Use Curaga - Ally: Any - Arise - Ally: Any - Raise - Foe: Any - Cast Oil - Foe: Status = Oil - Firaga - Foe: Staut = Oil - Fire Battle Strategy: A much harder boss than the last one. Once you Dispel his positive status effects in the beginning of the battle, he'll automatically cast Regen on himself. Slyt is very fast at doing actions. He's weak to Fire, but he can absorb Water based attacks. He'll use Enrage at the beginning of the battle to increase the damage of his attacks, usually bosses only use Enrage when they're at critical health points. He's like Garuda, he always quickly picks on one character at a time, and usually that character gets knocked out. Quickly revive any dead characters if needed. He also chains many attacks together, which is very bad for you. Cast Protect on all of your characters before attacking him. He also increases his defence near the end of the battle. But, this boss has a small weakness. He can be Oiled, and then you have the ability to use Fire based attacks which then to massive damage to him. It takes a few tries, but eventually he'll be covered in oil. Now, remember in the beginning of this boss' section, I told you Fire was actually his elemental weakness? Well, let's do the math, shall we, class? Err...I mean readers who wish to know how to defeat certain bosses! Now, an Oiled character who gets attacked by any Fire elemental attack recieves three times the regular damage that would've been done. If you're weak to the Fire element, multiply the above formula by around two, but consult the Game Mechanics FAQ, don't quote be on this information. But, you'll be able to hit much more than your regular attacks when you use this technick. Without it, he's much harder to defeat. If I knew about this on my first playthrough, I'd actually retreat to buy the spell in a shop and buy it on my license board. Be sure to Berserk Reddas for extra damage he can do. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fenrir (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 175,000 Level: 49 Weakness: Earth Absorb: Wind License Points Given: 36 Steals: Beastlord Hide, Beastlord Horn, Behemoth Steak Location: The Pharos at Ridorana (Second Ascent) (The Bound of Truth) Difficulty: 4/10 (Without your mini-map), (6/10 without attacks), (8/10 without magicks), (6/10 without items), (2/10 using the trick) Recommended Level: Level 48 or higher recommended, but be at a higher level following the above ratings if you've removed your characters' abilities. Recommended Gambits - Ally: HP under 50% - Use Curaga - Ally: Any - Arise - Ally: Any - Raise - Ally: Any - Cast Esuna - Foe: Party leader's target - Attack Battle Strategy: This boss battle has many difficulty ratings because it depends on which thing you gave up to enter. The first paragraph after this one explains what attacks he uses, the second one is a guide on how to defeat Fenrir without your mini-map, the third is a guide on how to defeat him without your attacks, the fourth explains how without magicks, and the fifth one explains without using any items. The last paragraph explains a little trick you can do. Fenrir has some positive status effects casted on him at the beginning of the fight. He'll often cast Bravery on himself if you Dispel it. He mainly uses melee attacks on you, which hit for around 1,500+ damage. He also can use "Blinding Wail", which does another around 1,500 damage to all characters in range of the attack, and randomly inflicts Blind on its targets. He also uses Shock, which is a magick that does high non-elemental damage to you. If you're reading this, you have everything except for your mini-map. Good choice. Dispel his positive status effects at the beginning of the fight, and Dispel his Bravery when he recasts it to himself. Use Protect if you want to, to lessen the damage of his melee attacks. Use Shell on your characters if you want to decrease the chance of a character getting inflicted with Blind. Also, Berserk Reddas again for this boss battle, since you should have the spell by now, and you can't control Reddas anyways in battles. It'll be a really easy battle to win. If you're reading this, you have everything except for your "Attack" option in your battle menu. In order to damage him, you'll need to use offensive magick spells against him, or technicks such as "Gil Toss", and "Souleater". It's still not a hard battle, you can still be free to Dispel his positive status effects, cast postive status effects on your own party members, cure Blind quickly and easily, and Berserk Reddas. Becareful of your magic points, they're precious in this battle because they have many more features in this battle. Use the Charge technick to regain magic points when you have under 20% of your magic points. Remember that he's weak to Earth, and he can absorb Wind based attacks, so try using Earth magicks. If you're reading this paragraph, you can't use Magicks. It's a hard battle without your magicks. Use items for healing instead of your regular magicks. You can attacks normally however you'd like, though. You can't Berserk Reddas, or Dispel Fenrir's postive status effects. You need to use Eye drops to cure Blind allies. It'll take a bit longer, and you'll need many X-potions in your inventory, but you'll beat him. If you're reading this paragraph, you can't use any items. It's easier than having no-magicks, though. You can still use your magicks to Dispel his postive status effects, and you can still Berserk Reddas. Use Esuna to cure Blind allies, and use magicks to heal yorr party members. If you're reading this part, I'll explain a trick that makes Fenrir easier to beat, but you sadly can't use it properly if you don't have magicks. Now, Reddas has a gambit system you can't adjust, he attacks enemies he sees. To prevent him from wrecking the trick, press Attack on your battle menu, then hit R1 once or twice and target Reddas. Then kill him, seriously, kill him. Now go to the boss battle with Fenrir. Have all your party members cast Sleep on him, eventually he'll fall to sleep. Don't use any non-magick attacks, or else he'll wake up and be cured form Sleep and will pummel you. Simply use some magick attacks, perferably an Earth element magick, and simply kill him. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hashmal (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 115,000 Level: 50 Weakness: Wind Absorb: Earth License Points Given: 52 Steals: Leo Gem, Hi-Ether, High Arcana Location: The Pharos at Ridorana (Third Ascent) (The Bound of Truth) Difficulty: 6/10 Recommended Level: Around level 50 or so should be good. Recommended Gambits - Ally: HP under 50% - Use Curaga - Ally: Any - Arise - Ally: Any - Cast Esuna - Ally: Any - Use Vaccine - Ally: Any - Cast Cleanse - Foe: Party leader's target - Attack Battle Strategy: This is the fourth storyline esper you'll recieve in the game, way to go. Once again, Dispel his positive status effects that he has before you try to attack him. I recommend you cast Protect on all of your party characters in this boss battle. Hashmal uses melee attacks in this battle, and he has the ability to combo many attacks that he uses. You should have Curaja by now in the game, so use it to heal your party members. Hashmal likes to target one party member at a time and melee him/her to death. Hashmal uses "Roxxor", which basically throws a rock that does some decent damage to you. He also uses "Battle Cry", which puts some positive status effects on him, Dispel it again. "Quakeja" does high amounts of Earth damage to your characters, and has a chance of also inflicting Slow on your characters. Sometimes he'll inflict Disease on a character, quickly use a Remedy to cure it, I've explained before how bad Disease his to a character. Be sure to Shell your characters to reduce the chances of getting inflicted by bad status effects and to reduce damage taken by his "magick" attacks. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Judge Gabranth (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 55,000 Level: 47 License Points Given: 18 Steals: Potion, Hi-Potion, X-Potion Location: The Pharos at Ridorana (Third Ascent) (Womb Of The Sun-Cryst) Difficulty: 3/10 Recommended Level: Level 50 or higher recommended. Recommended Gambits - Ally: HP under 50% - Use Curaga - Foe: Party leader's target - Attack Battle Strategy: Just before Judge Gabranth is a save crystal, cast some positive effects on your characters before battling him. Once again, Dispel his positive status effects he has on himself in the beginning of the fight. Judge Gabranth mainly tends to focus on using physical attacks on your characters, so use Protect on your party, which you should've done at the save crystal before this boss fight. After you remove some of his health points, he'll use a Paling that immunes any magicks being used on him. After he raises his Paling he'll recast his buffs, and you can't use Dispel to remove them because of his Paling. He uses "Guilt", and "Circle of Judgment" against you. Guilt does around 1,200 damage, and his Circle Of Judgement does around 1,500-2,000 points of damage to you. But, this battle ends very quickly because of his lack of health points that he has. He's much easier than you'd think he is. Afterwards you'll be forced to battle the below boss/bosses. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Doctor Cid and Famfrit (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Doctor Cid's Health Points: 75,000 Famfrit's Health Points: 110,000 Doctor Cid's Level: 50 Famfrit's Level: 52 Doctor Cid's Weakness: Light Doctor Cid's Absorb: Dark Famfrit's Weakness: Fire Famfrit's Absorb: Water License Points Given From Defeating Doctor Cid: 18 License Points Given From Defeating Framfrit: 52 Steals From Doctor Cid: Hi-Potion, Ketu Board, Magepower Shishak Steals From Framfrit: Aquarius Gem, High Arcana, Elixir Location: The Pharos at Ridorana (Third Ascent) (Womb Of The Sun-Cryst) Difficulty (Both): 6/10 Recommended Level: Level 50 or higher recommended. Recommended Gambits - Ally: HP under 60% - Use Curaga - Ally: Any - Arise - Foe: Party leader's target - Attack - Foe: Highest level - Attack Battle Strategy: This is also you're last storyline esper as well, you know. First you'll need to battle Doctor Cid. Once again, you must quickly Dispel his positive status effects that he has on him. He uses guns, which earlier I stated that they ignore your defence. He uses "S-85 Cyclotrone", and "Gattling Gun", which basically damages all of your characters in range. Doctor Cid will sometimes recast positive status effects that you Dispelled earlier, quickly Dispel them again, if he's not near half of his health. If he's near half of his health points, just keep damaging him and he'll summon the last esper you'll recieve for the storyline portion of this game, Famfrit. Doctor Cid will also be immune to all damage taken to him until Famfrit is defeated. So, let me explain about Famfrit. Doctor Cid still attacks you, but ignore him. Dispel Famfrit's postitive status effects and attack him. Famfrit mainly uses magicks against you, so feel free to cast Shell on your party members. Doctor Cid can cast buffs on Famfrit, so Dispel Famfrit's postitive status effects that Doctor Cid have cast on him. Famfrit uses Waterja, which does high water elemental damage to all of your party characters and also has a chance of inflicting Silence on your characters. Quickly cure with Echo Herbs, since usually all three of your active party members will be Silenced at once, even with Shell on. Famfrit also uses "Briny Cannonade", which does non-elemental damage to you. But, Doctor Cid can also use his special attack "S-85 Cyclotrone", while you're fighting Famfrit. After a while, you'll defeat Famfrit, and Doctor Cid's Palings will wear off. Now it's time to hit him. Dispel any buffs he has. When Doctor Cid reachs a critical health point state, his guns get a bit stronger, and he'll use his special attack more frequently. Eventually you'll win the battle, and Famrit the Darkening Cloud will be obtained, but I don't think espers are very useful in boss battles, we should get a better reward than...that. ._. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Judge Gabranth (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 50,000 (However, he heals all of his health points when he reaches half of his health, and there's nothing you can do to stop it, so his health points can be considered 75,000) Level: 49 License Points Given: 25 Steals: Hi-Potion, X-Potion, Elixir Location: Sky Fortress Bahamut (Central Lift) Difficulty: 4/10 Recommended Level: Level 54 or higher recommended, but can be done at lower levels if you wish to. Recommended Gambits - Ally: Any - Arise - Ally: HP under 50% - Use Curaga - Foe: Party leader's target - Attack Battle Strategy: He starts of the battle with Haste, you know what you should do by now, correct? By now you could've unlocked all of the magicks and the best weapons and armour by now. Judge Gabranth will use mainly physical based attacks, so cast Protectga (or Protect on each party member, if you forgot to buy Protectga), Hastega (or Haste). Just keep on attacking him normally, and eventually he'll be under half of his health points. When he's under half of his health points, he'll use "Renew" to fully heal himself. He'll then use "Innocence", and "Enrage". Innocence damages all of your party characters that are in range of him, and Enrage increases the physical damage he can do to your characters and can make him combo attacks more. He his health is in critical state, he'll start hitting much more higher damage on your characters and will combo much more than ever. Quickly finish him off, but cast some postitive status effects on all of your main party characters as you'll automatically face another boss after you beat Judge Gabrath. But if you're having trouble beating Judge Gabranth, consider restarting your Playstation 2 and getting some more equipment and consider leveling up some of your characters before re-entering The Sky Fortress Bahamut, if Judge Gabranth is difficult, the other bosses you'll face will be brutal. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Vayne (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 50,000 Level: 50 License Points Given: 0 Steals: None Location: Sky Fortress Bahamut (Central Shaft) Difficulty: 4/10 Recommended Level: Level 54 or higher recommended, but can be done at lower levels if you wish to. Recommended Gambits - Ally: Any - Arise - Ally: HP under 50% - Use Curaga - Foe: Party leader's target - Attack Battle Strategy: Larsa will join in this battle, and will attack Vayne. He's not a Guest, but feel free to Berserk him if you want to, but he might be immune to it. He'll also sometimes heal some of your characters, but don't depend on him like you did when he was a Guest character. Dispel his positive status effects that he has on, and cast Protectga, Shellga, and Bubble on your characters. You can also cast some bad status effects on Vayne, like Blind for example. Keep attacking him until his health points go under 50%. He'll have Haste and will be cured of any bad status effects you casted on him. Feel free to re-cast some spells, and re-buff your characters if you need to. He uses some special attacks such as "March Wave" and "Force of Will". Force of Will does around 1,000+ damage to all of your characters in range, and Mach Wave does around half of that damage. Eventually you'll defeat him. Afterwards you need to fight him again, but he's in a "different" form this time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Vayne Novus (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 65,000 Level: 53 License Points Given: 0 Steals: None Location: Sky Fortress Bahamut (Central Shaft) Difficulty: 5/10 Recommended Level: Level 54 or higher recommended, but can be done at lower levels if you wish to. Recommended Gambits - Ally: Any - Arise - Ally: HP under 50% - Use Curaga - Foe: Party leader's target - Attack Battle Strategy: Quickly Dispel his positive status effects, as usual, and quickly cast Protectga onto your party members. Some swords fly around Vayne Novus, and are targetable, re-set your Gambit system to attack Vayne Novus instead of the swords. The swords move quickly, so it's hard to damage them. Simply ignore the swords, and focus on attacking Vayne. Cast Bravery on your main attacker if you want an easier time. Judge Gabranth will take the place of Larsa in this boss battle, but he won't health your characters. Vayne Novus will use two special attacks in this battle known as "Azure Vortice", and "Contempt", which do around 600 - 1,500+ damage to all characters in range. Just keep bashing him until he's under half of his health. You need to cast Dispel on him again, and recast the buffs on your party characters if they're about to wear off. Vayne Novus will use some more special attacks, such as "Tree of Sephira", "Limit Break", "Inviolable Wall", and he can cast a Paling that makes him immune to all magicks being done to him. Tree of Sephira does 2,000+ damage to all characters in range, Limit Break does around 1,000 damage, and Inviolable Wall does 1,000 damage to all characters in range. Cast Shellga on your party to reduce damage taken from his magicks. Eventually, he'll die. Keep your magic points up and cast buffs on your party members before you defeat him, as you'll have to face the last storyline boss in the entire game after you defeat Vayne Novus. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Undying (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 65,000 Level: 55 License Points Given: 0 Steals: None Location: Sky Fortress Bahamut (Cannon Superstructure) Difficulty: 7/10 Recommended Level: Level 54 or higher recommended, but can be done at lower levels if you wish to. Recommended Gambits - Ally: Any - Arise - Ally: HP under 60% - Use Curaga - Foe: Party leader's target - Attack - Foe: Status = Bravery - Cast Dispel - Foe: Status = Faith - Cast Dispel - Ally: Any - Cast Shellga - Ally: Any - Cast Shell Battle Strategy: Dispel his positive status effects and cast Protectga and Shellga on your party. The Undying uses "Piercing" magicks, which basically mean they pierce through the Reflect status effect, so don't try that. The Undying can't be affected by any negative status effects, so don't try. His "Divine Sword", attack does around 1,500+ damage to a single person. "Megaflare", does 1,000+ damage to all targets in range. As soon as he/it casts a positive status effect on himself, quickly Dispel it unless he puts up a magick resistant Paling on himself. After he loses some more health points, he/it'll use "Ascension", which does around 1,500+ damage to all targets in range. He/it'll also use "Gigaflare Sword", which is a more powerful version of "Ascension". Recast your positive status effects if they wear out, as they'll help yuo a lot through this final boss fight. It's the last fight in the game, so feel free to use all of your Hi-ethers, Elixiers, and your Megalixirs, and even Gil Toss. He'll eventually put up another Paling which makes him immune to all damage. You'll need to wait for it to wear down, so recast some more positive status effects during this time. When it wears down, pummel is ass in the ground and defeat the final boss in the game. You had to admit, it was fun. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Optional Bosses (^ Back to Top of Page ^) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section will contain information on optional bosses in the game. Note that Mark Hunts aren't included except for the ones that have boss life bars. It'll explain detailed on how to find these bosses, because some of these are very difficult to find. Listed in order form easiest to hardest. Note that you can choose to wait until you level up a lot more before you face these bosses, so usually I wrote "Varies by level", as the difficulty. Also because you can face these bosses ANY time in the game, unlike in storyline bosses, whom you face with levels the game wanted you to have. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Urutan Eater (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 8,000 Level: 16 Weakness: Wind Absorb: Thunder License Points Given: 8 Steals: Turtle Shell Location: The Nam Yensa Sandsea (The Sandscale Bank) Difficulty: 3/10 Recommended Level: Level 13 or higher recommended. Recommended Gambits - Ally: HP under 50% - Use Cura - Ally: HP under 40% - Use Hi-Potion - Foe: Party leader's target - Attack - Foe: Party leader's target - Cast Blind How to find: In order to find the Urutan Eater, you needed to accept killing it from talking to the Moogle near the beginning of the area. Urutan Yensas help by attacking the Urutan Eater. I recommend casting Blind on him, so he's able to hit your characters less. Otherwise, just keep attacking him normally. His defence is high, but keep healing your characters and you'll win the battle. Special Note: Ater you've defeat the Urutan Eater, go speak with the Moogle you talked to earlier and after some events will occur. Pick the flowers to make the boss "Garuda", much easier. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Demon Wall (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 20,000 Level: 16 Weakness: Holy License Points Given: 9 Steals: Gold Needle, Solid Stone, Quality Stone Location: The Tomb Of Raithwall (Hall Of The Destroyer) Difficulty: 8/10 (Less if you return to The Tomb Of Raithwall at a higher level in the game.) Recommended Level: Level 20 or higher strongly recommended. Recommended Gambits - Ally: HP under 50% - Use Cura - Ally: HP under 40% - Use Hi-Potion - Foe: Party leader's target - Attack How to find: From the entrance Waystone into the Tomb, head south. You've probably passed the first Demon Wall on your playthrough. Return to fight him, note this is the first Demon Wall you've ever seen, not the storyline mode forced second one. Battle Strategy: You have the option of fighting The Demon Wall as soon as you enter The Tomb of Raithwall, or you can wait until you progress through the game and gain a few more levels and new equipment, then returning to fight The Demon Wall again. You can't touch the braziers again to slow down The Demon Wall, in this fight, and the Hallway in much shorter. If you're progressing through the game and you're not overleveled to fight The Demon Wall, use a quickening when you're about to hit the wall, if you manage to defeat The Demon Wall, congratulations, if not it's a Game Over screen for you. He uses identical attacks as the other Demon Wall. The worst thing that can happen is if a character gets "X-Zoned", by "Telega", a spell The Demon Wall likes to use to remove one of your characters from fighting. Otherwise, it should actually be an easy battle if you're overleveled. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Earth Tyrant (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 65,000 Level: 30 License Points Given: 21 Steals: Tyrant Hide, Tyrant Bone, Hi-Potion Location: Dalmasca Westersands (The Wyrm's Nest) Difficulty: Varies at what level you are. Recommended Level: Level 30 or higher recommended. Recommended Gambits - Ally: HP under 50% - Use Cura - Ally: HP under 40% - Use Hi-Potion - Foe: Party leader's target - Attack - Ally: Any - Phoenix Down - Ally: Any - Haste How to find: The hard part is finding him, you need to do a "side quest", in order to fight the Earth Tyrant. I'm unsure on when you can first do it, but do it when you think you can handle a boss with 60,000 health points. Battle Strategy: At The Dalmasca Westgate, look for a Bangaa (or a fat monster), by the name of Rimzat. Try to talk to Bangaas you find in the area to find him. He'll ask if you will gather information on sandstorms, and agree to help him. Go to the fountain found in the "southern middle" part of The Royal City of Rabanstre and look for a man sitting in the fountain by the name of "Cotze". He'll tell you to go to Lowtown to find his friend. Look for a man named "Northon", in the same section as where you can enter The Garamsythe Sewers. He'll explain how he had an idea that allowed them to enter a sand storm, but they broke it into two different pieces so it wouldn't be stolen by thieves. The full item is called the Windvane, but Northon hid his half of the Windvane under a dynast cactus, one of those big thick cacti you find around the Dalmasca Westersands. Talk to Northon and he'll state how he hid his half in the area "Shimmering Horizons", in the northwestern part of the area. Rent a Choboco if you're in a rush, and head there. There will be two dynast cacti in the area, go north and look for a cactus there. Examine it and you should get Northon's half of the Windvane, the Wind Globe. Quickly head back to the Westgate and you'll see that the three people have meet together. Cotze should give you his half, and you'll get the Windvane. Now, using this Windvane you can enter fierce sand storms. You can now go to the area to fight The Earth Tyrant. There are two ways to get to "The Wyrm's Nest" in the Westersands. Either go to the Dalmasca Westersands, and head Northeast to eventually reach the area. Or, you may go through the Dalmasca Estersands, take the ferry to the northern part of The Damasca Estersands, and head northwest to get to the area where The Earth Tyrant roams. Now, you can actually fight him. Be sure to save your game in case you're unprepared. Don't want to go through this annoying side quest again. You have the ability to cast Blind on The Earth Tyrant to reduce damage taken from him. His Sonic Fangs has a chance to instantly kill a party member that it hits. You can cast Sleep on The Earth Tyrant and use magicks for an easy win. When his health points get low, his defence will be raised and he'll use Screwtail, that simply does damage to all party members in range of the attack. Use Protect and Shell if you're having a hard time, but it really depends on what level you choose to fight this optional boss at. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bomb King (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: Varying (He uses Renew randomly) Level: 34 Weakness: Water Absorb: Fire License Points Given: 22 Steals: Fire Crystal, Bomb Fragment, Bomb Shell Location: The Salikawood (Grand Bower) Difficulty: Varies at what level you are. Recommended Level: Level 40 for the battle to be easy, but can be done at lower levels. Recommended Gambits - Ally: HP under 50% - Use Curaga - Foe: Party leader's target - Attack - Foe: Highest level - Attack - Ally: Any - Raise How to find: Simply head north of the orange Save Crystal in The Salikawood. To find the Save Crystal head near the Northwestern part of The Salikawood. Battle Strategy: It's recommended that you proceed with the storyline normally, and return here later as it can be a difficult fight for the normal player. Some normal bombs will join the fight, but ignore them and focus on the Bomb King, as the Bomb King simply calls for more of them to enter the fight when they're all dead. Try killing all but one to exploit this. The Bomb King frequently hits your characters with Oil, which make all of your enemies' attacks three times stronger, quickly cure it as soon as possible. When the Bomb King loses around half of its health points it will use Renew, and will continue using it frequently when he loses half more of his health. Finish him off with a quickening, or hope he doesn't use Renew. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fury (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 55,000 Level: 46 Weakness: Light Absorb: Dark License Points Given: 35 Steals: Blood Wool, Moondust, Aries Gem Location: The Necrohol of Nabudis (Cloister of Reason) Difficulty: Varies at what level you are. Recommended Level: Level 50 or higher recommended. Recommended Gambits - Ally: HP under 50% - Use Curaja - Foe: Party leader's target - Attack - Ally: Any - Raise - Ally: Any - Arise - Foe: Status = Berserk - Dispel How to find: This is one of the mini-bosses for fighting the Chaos Esper. Just look for the Chao's section, in it I'll explain how to find Fury and the other mini-boss you need to fight. But the way to defeat him will indeed be in this section. Battle Strategy: It's recommened that's you're at least able to face Necrohol's monsters before you try to fight these mini-bosses or Chaos. Just fight Fury normally, and when you deplete around half of its health it will use "Bucchas' Wine", which makes it go in a Berserk status. If you have the spell "Dispel", you can dispel it, but he'll just keep drinking more wine if you do. When he's in Berserk his phyiscal strength and his speed attacking, but you shouldn't have much trouble. When his health is in critical his defence will raise and many more of your attacks will get Parried by him. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Humbaba (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 55,000 Level: 46 Weakness: Light Absorb: Dark License Points Given: 35 Steals: Beastlord Hide, Beastlord Horn, Behemoth Steak Location: The Necrohol of Nabudis (Cloister of Solace) Difficulty: Varies at what level you are. Recommended Level: Level 50 or higher recommended. Recommended Gambits - Ally: HP under 50% - Use Curaja - Foe: Party leader's target - Attack - Ally: Any - Raise - Ally: Any - Arise - Ally: Any - Shell - Foe: Status = Protect - Dispel How to find: This is one of the mini-bosses for fighting the Chaos Esper. Just look for the Chao's section, in it I'll explain how to find Humbaba and the other mini-boss you need to fight. But the way to defeat him will indeed be in this section. Battle Strategy: This boss is really slightly easier than Humbaba, but I found this one more challenging on my first playthrough. If you have Dispel, use it at the beginning of the fight. You can send many bad status effects to Humbaba in this battle, such as Slow, Sap, and Silence. Humbaba uses physical attacks in this battle, so consider using Protect on some of your characters. When Humbaba is in critical health, he gets much stronger and combos more of his physical attacks together. He can inflict Immobilize and Disable onto your party members, so cure it quickly. Overall, another easy boss. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PhoenixM (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 160,000 Level: 55 Location: The Pharos at Ridorana (Subterra - Penumbra) Difficulty: Varies at what level you are. Steals: Eye of the Hawk, Split Armour, Windslicer Pinion Recommended Level: Level 50 or higher recommended. Recommended Gambits - Ally: HP under 50% - Use Curaja - Ally: Any - Raise - Ally: Any - Arise - Foe: Any - 1000 Needles How to find: After you've completed the events at The Pharos At Ridorana, return. You'll see an elevator to the east of a Waystone, take it to The Penumbra. Basically, you're on one of four Subterra levels in The Pharos At Ridorana, but you can't head lower than the Penumbra section of the Subterra just yet. Phoenix is found in the northern part of the Penumbra. Go to the northeast corner and look for a door. Enter it to find a very dark area. Kill all monsters you see on the way for an easier time, if you can't handle them leave and level up a few more levels. Look around for a fake room, and follow the path it leads to. Open some ancient doors you find, and you should be in another room ready to fight this boss. Battle Strategy: Think of Phoenix as a powered up version of Garuda. It's recommended that you have the technick "Telekinesis", buyable from the secret shop found in the northern room from the entrance of The Necrohol of Nabudis from The Salikawood. If you don't have it, you'll have a much harder time winning this battle, as Phoenix is a Flying Type monster. You can use guns and bows if you'd like in replacement, or 1000 Needles, another technick. If you have Eskir Berries from the battle with Garuda, use it against Phoenix here. It'll severly weaken him/her, and make the battle much easier for you. It's still easy to beat the Phoenix without the Eskir Berries, though. If you're wondering on how to get more Eskir Berries after you've used them on Garuda, you just need to simply go to The Name Yensa Sandsea again and the flower should've regrown. If you have Dispel, dispel his positive status effects that he has on himself/herself. Either way, it should be an easy battle. The Phoenix has no special tricks, just keep attacking him normally. He/she doesn't get stronger when he/she loses health points or anything. If you have trouble with the Phoenix, leave and level up some more. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hell Wyrm (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 8,500,000 Level: 60 License Points Given: 150 Steals: Dark Crystal, Dark Magicite, Dark Crystal Location: Sochen Cave Palace (Hall of the Ascetic) Difficulty: Varies at what level you are. Recommended Level: Level 70 or higher recommended, but possible at lower levels, though lower levels take more time to defeat this boss. Recommended Gambits - Ally: HP under 50% - Use Curaja - Ally: Any - Raise - Ally: Any - Arise - Foe: Party leader's target - Attack - Ally: Any - Cast Esuna How to find: You'll need to do another boring side quest in order to be able to fight with Hell Wyrm. Before you can do anything, you must've completed the "Vyraal" mark hunt to get a Dragon Scale. Once you have the Dragon Scale, you need to head to Cerobi Steppe (Located north of The Port at Balfonheim, or east of The Tchita Uplands), and look for windmill #10. You can find the numbers for each windmill by examining each one. Windmill #10 is located in the most northeastern portion of Cerobi Steppe. A man should come out, and aparantly he wanted to see/research the Vyraal. If you give him the Dragon Scale from the Vyraal, he'll give you an Ageworn Key, used for acess to the area where the Hell Wyrm is found. Battle Strategy: Now, head to The Sochen Cave Palace and go to the area of "Destiny's March", and run an entire circle from the southeast to southwest, northwest, then eventually northeast. You should then see a message stating that you hear a door's sound opening. Now go west, and you'll find a "secret area", that you've never explored before. Follow the path around, then use your Ageworn Key to acess the area where the Hell Wyrm is found. Yes, it has 8.5 million health points. The second highest health of any boss in the game (unless you have the Japanese version of the game, where Omega Mark XII takes that place with 10,000,000 health points). It'll be a long, but easy battle. If you don't have time, you can run to a save point and save your game and continue the fight later. Now, each tiny "bar" underneath the main health bar of the boss represents around 170,000 health, and you must remove them all. In the beginning he'll use normal attacks. Near the middle he'll start to use stronger attacks and cast Petrify on your characters. His "White Breath" has a chance of inflicting "Stop" on multiple characters. When he goes in critical health he'll use White Breath and casts Petrify on your characters quickly. Use a Bubble Belt for an easer time with his strong attacks. It takes around an hour or two to finish the battle with the Hell Wyrm, but it's easy. When you defeat this optional boss you can collect 50,000 gil from Montblanc, and have acess to the "Yiazmat" hunt if you've completed all or most hunts. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Omega Mark XII (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 1,000,000/10,000,000 (He has 10 million health points in the Japanese version of the game, but he has 1 million health in the North American version of the game. Absorb: Holy Location: The Great Crystal Difficulty: Varies at what level you are. Recommended Level: 95 or higher strongly recommended, however it's possible to defeat Omega Mark XII at lower levels. Recommended Gambits - Ally: HP under 50% - Use Curaja - Ally: Any - Arise - Ally: - Decoy - Ally: - Reverse - Foe: Party member's target - Attack How to find: You'll need to go through a long trek through The Great Crystal to fight this boss. Be at least above level 85 to ensure you won't die. You also need to have at least accepted the Yiazmat hunt. Note: I recommend you use this with the map of the Great Crystal on GameFAQs, it's harder to do without it and it gets confusing without using the map. From Waystone IX, take the teleporter to Waystone XX. Take one of the two paths that are right of Sag. Gate II. Head to a dead end for the alter that deactivates a Seg gate. Deactivate Sag. Gate II. Take the path there to Waystone XII. Take Waystone XII to Waystone XIV. Head right to another platform, then go straight to the Leo alter that deactivates a Leo gate. Head back to Waystone XIV and take the path you didn't take. From that platform head up, then go right, then go left, then slightly right to Leo Gate II, and unseal it quickly. Take any path from there to get to Waystone XV, and use it to get to Waystone XVI. Go straight/middle path to go to a Libra Alter, and go left from there to unseal a Libra II Gate. Head left, then straight, then straight again to find a Capricorn Alter. Activate it and head back to the Waystone XVI, then head to the right path (left in your direction), to unseal a Capricorn Gate I. Go in and find an Alter that unlocks a Virgo path, then head to the Libra Gate II, but take the Virgo Gate I opposite to it on the platform, then head in its direction and take a left to Waystone XVII. Use it to get to Waystone XVIII, go save at the save crystal if you want to, and head left to the Aquarius Alter. Now, head to the Libra Gate II, and head straight to the platform next to it, then head right to an Aquarius Gate I. Go to the platform before that, and get straight instead of right and go to the Capricorn Alter and run to Libra Alter (go backwards from where you are two platforms, then head left), then from the Libra Alter head left and unseal Capricorn Gate II. We're almost done. Head to Aquarius Gate I, which from where you stand now, head backwards, right, left, and right, then go to the Taurus Alter. Unseal it, and quickly run to Capricorn Gate II, from where you stand is backwards, left, right, left. Then head past where Capricorn Gate II was and head straight past it, then unseal the Taurus Gate I, and turn right. The next few paths are pretty linear, so just keep taking the Waystones until the numbers of them keep getting higher and higher. If you can't attack him, he's sleeping and you need to (sadly) retreat and accept the Yiazmat hunt. If you have the Japanese version, you MAY have to defeat all Espers in the game, but I'm not sure, but you should defeat all Espers just in case, as it's a very long trek. Battle Strategy is going to be over here. Be careful of Omega Mark XII. Omega Mark XII can deal a lot of damage, but no bad status effects, thankfully. I recommend you put Bubble Belts on your three paryt characters, as casting Bubble will cost you too much time, and Bubble is a need. Omega Mark XII can hit for 5,000+ constant damage every few seconds. Now, I recommend that you have the spells "Reverse" and "Decoy" to make this battle much easier. If you don't have Reverse, just keep attacking him, but you'll need to heal your characters often. The battle is much harder without Reverse, but recently I've defeated him a few more times (new game reloads/ playthroughs) without it, it's possible, but this is what happens (in example). Omega Mark XII hits Vaan for 5,000 damage. Vaan gets knocked out. Balthier revives Vaan with Arise. Balthier gets hit with 5,000 damage. Omega Mark XII hits Balthier for 5,000 damage. Balthier gets knocked out. Basch revives Balthier with Arise. Basch gets hit with 5,000 damage. It then keeps going. Casting Reverse on a party member and Decoy/Lure is MUCH easier. When Omega Mark XII hits a party member, he'll heal him/her instead for 5,000+ damage. Decoy/Lure focuses all foes to attack one target, you basically you want Omega to attack your character with Reverse. Make sure you make a Gambit for doing this. Your Magic Points shouldn't get low unless you're playing the Japanese version of the game, use Ethers/Hi-Ethers if you're getting low on health points. When Omega's health gets low, his attacks will start hitting above 7,000 damage each hit, and his defence will raise. Just keep doing this, and you should easily win this battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Optional Espers (^ Back to Top of Page ^) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These are all of the optional Espers found within the game. Listed in order from easiest to hardest (in my opinion). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Adrammelech (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 40,000 Level: 39 Weakness: Ice Absorb: Thunder Immune: Other six elements License Points Given: 42 Steals: Capricorn Gem, Pebble, High Arcana Location: Zertinan Caverns (Athroza Quicksands) Difficulty: Varies at what level you are. Recommended Level: Level 40 or higher recommended. Ally: Any - Raise Ally: Any - Arise Ally: HP below 50% - Curaga Ally: Any - Esuna Foe: Lowest HP - Attack Foe: Party leader's target - Attack Foe: Any - Blizzara How to find: The earliest you can fight this optional Esper is after the events of The Tomb of Raithwall, but it's recommended that you're above level 40. Rent a Choboco, and run to The Dalmasca Westersands (Shimmering Horizons), and look for an entrance to "The Zertinan Caverns". Another entrance to these caverns is found in the northern part of The Ozmone Plains. Head southwest and then south and eventually you'll find a secene of Adrammelech. There's a save crystal northeast is you want to save just in case. Battle Strategy: Adrammelech is weak to ice, but is immune to all other magicks you can cast on him. Adrammelech is the only Esper that flies, sadly, but he's easy. You probably don't have "Telekenisis", so use either "1000 Needles" (If you've passed the M. Highwaste, but I don't think you have), so use an offensive Ice based magick to hit him with. Some Shambling Corpse enemies spawn around, and they keep respawning them you kill them. Use Shell, as both Adrammelech and his friends like to use magick attacks to hit your characters with. Adrammelech uses Thundaja, and it also has a chance of inflicting Stop on multiple characters. Eventually when his health gets under around 50%, his attacks get more powerful and his defence increases. When he's about to die, he'll use Perfect Defence, which immunes him to all damage. Wait, and kill the zombies if you want to, and when it wears out keep casting your Ice spells on him. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Zalera (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 75,000 Level: 40 Immune: Immune to all eight elements License Points Given: 40 Steals: Gemini Gem, Pebble, High Arcana Location: Barheim Passage (Terminus No. 7) Difficulty: Varies at what level you are. Recommended Level: Level 43, or 47, or 49, or 51, (or high levels in that particular pattern.) Recommended Gambits - Ally: HP under 50% - Use Curaja - Ally: Any - Arise - Ally: Any - Cast Esuna - Foe: Party leader's target - Attack - Foe: Lowest HP - Attack How to find: In order to find Zalera, you needed to have passed the events at The Tomb of Raithwall (however, I'll once again state that you should wait until much later from the game to get optional Espers), and have completed the "Flowering Cactoid" hunt. But by the time you fight Zalera, you should be FAR past that hunt. You could've also done the "Nidhogg" hunt, to get a "Great Serpentskin", which can help you get a better item for a reward, for a sidequest you need to do to get to Zalera (see "Frequently Asked Questions" (FAQ24)). Battle Strategy: Now, the entrance we came out of the Barheim Passage when we defeated the Mimic Queen long ago is blocked by rocks. There's another entrance so we may return to The Barheim Passage, and go to a secret area to find Zalera. The monsters there are around levels 30-40, so be around or above that. The alternate entrance we want is northeast of the blocked passage. However, we need a key to unlock the secret entrance, so we'll need to do a.....SIDE-QUEST! to get the key to unlock it! Whooopeeee! Now, go back to the petitioner of the Flowering Cactoid hunt, whose name is Dantro. Check your Clan Primer if you're unsure where he is. Afterwards, go to Dantro's Wife in South Bank Village, look around for her. Now, speak to Techigri in the northern part of South Bank Village to ride the ferry to North Bank Village. Look around for a man named Ruksel, and talk to him. Afterwards, you'll be returned to South Bank Village. Speak to Dantro's Wife again, and then check behind her house and examine the flower there. After another sequence, speak with Tchigri again. Now we'll need to speak to Dantro's Wife again, so do so. You'll need to find some "Semclan Shells", which are found on the shore of South Bank Village. Get some and return to her, and then head for Dantro. Now, look around the area that Dantro is in and find two Small Phials. If you have trouble finding them, look around the crates and supplies. Now, you'll need to find some Drops of Valeblossom Dew. This is located in "Broken Sands", which is north of North Bank Village, but beware of the monsters that roam there. Now, head to the northern part of Broken Sands and look for some trees. Eventually, when you are able to examine one, you'll get the Drops of Valeblossom Dew. Return to Dantro's Wife again, and give her the items. She'll then ask for a Great Serpentskin, but if you don't have any, it's okay. Speak to Dantro's Wife again, then speak to the Traveler who's been healed for the Barheim Key. Now getting the key was one thing, finding and defeating Zalera is another thing. Look for the entrance to The Berheim Passage, look in the first paragraph for information on that. If you head north past a few areas, you'll find a orange teleporting crystal. From the Great Central Passageway head north- east and exit that area. (By area I refer to each section.) Then, head west to another section, then south-west, then west to find a normal Blue Save Crystal. Head west again, and you'll find Zalera. I'll refer to Zalera as "it", as....well...you'll know why I'll refer to it as it once you actually see Zalera. It's immune to all of the eight elements. To start off, the battle will have around a five minute timer, if you don't defeat Zalera, but the timer runs out, you'll be magically teleported out of the "arena", you won't get a Game Over. Zalera, is Undead, and is hurt by healing such as "Cure, Cura, Curaga, Curaja, Potions, Hi-Potions, X-Potions". If you use magicks often, use the above on him instead. Zalera has Dead Bones gaurding him, quickly kill them all before attacking Zalera. Zalera uses many "level specific spells" (see Gilgamesh's second battle for information on these attacks). Some of which include "Level 2 Sleep", "Level 3 Disable", "Level 4 Break", "Level 5 Reverse", and "Prime Level Death". Yes, it uses all level spells, but it's recommended your at a level divisable by 5, as Zalera doesn't use any healing spells to damage your characters. It also uses "Kill", which automatically kills a character, and is sadly unavoidable. It uses "Death", which can automatically kill a character, but it's avoidable. It uses "Sleepga", which casts Sleep on multiple characters at once. Zalera uses Stop as well. Basically, kill all the Dead Bones you see, then focus on killing Zalera. Keep attacking it using either normal attacks or healing spells/items, and eventually Zalera will use magicks that kill off your characters. Have a decent amount of Phoenix Downs, because he kills off your characters very often. Just keep reviving your characters, and make sure you always have at least two party characters alive, because if you only have one and haven't bothered reviving your other party members yet, expect Zalera to use Kill on your last remaining character. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cuchulainn (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 125,000 Level: 45 Special Note: Halves damages from all elements License Points Given: 50 Steals: Scorpio Gem, High Arcana, Elixir Location: Garamsythe Waterway (No. 1 Cloaca) Difficulty: Varies at what level you are. Recommended Level: Level 45 or higher recommended. How to find: In order to find this Esper, you needed to have done the hunts where you hunted these two enemies: "Wraith" and "White Mousse". Once you've completed the hunts, you should have a Sluice Gate Key which allows you to change the waterway "controls". Now, head the the area shaped like a semi-circle where you first fought the boss "Firemane". I've made them into steps for easier viewing. To close a control, head up to it and examine the "sphere like object". If you can't, do the hunts I've just stated. 1. Close No. 10 and No. 3. 2. Head southwest to No. 3 Cloaca Spur. 3. Activate the No. 1 control found southwest. 4. Head back to the "semi-circle", open No. 10, No.3, and close No. 4 and No. 11. 5. Head southeast and find the No. 1 control found southeast. 6. Close No. 3, and open No. 11 now. 7. Save your game, you don't want to repeat this repetitive and tedious sequence again if you die. 8. Head southeast to No. 1 Cloaca and head south past the gate to find this ugly assed Esper. Recommended Gambits Ally: Any - Raise Ally: Any - Arise Ally: HP below 50% - Curaga Ally: Any - Chronos Tear Ally: Any - Esuna Foe: Lowest HP - Attack Foe: Party leader's target - Attack Foe: Any - Blizzara Battle Strategy: You'll constantly lose health points throughout the battle, and it never stops. Use Bubble if you feel you're losing your health too quickly if you have it. His normal attacks have a chance to inflict Poison. He uses Slowga, Immobilize, and Disable. Becareful when he casts Disable, if it hits all three of you're characters you're doomed. Cuchulainn likes to also cast "Toxic", which inflicts Poison. Poison is the last thing you need with the health draining effect already in place. He also casts "Invert" very frequently throughout the battle as well, and if you don't know what it does, it basically switches your health with your magic points. Now, it's not really a bad thing, consider it a full magic point healer. But heal quickly, as the health draining effect can quickly kill off a character. He also uses "Bio", which deals damage and has a chance to randomly inflict Sap to a character. He'll get stronger when his health drops, but it's really nothing signifigant considering his other special attacks and the health draining effect. But, if you find this battle very difficult, come back here later when you have higher healing spells, the Bubble spell, and a higher level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Exodus (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 120,000 Level: 46 Special Note: Halves damages from all elements License Points Given: 52 Steals: Libra Gem, High Arcana, Elixir Location: The Mosphoran Highwaste (Empyrean Seat) Difficulty: Varies at what level you are. Recommended Gambits Ally: Any - Raise Ally: Any - Arise Ally: HP below 50% - Curaga Ally: Any - Chronos Tear Foe: Status = Reflect - Dispel Foe: Party leader's target - Attack How to find: Before you can do any of these steps, you need to have fixed the gate found in The Salikawood. You'll also need some "Gysahl Greens", Chocobos' favourite food. They're buyable at The Clan Centurio clan shop. Don't worry if you don't do hunts often, you only need to be higher than the first rank you are in the game. Now you need to go to The Mosphoran Highwaste, and go a bit south of the shop. Look for a shine, and activate it. Now, head north-east back to where you find enemies, and look for a Choboco wandering around the northern end. Give it a Gysahl Greens and you'll now have the ability to ride it for a limited time. Head south and look west for some Chocobo footprints. Head west and look for another shrine that you can activate, and look for some rocks that you can examine. Examine them, and push them down and you can walk to the Orange Save Crystal faster. Save your game in case you die. Now, press Select to activate your map, and look for some new exclamation marks. Head to them and you should eventually find Exodus. Battle Strategy: Now, you can't use any items in battle, but that shouldn't be a problem. You can use magicks instead for curing everything and for healing your characters. He often casts Reflect on himself, and when you Dispel it he'll recast it almost immediately. He also likes to cast Flare and Scathe on your characters, which cause a lot of spell lag. All elemental types only do half of the damage they normally do, so just use normal attacks. The odd thing is he casts the spells on himself to reflect it onto our characters. What strange A.I. of the game. When Exodus is at low health, he'll use a Paling that makes him immune to physical damage. Either wait for it to wear off, or use Opal Rings to cast through his Reflect status (and possibly cast non-elemental spells onto him). But overall, Exodus is an easy Esper. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Zeromus (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 170,000 Level: 51 Special Note: Halves damages from all elements License Points Given: 55 Steals: Cancer Gem, High Arcana, Elixir Location: Stillshrine of Miriam (Throne of Veiled Gods) Difficulty: Varies at what level you are. Recommended Level: Level 50 or higher recommended. Recommended Gambits Ally: Any - Phoenix Down Ally: HP below 50% - X-Potion Ally: HP below 70% - Hi-Potion Ally: Any - Chronos Tear Ally: Any - Remedy Foe: Party leader's target - Attack Foe: Lowest HP - Attack How to find: After you've defeated Judge Bergan in Mt. Bur-Omisace you can obtain this optional Esper. We'll need to do a small mini-quest, but it's very small, and barely has that much running around collecting items for people and such. Now, go to Mt. Bur-Omisace (Temple Grounds), and look around for people by the "Acolyte". There are many people by this name, so talk to any "Acolyte" you can find. Eventually one will reveal his name to be "Nu Mou". Talk to him and obtain a Stone of the Condemner. Go to The Stillshrine of Mariam and use the stone at the Waystone to get "teleported" to a secret area. Now that was easy, let's fight Zeromus now! Battle Strategy: This fight is like the opposite of fighting Exodus, and is much more difficult. You may want to be a high level for this fight. You can't use any magicks in this battle, you'll need to heal with items. Be sure to have many Hi-Potions or X-Potions in stock for this battle. Zeromus uses Hastega, Slowga, Stop, Gravity, Piercing Graviga, and Bio. Normally I'd tell you to Dispel his positive stats effects that he has on himself, but you can't do anything about them. Gravity deals 25% of your max health points, and Piercing Graviga does 50% of your max health. Don't use Bubble, as it just actually increases the damage being done to your characters, and he uses Gravity attacks very frequently. You can still use Summons and Quickenings in this battle, so near the end of the fight feel free to. If you have licenses on your characters' license boards that allow them to gain magick points by dealing damage, use one at the beginning of the battle. Zeromus' attacks can combo often, and are capible of doing a lot of damage. Dark Lords also face you in the battle, I recommend you use a Quickening at the beginning of the fight and get a strong cocurrence to kill them all. You can also use Hastega Motes if you have any to Haste your characters. Just keep attacking him, but kill all the Dark Lords quickly, as they'll pile up and easily kill your characters. It's a very hard fight to win. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chaos (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 210,000 Level: 57 Weakness: Earth Absorb: Wind Immune: Immune to all other elements License Points Given: 60 Steals: Taurus Gem, High Arcana, Elixir Location: Necrohol of Nabudis (The Crucible) Difficulty: Varies at what level you are. Recommended Level: Level 65 or higher recommended. Recommended Gambits Ally: Any - Arise Ally: HP below 50% - Curaja Ally: Any - Esuna Foe: Lowest HP - Attack Foe: Party leader's target - Attack How to find: This optional Esper probably has the longest and most boring sidequest. Just so you know. Now, before you can find Chaos you must've done the mark hunts where you hunt "Wraith", "White Mousse", and "Orthros". Once you are done these hunts you may go off on your adventure to find Chaos. Go to Old Dalan's house (The old man you visited near the beginning of the game), and look in his house for a person named "Roh'kenmou". Now, speak to "Deeg", the person you saw from when you hunted the Wraith. Go inside his house and look for a Dusty Letter on a table. Now head to the waterway control system in The Garamsythe Waterway (the semi-circle where you fought Fireman), and open every control there (turn off the lights from the objects). You'll now need to open and close the controls in a certain order in order to proceed. 1. Close No. 11, close No. 4. 2. Open No. 11. 3. Close No. 3. 4. Open No. 4. After you've opened/closed the controls in this order, head to the southern part of your map. (Stay within the semi-circle with the controls, but look south). You should examine a light on the floor and you'll recieve a "Dull Fragment", a Key Item you'll need. If you don't get the examine option, look for a small white glittery light on the floor, and search around slowly. When you have the Dull Fragment, proceed to the next paragraph. Return to the Old Dalan's house and speak with Roh'kenmou again. Give him the Dull Fragment (and the Blackened Fragment, which you recieve in one of the hunts above I've listed). You'll now need to find a person named "Filo" in Lowtown. He roams the southeastern section of the South Sprawl. Afterwards, go to the fountain in the Southern Plaza, and look for a "Curious Woman", and speak with her. Once done, go to the Muthru Bazaar/ Clan Shop "area" and look for some people named "Merchant". There are many named that, but speak with them all and recieve your orders for the next steps. Now you'll need to run over to the Magick shop. Once there, look around for an Imperial and have a little chat with him. Afterwards look for Kytes in the northern section of Lowtown. Go and talk with Filo now. Now find the Imperial in the magick shop, and you'll get another fragment. It's called the "Grimy Fragment". Give Roh'kenmou the fragment, and he'll disappear. You'll find Roh'kenmou in the Magick shop in Archades. Head over there and speak with him. Now head to Old Archades and look for a man named "Otto" found in The Alley of Mutated Sighs. You'll now recieve the Moonsilver Medallion from him. Give it to Roh'kenmou. Head to the Nabreus Deadlands. Go to the area "The Slumbermead", and look northwest and try to find a hidden path. If you have troubles finding the secret path, try making your characters run northwest across the area, you should find it eventually. Walk across the secret path and exit the map area. Head west to another exit from the area. From there, head northwest up the mountain (becareful here, there are a lot of skeletons here, progress slowly and kill them all if you need to). Look for a shrine and after some events you'll get two medallions. The Lusterless Medallion and The Medallion of Love. Don't worry, it gets a slight bit more excited, with fighting rather than talking to people. Now, save your game, you'll need to face two easy bosses in order to fight Chaos. Head to the Necrohol of Nabudis, and go to "The Hall of the Ivory Covenant", and look for a "Door of Loathing". You'll face Fury, if you want advise on this boss see his section on help on how to defeat him, but he should be quite easy to defeat. Dont forget to return to "The Muted Scarp" in Nabreus Deadlands, and talk to (The Guy on the dock [Ma\' Klecklou?]). Now, go to the area "Cloister of Distant Songs" (we're still in the Necrohol), and look east for a a "Door of Horrors". You'll face another easy boss named "Humbaba". Defeat him and read the next paragraph. You'll recieve a Medallion of Might, used to acess Chaos' room. Save your game and return to the Necrohol of Nabudis. Go to the area "Cloister of the Highborn", and then use your new medallion on the Door of Despair to finally be able to fight this optional Esper. Battle Strategy: This is another tough battle to win. You won't be able to use "Attack" from your battle menu in this Esper fight. You'll probably want to use Magicks and Technicks for defeating Chaos. First, take note that Chaos is weak to Earth based magicks, absorbs Wind based magicks, and is immune to the other elements. The enemies around Chaos don't respawn after you kill them, so focus on killing them first, before attacking Chaos. I recommend using non-elemental magicks, Earth magicks, or technicks such as Telekenesis or Souleater. Non-elemental magicks are spells like Bio, Shock, and Flare, though beware of the lag from using some of these magicks. Chaos uses Fearga, which depletes your Magic Points on your characters. After he uses it you might want to start using technicks to damage him, or use a Ether or Hi-Ether to replenish your Magic Points. He also uses Aeroga, which inflicts high Wind elemental damage onto all of your party characters. His "special attack", is Aeroja (note Aeroga and Aeroja are two different spells), which is the same as Aeroga, but has a chance to inflict Confuse. Becareful when your characters are Confused, quickly use Esuna or Smelling Salts. Eventually he'll be defeated, but he's a semi-challenge. It really depends on your levels, equipments, your license board, and what Magicks you've bought. If you die to him a lot, try to level up and get some better Magicks and Technicks. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ultima (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 250,000 Level: 63 Weakness: Dark Absorb: Holy Immune: Immune to all other elements. License Points Given: 65 Steals: Virgo Gem, High Arcana, Megalixir Location: Great Crystal (Crystal Peak) Difficulty: Varies at what level you are. Recommended Level: Level 65 or higher recommended. Recommended Gambits Ally: Any - Arise Ally: HP below 50% - Curaja Ally: Any - Esuna Ally: Any - Remedy Foe: Lowest HP - Attack Foe: Party leader's target - Attack How to find: Okay, the path to finding Ultima is shorter than Chaos, but it can be annoying. The trek is long and boring, but thankfully there's a Blue Crystal before the fight you have with Ultima. But there's something even better, NO SILLY SIDE-QUESTS for this Esper! You just need to head straight to the area you find Ultima, and simply fight her. However, you must've passed Giruvegan (after the Great Crystal), but I've always considered Ultima to be the second toughest optional Esper, however some find her to be easy to defeat. I recommend you overlevel your characters before trying to take on Ultima. I recommend you use the Great Crystal map found on this site in combination with these steps. I've made them into steps for easier viewing pleasure. Now head to the Great Crystal via Giruvegan, and use these steps to find Ultima. This step process assumes that all Gates are sealed. 1. Use Waystone IX to teleport to Waystone X. 2. Head to either the platform right of Gate Sag. II, or the platform left of Gate Sag. I. It really doesn't matter. 3. Take the path to the next platform. 4. Go to the Sag. Alter and activate the timer. 5. Run back to Waystone XX (the one which had two Sag. Gates). 6. Unseal Gate Sag. II. 7. Head through the path and head to Waystone XII. 8. Use Waystone XII to teleport to Waystone XIV. 9. Turn right and head to that path. 10. Activate the Leo Alter and activate the timer. 11. Head back to Waystone XIV (don't teleport) and head down the right path. 12. Continue along the paths until you reach a fork. 13. Take the most leftern path you see. 14. Take the only path you can see, and unseal the Gate Leo II. 15. Head either left or right, and eventually go down some paths to Waystone XV. 16. Head through the middle path to the Libra Alter. 17. Use the Libra Alter and activate the timer. 18. Take the left path you see now. 19. Turn left to find a Gate Libra II gate, unseal it and head straight. 20. Keep heading straight until you find a Capricorn Alter. 21. Activate the Capricorn Alter to start the timer. 22. Head back to where you found Waystone XVI and head to the left path you see. 23. Unseal the Gate Capricorn I gate. 24. Head straight and you should then see a Virgo Alter. 25. Activate it and start the timer. 26. Go back to where you found the Gate Libra II. 27. From that platform, turn around 180 degrees to find a Gate Virgo I. 28. Unseal the gate and head straight, then left to another Waystone. 29. Use Waystone XVII to teleport to Waystone XVIII. 30. Head straight to find a Save Crystal, save your game now. 31. Head straight again to find Ultima. Battle Strategy: Cast some positive status effects on your characters at the Save Crystal. Ultima should be straight past the Save Crystal. Let's first start off with what attacks she'll be using. Ultima absorbs Holy, is weak to Dark, and is immune to all other elements. She has Blinda, which is odd considering all other bosses don't heal status effects, but don't try casting any bad status effects on Ultima. She'll cast Reflectga on your characters, Dispel it if you want to, I found it to be a large annoyance in the battle. She also uses Redemption, which damages a single character with very high Holy damage. Holyja is her "special attack", which is like Redemption, but damages all characters in range, and also has a chance to inflict Reverse on your characters. She also uses Greater Barrier, which simply casts Protect and Shell on herself. She'll also use a shield that damages your characters when you attack her (5% of the damage you deal to her gets returned to who dealt the damage), near the middle of the battle. Oddly enough, she uses healing spells such as Curaja and Renew on your characters. But she only uses it when one of your party members has Reverse. Dispel Reverse if a character has it, as Renew reduces your health to 1. Ultima uses Holyja after 12 attacks. When her health drops below 50% she'll use Holyja every 7 attacks instead of 12 attacks. This battle is also quite unique. After around 70% of her health is removed effects will be in battle. First your health will be constantly sapped away. When you reduce more of her health points she'll sap your Magick Points. Then you won't be able to use Magicks, then you can't use Technicks, then no Items are useable, then a magnetic effect that slows down your characters a lot. The effects then repeats itself after you remove more of her health. I recommend you use White Masks in this battle, they absorb the Holy attacks she'll use. Deal with the status effects normally (heal your characters, use Ethers or Hi-Ethers, etc.), and just keep attacking her. She's not that difficult, but if she's hard I recommend you level up your characters in the Great Crystal a bit, retreat and obtain new spells/items/armour/equipment, if you feel that you need to. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Zodiark (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 335,000 Level: 66 Weakness: Holy Absorb: Dark License Points Given: 70 Steals: Serpentarius, High Arcana, Medgalixir Location: Henne Mines (Special Charter Dig) Difficulty: Varies at what level you are. (But is the hardest Esper in my opinion.) Recommended Level: Level 80 or higher recommended, but possible at lower levels, some of the battle is actually luck. Recommended Gambits Ally: Any - Raise Ally: HP below 50% - Curaja Ally: Any - Esuna Foe: Party leader's target - Attack How to find: You'll need to have at least 10 Espers and have completed Giruvegan in the main storyline in the game before you can go to the area where you can find Zodiark. Once you've met these requirements, go to Jahara and look near the northern part for a person named "Geomancer". Talk to him and he'll explain a secret area. Now the area is unlocked, so you can enter it now. Becareful, the new area yields the highest leveled enemies found in the game. Go to the Henne Mines using a Teleport Crystal. Go to the exit north, and once you're in the room where you faced Tiamat head east to find a secret passageway. If you had into the most northeastern area you'll find a Candle of the entire area. Use the map on this site of the Henne Mines' secret area if you need to. Head southeast to an exit, and southeast again to another exit. Afterwards head east to another exit and then head northwest to another exit where you should find Zodiark. Battle Strategy: I'll first explain all the attacks Zodiark will use. He uses Reflect and Bravery on himself randomly throughout the battle, but if you choose to Dispel it he'll use a Paling that makes him immune to Magick attacks. He'll also cast Faith on himself. He uses Level Spells such as Level 2 Sleep, Level 3 Disable, and Level 4 Break, it's recommended you're a level that's immune to these magicks. He rarely uses Piercing Gaviga which deals half of your total health points. He uses Redemption (however, his Redemption attack is Dark element based), and Scathe (very strong non-elemental spell). He'll use Greater Barrier and Barrier Change (The last changes the element he's weak against). His best special attack is Darkja, which deals heavy Dark based damage, but it has a high chance to instantly kill a target, and also has a high chance of inflicting Blind as well. When Zodiark's health goes critical, he'll be immune to physical damage. Now, firstly just keep attacking him normally. He'll use Darkja very frequently throughout the battle, so quickly Arise any members who are dead, and cure Blind (I recommend you set up Gambits). I've said it once, be at a level where you're immune to his special level based attacks. Once he uses his Paling that makes him immune to physical damage, use non-elemental magicks such as Shock, Scathe, and such. Use Black Masks as they absorb Dark based attacks. It shouldn't be a difficult battle, but you'll need to be quick as he uses Darkja very often. Gambits instantly Arise and cure Blindness quickly, so use them. Zodiark should be the last Esper you have on your list, so defeat him and give yourself a pat on your back. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mark Hunts (^ Back to Top of Page ^) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section will contain information about mark hunts found within the game. They're like mini-bosses. This section is organized according by the mark's level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Rogue Tomato (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 134 Level: 1 Weakness: Water License Points Given: 3 Steals: Potion, Pebble, Fire Stone Mark Rank: I Petitioner: Tomaj (Rabanastre) Reward: 300 gil, 2 Potions, 1 Teleport Stone Mark Location: Dalmasca Estersand (The Stepping) Difficulty: 1/10 Recommended Level: Whatever level you're currently at should be fine. Recommended Gambits: None recommended. How to find: Head east and look around for a cliff, the Rogue Tomato should be easy to find. Battle Strategy: Keep attacking it normally. Eventually when the Rogue Tomato loses some health, he'll jump down the cliff where you found him. Follow him and continue to attack him. Use Potions if your health gets too low. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thextera (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 380 Level: 6 Weakness: Wind License Points Given: 2 Steals: Wolf Pelt, Pebble, Potion Mark Rank: I Petitioner: Gatsly (Rabanastre) Reward: 500 gil, Headgaurd, Teleport Stone Mark Location: Dalamasca Westersand (Galtea Downs) Difficulty: 2/10 Recommended Level: Level 5 or higher recommended, but can be done at a lower level. Recommended Gambits: None recommended. How to find: The Westersands are found parallel to the Estersands. Head west from the Estersand gate to find the Westersand gate. Head south and look left, and eventually you should find the Thextera. Battle Strategy: I recommend having two party members, don't attempt this mark hunt after you've defeated the Rogue Tomato. If you have trouble with the Thextera, hunt her later in the game. Some wolves are found around her, quickly defeat them all before attacking Thextera. I recommend you having the "Cure" spell, which can heal your characters without wasting Potions. If you don't have the spell, use Potions, but have a good supply in stock for this battle. Thextera hits hard, and also uses Lunge, a stronger physical attack. When her health is low, she'll use "Call for Help", which brings more wolves into the battle. I recommend after she uses Call for Help, that you ignore the wolves and keep attacking Thextera, as they'll constantly respawn, and she only uses it when she's in critical health (under 20% of her health points). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Flowering Cactoid (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 755 Level: 4 Weakness: Wind Absorb: Earth License Points Given: 2 Steals: Cactus Fruit, Potion, Earth Stone Mark Rank: I Petitioner: Dantro (Dalmasca Estersand) Reward: 500 gil, 10 Potions Mark Location: Dalmasca Estersand (Yardang Labyrinth) Difficulty: 8/10 (3/10 with more than one party member) Recommended Level: Level 6 or higher recommended. Recommended Gambits: None recommended. How to find: Head into the Dalmasca Estersands. Head east until you reach the Yardang Labyrinth. (It should be northeast from where the petitioner is.) Note: If the enemies are getting too difficult for you, try to do this hunt at a higher level. Battle Strategy: You're probably wondering about the difficulty rating I gave for this mark hunt. Well, when you're about to defeat the Flowering Cactoid, he'll use a special technick known as "1,000 Needles", which does 1,000 damage to one party character. It'll be an instant game over if it manages to hit your one and only party character. It either misses or does the full 1,000, nothing in-between. I'll explain more about this later. First off, keep attacking the Flowering Cactoid normally. He has a high evasion, and likes to parry your attacks very frequently. You can use magicks to attack him, if you're having trouble damaging him by using normal physical attacks. When he gets damaged a bit, he'll run around the area. Follow him and use magicks to attack him from a range. Ignore the enemies that attack you when following the Flowering Cactoid, you won't want to lose him. He can heal himself if he manages to get away. Once the Flowering Cactoid reachs critical health, he'll use 1,000 Needles, see the paragraph above the above paragraph for more information if you haven't read it yet. You can hope you kill it quickly, sometimes it won't use it if you kill it quickly. You can hope that it misses, but the chances are slim. You can cast Blind on the Flowering Cactoid, that increases the chance of his needles missing. You can have two party characters in your active party, so one dies, but the other is alive, 1,000 Needles will only hit one character. You can also see when he readies the attack, and you can quickly hit your R2 button and run. Either way, he's an easy mark hunt, except for his special attack. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wraith (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 5,100 Level: 9 Weakness: Thunder Absorb: Ice License Points Given: 5 Steals: Dark Magicite, Glass Jewel, Hi-Potion Mark Rank: I Petitioner: Milha (Rabanastre) Reward: 500 gil, Ether, Gauntlets Mark Location: Garamsythe Waterway (Overflow Cloaca) Difficulty: 7/10 (3/10 if you're farther into the game) Recommended Level: Level 10 or higher strongly recommended. Recommended Gambits Foe: Party leader's target - Attack Foe: Party leader's target - Thunder Ally: Health points under 50% - Cure Ally: Health points under 50% - Use Potion Ally: Any - Esuna Ally: Any - Eye Drops How to find: Head where you entered the sewers from Lowtown. He should be in the room you've entered. Battle Strategy: You're probably thinking "5,000 health?! Impossible!", but you're characters can do much more damage as they level up and progress throughout the game. It's recommended you do this battle after the events at the Garamsythe Sewers, a bit after that, actually. Wraith will inflict the bad status effect "Doom", on all of your characters. He won't use any attacks until your three active party characters have Doom inflicted on them. At this point of the game you shouldn't have any Remedies or the Level Three Remedy License. If you do, the battle should be a piece of cake, if not, you'll need to defeat Wraith before the countdown on your characters' heads reach 0. You can revive them with a Phoenix Down if they die, but make sure your party members don't all die at once. Wraith mainly uses offensive magicks against your party members to damage them, but can and will sometimes attack physically. He likes to cast Blizzard, Dark, and Blind, on your party members. Cure Blind quickly with either the spell Esuna, or Eye Drops, and keep attacking him. You can Blind and Slow Wraith, and Silence him as well. But you probably don't have those Green magicks assuming you've just passed the Garamsythe Sewers. Wraith is weak against Thunder based attacks. You may also choose to cast Thunder on him multiple times to do significant damage. But, I found it easier to simply keep attacking him normally. Once you can easily defeat him without Doom killing your characters, he's actually quite easy. If you are having trouble, retreat and level your characters a bit. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Nidhogg (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 6,000 Level: 10 Weakness: Fire Absorb: Earth License Points Given: 5 Steals: Aries Gem, Antidote, Tanned Hide Mark Rank: I Petitioner: Aekom (Bhujerba) Reward: 600 gil, Rose Corsage, Balaclava Special Note: The petitioner also gives you a "Great Serpentskin", not listed on the reward section of the petition. Mark Location: Lhusu Mines (Transitway 1) Difficulty: 3/10 Recommended Level: Level 15 or higher recommended. Recommended Gambits Ally: Slow - Haste Foe: Party leader's target - Attack Foe: Party leader's target - Fire Ally: Health points under 60% - Potion Ally: Health points under 60% - Cure How to find: Head into the Lhusu Mines. Go into the section of Transitway 1, and he should be found by the fork in the tracks. Battle Strategy: At the start of the fight Nidhogg will have some positive status effects on himself. He usually has Protect and Haste, however sometimes he'll have Bravery casted on himself. Bravery actually makes him very strong, try to zone away at least two zones and fight him again. I'm not 100% sure if he'll always have Bravery casted on himself. You can remove his "Haste", by casting Slow on him. It's a bit harder if he has Bravery. Also try to cast Blind on him. Nidhogg has very strong attacks, and also likes to chain attacks frequently. Nidhogg is also very fast, even if you already removed his Haste and casted Slow on him. Also, you can have two of your party characters constantly cast Fire on him. Nidhogg is weak against Fire based attacks, and it does a lot of damage to him. Just keep attacking him normally, heal your characters often. If you keep dying, try to level up your characters a bit more, and recieve new equipment. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- White Mousse (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 70,000 Level: 15 Weakness: Fire Absorb: Water Halves: Thunder, Ice, Earth, Wind, Holy, Dark Special Note: Being a Flan, guns do less damage. License Points Given: 24 Steals: Potion, Hi-Potion, Echo Herbs Mark Rank: V Petitioner: Sorbet (Rabanastre) Reward: 2,800 gil, Yoichi Bow Special Note: Petitioner also gives you a Sluice Gate Key. Mark Location: The Garamsythe Waterway (West Sluice Control) Difficulty: 4/10 Recommended Level: Level 30 or higher recommended. Recommended Gambits Foe: Party leader's target - Attack Foe: Party leader's target - Fire Ally: Health points under 50% - Potion Ally: Health points under 50% - Curaga Foe: Party leader's target - Blind How to find: From the Central Waterway Control (where you fought the boss "Firemane", and where the save crystal is), head west a zone. Head west and go to the West Sluice Control, but becareful. The map is very inaccurate, use your eyes to locate stairs and head west. Battle Strategy: The boss' level is low, but has a lot of health points. Try this mark when you're above level 30. The White Mousse uses Watera, Toxify, Slowga, and Flash. Water basically just casts low damage Water magick on your characters. Toxify inflicts your characters with Sap, cure it with either a Remedy, or use the spell Regen. Slowga inflicts Slow on all of your characters most of the time, use Haste on your party members to cure it. Flash inflicts Blind, use Esuna or some Eye Drops. Cast Shell to reduce the amount of damage his attacks do against your characters. Just keep attacking him normally, although he has a lot of health he's not that difficult to defeat. If you have the Green Magick "Berserk", press R1/ L1 to cast it on him, although it increases his physical status, he won't use magicks against your characters. You can also attack him using Fire based attacks, he's weak against that element. Don't use guns against the White Mousse, Flans (the name of the race of these "slime dudes"), make guns do less damage against them. The Flametounge Sword is a good weapon to use if you have it, if you don't them just attack normally or use Fire based magicks against him. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wyvern Lord (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 19,000 Level: 18 Weakness: Earth Absorb: Wind License Points Given: 8 Steals: Crooked Fang, Yensa Scale, Wyvern Wing Mark Rank: II Petitioner: Sherral (Rabanastre) Reward: 1,000 gil, Longbow, Shell Shield Mark Location: Nam-Yensa Sandsea (Simoon Bluff) Difficulty: 2/10 Recommended Level: Level 20 or above recommended. Recommended Gambits Ally: Health points under 60% - Hi-Potion Ally: Health points under 60% - Curaga Foe: Party leader's target - Foe: Flying - Attack (Only if you have a gun/bow) Ally: Any - Esuna Ally: Any - Gold Needle How to find: Go into the area of Simoon Bluff, which is found in the northern area of the Nam-Yensa Sandsea, and head towards the northern portion of Simoon Bluff. Eventually you'll find it, but it likes to fly around the northern area. Battle Strategy: This mark is a Flying type mark, you won't be able to use melee attacks on him. Use guns, ranged weapons like bows, or magicks. Don't use "Aero" or any other wind magicks against him, he'll absorb the attack. The Wyvern Lord uses "Gust", "Aero", and "Flame Breath". Gust is a weak wind attack that hits all of your characters. Aero is a wind magick that's basically a stronger version of Gust. Flame Breath does damage in between the damage Gust and Aero does, but doesn't have an element, if I recall correctly. The Wyvern Lord's physical attacks also have a small chance to randomly inflict Petrify on the character he hits, so cure it. Overall, there isn't much else for me to say, if you still have troubles, try a Quickening attack, but only if you think you're about to die or if he's about to die. It should actually be an easy battle, if you're prepared. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enkelados (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 19,000 Level: 22 Weakness: Water Absorb: Earth Halves: Fire, Thunder, Ice, Water, Wind, Holy License Points Given: 9 Steals: Potion, Slaven Harness, Earth Magicite Mark Rank: II Petitioner: Low Chief Sugumu (Jahara) Reward: Errmonea Leaf Mark Location: Ozmone Plains (The Shred) Difficulty: 3/10 Recommended Level: Level 25 or higher recommended. Recommended Gambits Ally: Health points under 50% - Curaga Ally: Health points under 50% - Hi-Potion Foe: Party leader's target - Attack Foe: Party leader's target - Aero How to find: Head into "The Shred" area, which is found in the southern parts of Ozmone Plains. You probably went past here already if you've traveled through the Henne Mines. You'll first need to kill all enemies found in The Shred first, then zone out a zone and return. However, there's some additional notes I must explain before you head off to fight the Enkelados. You know about "rare games", right? If not, rare games are simply rare and (sometimes) stronger enemies, which spawn under certain conditions. Now, for some of these rare games to spawn, you needed to have learned how to hunt a rare game in the Phon Coast, but some spawn even if you haven't gone there yet. Now, when you kill all enemies in The Shred, there's a chance a rare enemy called the "Bull Croc" will spawn. If it does spawn, you'll need to defeat it in order to spawn the Enkelados. The Bull Croc is very strong, and can do 1,000 damage to all of your party characters when it reaches critical health. However, another rare monster called the "Aeros", spawns after defeating the Bull Croc. The Aeros is even harder to defeat. If you see the Bull Croc, I recommend that you run away two zones and come back and hope that the Bull Croc won't spawn. If you have trouble because of this, level up a bit before attempting. Battle Strategy: The Enkelados is pretty weak compared to the Bull Croc and Aeros. He'll use physical attacks and "Spin Kick", on your party characters. Spin Kick inflicts around 100-200 damage on all of your characters. You can Blind the Enkelados if you feel that he's damaging your party too much. In fact, you can inflict the Enkelados with most bad status effects. If you do take the time to Blind and Slow him, he'll be much easier. Don't try to Oil him and cast Fire magicks on him, he only takes half the damage from elemental attacks, so attack him normally. When you've taken a bit of health off the Enkelados, he'll use "Restore", to restore his health. He'll then use "Purify", which will remove any negative effects he has on himself. Afterwards, he'll cast Berserk on himself. He won't use Power Spin when he's Berserked, however his physical attacks are actually much powerful. Just keep attacking him and you'll defeat him, if you want, use a Quickening when he readies Restore, but if it doesn't kill him, you'll lose all of your magick points. Afterwards, you can get an additional reward. Go back to the petitioner and speak with him. Afterwards, talk to Lesina in Giza Plains to deliver the leaf to her, and you'll recieve 2 Remedies. Remedies are hard to come by at this point of the game, and are useful. Save them for when you really need them. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Croakadile (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 19,000 Level: 24 Weakness: Fire Absorb: Water License Points Given: 10 Steals: Aries Gem, Horn, Pointed Horn Mark Rank: II Petitioner: Sadeen (Giza Plains (During Rainy season)) Reward: 1,200 gil, Serpent Rod, Teleport Stone Mark Location: Gize Plains (During Rainy season) (Starfall Field) Difficulty: 5/10 Recommended Level: Level 25 or higher recommended. Recommended Gambits Ally: Health points under 50% - Curaga Foe: Party leader's target - Attack Foe: Party leader's target - Fire How to find: During the Rainy season, go to Gize Plains. Afterwards, head for Starfall Field. He should be around the bridge, you can't miss him. Battle Strategy: It's actually an easy battle, until his health gets low. He's weak to Fire based attacks, but you should just physically attack him. He'll use Angel Song, which casts Regen on himself. Don't worry, his health won't regenerate fast. He'll use Gnaw, a weak physical attack. Once you've reduced his health a bit, he'll use "Growing Threat", which will double his level to 48. This makes his attacks MUCH stronger than before, plus he'll use another attack known as "Aqua Bubbles", which hits all targets in range with high damage. Try using a Quickening when you see he's about to readie Growing Threat, his attacks do over 1,000 damage when he's level 48. Just quickly defeat him before he defeats you. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ixtab (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 23,0000 Level: 24 Weakness: Light Absorb: Dark License Points Given: 12 Steals: Dark Crystal, Orgaine Mille, Flame Shield Mark Rank: II Petitioner: Hi Chief Zaylu (Jahara) Reward: 1,300 gil, Soul Powder, Ether Mark Location: Henne Mines (Phase 1 Shaft) Difficulty: 2/10 Recommended Level: Level 26 or higher recommended. Recommended Gambits Ally: Any - Raise Ally: Any - Phoenix Down Ally: Health points below 50% - Hi-Potion Foe: Party leader's target - Attack How to find: In the southeastern part of the Phase 1 Shaft you'll fine Ixtab. Battle Strategy: The other marks before this were much tougher. This battle is quite easy, in my opinion, if you're properly prepared. He'll attack using Watera. He'll inflict Doom on some of your party characters, use a Remedy, or let your character die and revive them. The worst thing is he'll use "Annul", which depletes a target's magick points to 0. Use Hi-Potions instead of healing your characters using magicks, or use Ethers to gain magick points if you wish, but it isn't recommended as he'll use Annul again. Ixtab's phyiscal attacks aren't very strong, either. You should actually have an easy time defeating him, consider using a Quickening when he's about to readie Annul, so the magick points go to a good cause. Either way, he's easy to defeat. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Feral Retriever (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 23,000 Level: 28 Weakness: Earth Absorb: Wind Halves: Fire, Thunder, Ice, Water, Holy, Dark License Points Given: 14 Steals: Pebble, Quality Pelt, Prime Pelt Mark Rank: III Petitioner: Hymms (Mt. Bur-Omisace) Reward: 1,500 gil, Recurve Crossbow, 2 Teleport Stones Mark Location: The Paramina Rift (Spine of the Ice Wyrm) Difficulty: 3/10 Recommended Level: Level 28 or higher recommended. Recommended Gambits Ally: Any - Raise Ally: Health points under 50% - Curaga Foe: Party leader's target - Attack Ally: Any - Esuna How to find: It's basically roaming around the area of "Spine of the Ice Wyrm". The area is found west of the Stilshrine of Mariam. Battle Strategy: I found this mark hunt to be an easy one. He likes to use physical attacks, and also likes to inflict bad status effects on your party characters. He uses Rake, a fast physical attack. His "Blaster", attack does high damage and has a chance to inflict many harmful status effects on your characters. He uses Stone Gaze often as well, which inflicts Petrify on your characters. When his health is critical, he'll use "White Wind", which removes all bad status effects on himself, and makes him immune to bad status effects for a certain time. He rarely uses Balance. Balance is an attack that damages your characters for damage depending on the caster's health points. The formula for Balance is "Maximum health points subtracted by current health points", the solution is the damage that is done to your characters. Just keep attacking him normally, and heal the harmful status effects your characters recieve from the Feral Retriever by using Esuna. Try to use a Quickening before he uses Balance. It should be an easy mark hunt to defeat. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Vorpal Bunny (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 20,000 Level: 31 Weakness: Light Absorb: Dark License Points Given: 16 Steals: Drab Wool, Hi-Potion, Blood Wool Mark Rank: III Petitioner: Nera (Eruyt Village) Reward: 2,000 gil, Lightning Arrows, Gillie Boots Mark Location: The Golmore Jungle (The Rustling Chapel) Difficulty: 2/10 Note: Beware of strong enemies found within the area, bump the difficulty to 7/10 if you count other enemies found within the zone. Recommended Level: Level 30 or higher recommended, but can still be easily done with lower leveled characters. However, the enemies found within the zone are very strong, so consider being level 35 or higher if you want to be safe. Recommended Gambits Ally: Health points under 50% - Curaga Foe: Party leader's target - Attack How to find: After accepting the hunt, go to The Golmore Jungle, and head into the area/zone of "The Rustling Chapel", and head near the southern portion of it. There will be high leveled Hellhounds found within the area, run past them and kill them when you've reached the Vorpal Bunny if you want. You might want to consider leveling up your characters a bit before you go after this mark, however it's your choice on what to do. Battle Strategy: Alright, the Vorpal Bunny looks like a normal "bunny" (I'm unsure if their Race is called "Bunnies" within this game), and he acts just like one as well. He likes to run through the area, you can defeat all enemies in the area if you're a high level, before fighting the Vorpal Bunny, or you can just focus on fighting the Vorpal Bunny instead of even bothering with the enemies found throughout the area. The Vorpal Bunny only has around 20,000 health points, and a strong Quickening can easily deplete all of his health and kill him, or bring him to critical health. The odd thing is, the Vorpal Bunny has no special attacks, it just likes to run (or should I use the verb "hop", in this case?), around the area and that's just it. No surprises, only the enemies should really give you any trouble. You can stop the Vorpal Bunny by casting Berserk on him (press the R1/R2 button to target Berserk on him). If you choose to give him Berserk status, he won't be much stronger than before. He'll attack you, but he should actually be no threat to your characters if they are leveled correctly and have decent armour and defence. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ring Wyrm (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 129,000 Level: 32 Weakness: Fire Absorb: Water License Points Given: 16 Steals: Phoenix Down, Water Magicite, Hi-Potion Mark Rank: III Petitioner: Balzac (Rabanastre) Reward: 200 gil, Moon Ring, Icebrand Mark Location: Dalamasca Westersand (Windtrace Dunes) Difficulty: 6/10 Recommended Level: Level 32 or higher recommended, but can be done at a lower level with a bit more of a difficulty. Recommended Gambits Ally: Any - Raise Ally: Any - Phoenix Down Ally: Health points under 50% - Curaga Ally: Any - Esuna Ally: Any - Regen Foe: Party leader's target - Attack Foe: Party leader's target - Fira Foe: Party leader's target - Firaga How to find: Found in the southern portion of the zone "Windtrace Dunes", you should've passed it by now, it should be easy to find. However, he'll only show up in a sandstorm. Basically in the Westersands, a sandstorm is basically a lot of dust flying around, it's not really a tornado or anything that serious. You need to zone in and out of the zone, or you can zone out to another area (Yensa Sandsea area), (I'm not sure which, but zoning in and out of the area got me a sandstorm). If you want, go to the Earth Tyrant's "hideout" in the Dalamasca Westersands to automatically trigger a sandstorm, see the section on him under "Optional Bosses". For some reason, it's much harder to get a sandstorm when the Earth Tyrant is dead, from zoning in and out of an area. It's around a 2% chance of triggering a sandstorm each time you zone in the area, in cold hard numbers it's a 1/50 chance. If you've defeating the Earth Tyrant already, you'll need to spend some serious hours trying to trigger a sandstorm. Battle Strategy: Alrighty, this boss actually has 100,000+ health points, but more health doesn't always make a harder boss, you know. It'll take a while to defeat the Ring Wyrm, but he also heals with health when he's under 50% or so of his health. Okay, I'll start by listing the special attacks he'll use in the following paragraph. He'll use Rake, a slightly stronger physical attack than usual. He also will use "Flame Breath", which hits all targets in range, and also has a chance to inflict Sap on each target the attack hits. He'll use Fira, Blizzara, and Thundaga throughout the battle, you should know by now what those regular spells are capable of, they're just Fire, Ice, and Thunder based magicks he uses. He'll also use "Immobilizga", and if you're unfamiliar with what it does, it simply has a chance to inflict the "Immobilize" status effect on multiple party members. He'll use Restore once in the battle, when his health drops a bit below 50%, maybe a bit lower. After he uses Restore on himself, his attacks will ignore your Evade, and he'll counter attacks. Afterwards, when his health is in critical status, he won't have any more tricks to use on your characters, although I've noticed he seems to "spam" spells and magicks towards your characters when his health is in critical status. It can be a hard battle, if your characters aren't prepared. The battle will be a long one, and you'll need to have characters who can constantly handle the battle. You can inflict Blind and Slow on the Ring Wyrm, but it will take many tries to inflict him with the status effect, but it can make this long battle a bit easier. Your characters shouldn't be taking too much damage from his atttacks. Quickly be sure to cure Sap with either Esuna or casting Regen on your character (Note: If you use Esuna, you'll only cure one status effect, Sap, but if you use Regen not only will you cure Sap, but you'll also have Regen casted on your character, every little bit helps your characters out in this long battle.), because Sap can be very deadly at certain times. He'll cast Immobilizga throughout the battle frequently as you lower his health down a bit. You can have your characters use ranged weapons, such as a bow or gun, so it wouldn't matter as the Ring Wyrm will never get out of range. Infact, you can actually bear with Immobilize with melee weapons, as the Ring Wyrm doesn't get out of range very often. However, if you find the Immobilize status effect in this battle to be an annoyance, cure it with Esuna. Just keep attacking him. Don't use Quickenings, you'll need your magick points for healing your characters, and it's a very long battle. Use Ethers to replenish your magick points if you feel that you need to; but you shouldn't need to. The Ring Wyrm is very slow, and if you've inflicted Slow on him, he'll be VERY slow, which can be very useful for you. You can also use Fire based attacks or weapons to damage him (use fire arrows with a bow if you're using a bow), for some extra damage, however it's not really needed; it's okay for you to use non-fire based attacks to damage him. Just keep attacking him, and eventually he'll be defeated. It should only be a hard battle if you're not prepared properly. If you continue to have trouble while fighting the Ring Wyrm, try to level up your characters and obtain new equipment for your party characters, then try again. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Atomos (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 40,000 Level: 33 Weakness: Light Absorb: Dark License Points Given: 16 Steals: Potion, Tanned Giant Skin, Gemini Gem Mark Rank: III Petitioner: Burrough (Nalbina Fortress) Reward: 1,800 gil, Diamond Shield, Gaia Rod Mark Location: The Mosphoran Highwaste (Northern Skirts) Difficulty: 2/10 Recommended Level: Level 33 or higher recommended, but this mark is quite easy, so feel free to be at a level lower than that. Recommended Gambits Ally: Health points under 50% - Curaga Foe: Party leader's target - Attack How to find: Okay, when you look the Mark Location section just above, you might laugh a little in the inside. The mark's located in the Northern Skirts *Laughs*, sorry, couldn't resist. But yes, the Northern Skirts are located near the northern part of The Mosphoran Highwaste. Atomos is found near the northern part of the Northern Skirts. Battle Strategy: You should have the spell "Dispel" by now, which basically 100% removes an enemy's postitive status effects. If you don't have the spell, the battle should still be very easy to win, this mark hunt is very easy in my opinion. Atomos can be inflicted with most harmful status effects you have right now at this point in the game, but he can use Purify to remove any harmful status effects he has on him. However, he can't cast Purify while he's Disabled, Confused, or asleep. You shouldn't even have to cast any bad status effects on him if you don't want to. He uses Restore sometimes when he's under 50% of his health, but sometimes he won't. If he does use Restore, however, he'll only use it once for the battle. He uses "Spinkick", which inflicts damage to all party members within range. He sometimes will use "White Wind", which makes him immune to harmful status effects for a certain amount of time. Just keep attacking him normally, he'll barely do any damage to your characters. If you do have problems during the battle, reprepare your characters. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mindflayer (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 31,000 Level: 35 License Points Given: 18 Steals: Pebble, Float Mote, Vanishga Mote Mark Rank: IV Petitioner: Goromu (Jahara) Reward: Carmagnole, 2,200 gil Mark Location: Henne Mines (Phase 1 Dig) Difficulty: 4/10 Recommended Level: Level 30 or higher recommended. Recommended Gambits Ally: Any - Raise Ally: Any - Chrono's Tear Ally: Any - Esuna Ally: Health points below 50% - Curaga Ally: Any - Shell Foe: Party leader's target - Attack How to find: Go to the Phase 1 Dig zone of the Henne Mines. You'll need to have full magick points on each character in order for the Mindflayer to appear. He's found in the southeastern part of the Phase 1 Dig. Battle Strategy: The Mindflayer uses offensive magicks on your characters in order to deal damage to them. Consider casting Shell on your main party leader or on all of your party characters to lessen the damage he does to you. The Mindflayer isn't weak or strong against any elements, however I recommend you just still to normal attacks while fighting him. Now, the Mindflayer uses many magicks against your characters, I'll list them in the paragraphs below. Alrighty, he uses "Dark Shock", which inflicts many harmful status effects on a party character. He'll use "Invert" very often, which switches your total magick points to your total health points, and switches your total health points to your total magick points. For example: If you have 1,000 health at the moment, and 44 magick points, after getting hit by "Invert", (without it missing), it'll reduce your health to 44 points, and refills your character's magick points to its maximum. The Mindflayer likes to cast Stop on your characters, heal it quickly with a Chrono's Tear, as Esuna won't cure Stop from a character. He'll also use "Drain", which removes some of a character's health, and heals him. Don't worry about him using Drain, it doesn't do worthwhile damage to your characters. He'll use Fira, Blizzara, and Thundara, which are just some elemental attacks that don't do too much damage to your characters. Sometimes he'll cast "Hero's March" (not very often, though). Hero's March will cast a lot of positive status effects onto himself, use Dispel if you have it to Dispel his positive status effects afterwards. He also uses "Bio", which is a special attack that has a chance to inflict Sap on any target it hits. He sometimes can Berserk one of your party members. If you want, leave the character alone, or you can cast Dispel on your character if you feel that you'll need the character using magicks or technicks. Once during the battle he'll use "Soul Etude" and "Mysterious Waltz". "Soul Etude" will heal all of his health, and "Mysterious Waltz" will basically double his level. Now, you're thinking "Oh noes! He'll do insane amounts of damage 'cause he's...like...level 70, man!", but since the Mindflayer frequently uses magick attacks, he won't do much extra damage. If you didn't know, leveling up only affects the physical damage your character can do, magicks still do the same damage to an enemy (My party members are all level 99, and if I cast Water on an enemy it only does around 100 damage), so don't worry about it. Also, don't try to cast Reflect on your party members, hoping that his attacks will reflect back onto him, as it won't work, his attacks pierce through Reflect. You can't cast Silence on him, sadly, but you can Slow him if you want to. He usually only uses Hero's March once during the battle, usually he'll use Soul Etude, Hero's March, and Mysterious Waltz all at once. Just keep attacking him from the start of the battle. He'll eventually use his three special moves, and then you can just keep attacking him and defeat him. A Quickening can easily defeat the Mindflayer before he uses any of his three special moves, especially if you've already fought the much harder mark hunts before this one. Try not to get all three of your characters have the "Stop" status effect at once, it can actually be very deadly. If the above happens, just switch one character for a back-up character (level doesn't matter), and quickly cure one party member, then switch back and use the now-cured party member to cure the others. Overall it should be an easy battle to win. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Braegh (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 43,000 Level: 35 Weakness: Ice Absorb: Thunder License Points Given: 17 Steals: Storm Crystal, Storm Magicite, Grimoire Aidhed Mark Rank: IV Petitioner: Va'kansa (The Mosphoran Highwaste) Reward: Hi-Ether, 1,700 gil, Obelisk Mark Location: The Salikawood (Corridor of Ages) Difficulty: 3/10 Recommended Level: Level 34 or higher recommended, but can still be easily done at lower levels. Recommended Gambits Ally: Any - Esuna Ally: Health points under 50% - Curaga Foe: Party leader's target - Attack How to find: Just head into the "Corridor of Ages" section and look around the southern portion of the zone to find Braegh. Battle Strategy: This mark hunt isn't very difficult to defeat, actually. Braegh uses some magicks, but also likes to attack your party characters physically. He's weak to Ice based attacks, but absorbs Thunder based attacks. I don't think it's worth it to use Blizzard or any other Ice based magick spell on him, however if you have an Ice based weapon or ammo, feel free to use it against him in this battle to do a bit of extra damage. A physical weapon is "Icebrand", but don't go "out of your way" to get it. He'll use Immobilizega and "Bleed" often in this battle. "Bleed" has a chance to inflict Sap on a target it hits, if your characters get inflicted with Sap, cure it quickly with Esuna. He sometimes will use "Rush", a stronger than normal attack he'll use sometimes. He'll also use Thundara on your characters, but it shouldn't be much of a problem for you. He'll use "Invert" on your characters as well, but not that frequently. If you're unsure what the special attack called "Invert" does, look in the Mindflayer section of this FAQ to see what it does, it's just above actually. Near the end of the battle he'll use a Paling which will make him immune to magick attacks for a short while, simply attack him physically. You can actually inflict some of the higher bad status effects on him, like Disable, Disease, and Immobilize. You probably don't have Disease yet, but if you want a really easy battle, feel free to cast one of those bad status effects onto him. Otherwise, it's still an easy battle, even without using bad status effects on him. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bloodwing (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 41,000 Level: 37 Weakness: Light Absorb: Dark License Points Given: 24 Steals: Pebble, Spiral Incisor, Bat Fang Mark Rank: V Petitioner: No. 381 (Dalamasca Estersand) Reward: 2,400 gil, Vampyr Fang, Stun Bomb Mark Location: The Barheim Passage (West Annex) Difficulty: 6/10 Recommended Level: Level 43 or higher recommended, but if you want a higher chance of victory and have less trouble consider leveling your characters to at least level 45 or higher. Recommended Gambits Ally: Health points under 60% - Curaga Ally: Health points under 40% - Curaja Foe: Party leader's target - Attack (Only this ranged weapons) Foe: Party leader's target - How to find: Finding this mark is hard, and read the "Recommended Level" and level your characters to your level of choice before trying to find the Bloodwing. Now, you'll need to do a sidequest to get the key to the Barheim Passage. Now, go back to the petitioner of the Flowering Cactoid hunt, whose name is Dantro. Check your Clan Primer if you're unsure where he is. Afterwards, go to Dantro's Wife in South Bank Village, look around for her. Now, speak to Techigri in the northern part of South Bank Village to ride the ferry to North Bank Village. Look around for a man named Ruksel, and talk to him. Afterwards, you'll be returned to South Bank Village. Speak to Dantro's Wife again, and then check behind her house and examine the flower there. After another sequence, speak with Tchigri again. Now we'll need to speak to Dantro's Wife again, so do so. You'll need to find some "Semclan Shells", which are found on the shore of South Bank Village. Get some and return to her, and then head for Dantro. Now, look around the area that Dantro is in and find two Small Phials. If you have trouble finding them, look around the crates and supplies. Now, you'll need to find some Drops of Valeblossom Dew. This is located in "Broken Sands", which is north of North Bank Village, but beware of the monsters that roam there. Now, head to the northern part of Broken Sands and look for some trees. Eventually, when you are able to examine one, you'll get the Drops of Valeblossom Dew. Return to Dantro's Wife again, and give her the items. She'll then ask for a Great Serpentskin, but if you don't have any, it's okay. Speak to Dantro's Wife again, then speak to the Traveler who's been healed to obtain the Barheim Key. You might've already done this sidequest while trying to look for the esper "Zalera", but if not, bear in mind that you won't need to do this sidequest when hunting Zalera. Now, head northeast from the old entrance to the Barheim Passage and you should find another secret entrance to it. Use your key to open it, and walk through the rubble. But hold up, buddy! We'll need to go in the Barheim Passage and find the Bloodwing. You're probably thinking that the enemies will be the same as the ones through your first playthrough of the Barheim Passage, but no. We'll be heading through a secret passage, one we couldn't go through on our first stroll through the Barheim Passage. The enemies are much stronger, and at level 45 or higher they should be quite easy to defeat, but can still be quite challenging if you're unprepared and let them surround your characters. Go to the area "The Great Central Passage", and look for a northwest zone exit leading to the area "East-West Bypass". Head in the direction of the passage and you'll be in the area "The Zeviah Span". Now, you'll find some Bomb type enemies, who don't attack unless you use magick near it (even if you're just healing your characters, it makes them angry). Dark Bones can also be found, but they shouldn't give you trouble. Curaja can do a lot of damage to these enemies, as they're weak to healing magicks, but save your magick points for now unless they're really swarming your characters. Head west and when you reach a dead end head south. Eventually when you reach another dead end look for a mine cart you can examine. When you examine it, it should fall over. Head to where it fell and keep going. Eventually you'll reach another zone, and you'll be in the same area the Bloodwing is in. Slowly move southwest, dealing with all enemies that attack you. Keep walking around southwest, and you should then find the Bloodwing. Battle Strategy: Alright, this mark hunt is a Flying type enemy, you can only use ranged attacks to hit it. Personally, I found the swarming enemies to be the hard part, and the long trek to even get to the Bloodwing was annoying in my opinion. Try to kill any more regular enemies around you before attacking the Bloodwing, all of them can quickly kill off all of your characters. The Bloodwing is vulnerable to strong harmful status effects, such as Disable and Disease, but you probably don't have either (but if you do, it'll make the battle a bit easier for you). Use ranged attacks or strong magicks to damage the Bloodwing. The Bloodwing doesn't have that many attacks. He has the attacks that Bats normally do, though. Such attacks include "Gnaw", a stronger physical attack, "Eerie Soundwave", a physical attack that hits all targets in range, and "Leech", which takes a lot of health from one character, and heals himself with your health. If the enemies get annoying, use Curaja if you have it to damage the enemies, however I'm not sure if healing magicks will hurt the Bloodwing. But really, the battle should be easy from the lack of attacks the Bloodwing uses. The hard part is really just getting to him, and the enemies that surround and protect him. Try not to move around too much in the battle, as skeletons spawn from each few steps you take. Using magicks and ranged weapons, the above statement shouldn't really be a problem to you. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Marilith (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 55,000 Level: 38 Weakness: Water Absorb: Fire Immune: Thunder, Earth, Ice, Wind, Dark, Holy License Points Given: 22 Steals: Fire Stone, Fire Crystal, Prime Tanned Hide Mark Rank: V Petitioner: Tavern master (Rabanastre) Reward: Serpent Eye, 2,200 gil, 3 Teleport Stones Mark Location: The Zertinan Caverns (Invitation to Heresy) Difficulty: 6/10 Recommended Level: Level 40 or higher strongly recommended, however you might want to consider leveling your characters more, I found Marilith to be a VERY HARD mark hunt during my first playthrough. Recommended Gambits Ally: Health points under 60% - Curaga Ally: Any - Esuna Ally: Slow - Haste Foe: Party leader's target - Slow Foe: Party leader's target - Blind Foe: Party leader's target - Attack How to find: Now, head to the Zertinan Cavern, I trust you know where it's located. If not, either head into the northern zone of the Ozmone Plains and look around for a small path leading downwards in a spiral into a cave, or rent a Chocobo and head into the Dalmasca Westersands, and head a zone left, and zone south after that, and look around for a cave. I recommend just going from the entrance in the Westersands, and this FAQ will only cover how find the mark hunt by taking the entrance from the Westersands. Now, if you went into the Zertinan Caverns via the Dalmasca Westersand, you'll only need to zone southwest to get into the area "Invitation to Heresy". Now, kill all of the enemies found in this zone and walk around the zone. For for a large "S" shaped room, that's where this mark hunt is found. Wait for around five minutes in the "S" shaped room, and eventually it should pop out of the ground. It sure startled me on my first playthrough. Battle Strategy: Now, if you don't know yet, the Marilith is a Snake enemy. He's very fast and uses physical attacks often, as his health goes critical he'll get much faster than before. You'll need to cast some bad status effects on him in this battle. You probably won't find the Marilith hard, but I sure did. Don't use any elemental weapons on him, he's immune to most elements and absorbs the Water element. Now, the Marilith uses "Tail Spear", a physical attack that hits all of your party characters and also has a chance to inflict "Sap" onto each target the attack hits. "Gnaw", is another attack he'll use, being a snake and all, and it's just a powered up version of his physical attack. His attacks will be Fire element based as his health drops, he'll also ignore your Evasion status, and his action time won't have any more times. His Tail Spear also has a chance to inflict Slow, use Haste to quickly cure. However, you can make this fight a lot easier by Blinding and Slowing the Marilith. You can be at a much lower level and have an easy time with this fight if you can cast those status effects onto him. It's also recommended you have some Health Augments from your license board. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Darksteel (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 111,000 Level: 38 Weakness: Light Absorb: Dark Halves: Fire, Thunder, Ice, Water, Earth, Wind, Holy, Dark License Points Given: 21 Steals: Eye Drops, Aged Turtle Shell, Ancient Turtle Shell Mark Rank: IV Petitioner: Homesick Man (Archades) Reward: Lead Bolts, Adamantite, 3,000 gil Mark Location: The Sochen Cave Palace (Temptation Eluded) Difficulty: 2/10 Recommended Level: Level 38 or higher recommended, but can still be done with characters at lower levels, with a bit more of a challenge. Recommended Gambits Ally: Any - Raise Ally: Any - Esuna Ally: Slow - Haste Foe: Party leader's target - Attack How to find: You should have passed the zone "Temptation Eluded", when you went to Archades. Look on your map there, and head to that zone. He'll be waiting there for you. Battle Strategy: As his name doesn't imply very well, he's a Turtle type. You should have a bit of experience fighting Turtle type mark hunts if you've fought the mark hunts "Rocktoise", and the "Gil Snapper". He'll be using normal Turtle attacks often. He'll sometimes, but not often, cast magicks on your characters. He doesn't send too much harmful status effects to your characters, but you might as well set up a Gambit for curing any bad status effects you have on your characters. The raise Gambit is in case any character dies, which isn't very likely, but the Darksteel can soemtimes hit hard, and one of your active party members may get knocked out. Right, as I stated earlier, he likes to use Turtle attacks. He uses "Flatten" which does a bit of physical damage to all targets (that's you), in range. "Power Spin", is like a stronger version of Flatten, but also has a chance to inflict "Slow" on each character that gets hit by the attack. "Stone Gaze", is another magick he'll sometimes use on your characters, which basically has a chance to inflict "Petrify" on all targets in range. Darkra is his main offensive magick, which does Dark elemental damage to all targets in range, but he'll only use it when his health is in critical state. He'll also sometimes use "Purify" to cure any harmful status effects that are on him, so don't try it. You can inflict "Blind", "Slow", and even "Poison", on Darksteel in this battle, and he doesn't use Purify very often. It can quickly wear him down, but even if you don't cast any of these status effects on him, he'll still be an easy mark hunt to defeat. If you want, you can avoid Power Spin and Flatten by having some of your characters use ranged weapons to attack him with, such as guns or bows. If you've fought some of the previous mark hunts, you'd know that this mark hunt is very easy if you're well prepared. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Lindwyrm (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 228,000 Level: 39 Weakness: Wind Absorb: Earth License Points Given: 22 Steals: Pebble, Ring Wyrm Liver, Ring Wyrm Scale Mark Rank: V Petitioner: Fermon (Archades) Reward: Hi-Ether, 4,200 gil, Barrel Coat Mark Location: The Tchita Uplands (Garden of Life's Circle) Difficulty: 5/10 Recommended Level: Level 45 or higher recommended. You may notice that this mark hunt's level is only 39, but he's very difficult to defeat, so level up your characters above level 45 to have an easier time. Also make sure your level for each character isn't divisable by four or two. Recommended Gambits Ally: Any - Raise Ally: Any - Esuna Ally: Health points under 50% - Curaja Foe: Party leader's target - Blind Foe: Party leader's target - Sleep Foe: Party leader's target - Attack Foe: Party leader's target - How to find: Alright, head into the Tchita Uplands from the Phon Coast. Now, when you're in the Phon Coast, go into the Tchita Uplands. Now, when you enter the Tchita Uplands, make sure th sky/weather is a bit cloudy. (There can't be any rain, just clouds). When it's cloudy, head into the zone "Garden of Life's Circle", and you should find the Lindwyrm roaming around the zone. If you only find regular enemies, zone out a zone then go back into the zone Garden of Circle's Life. If you still don't see the Lindwyrm, then exit back into the Phon Coast, and try to make the weather in the Tchita Uplands a bit more cloudy. Battle Strategy: The Lindwyrm is a dragon/wyrm. He's very strong, and can be very difficult to defeat if your characters aren't properly prepared for this battle. He'll use the attacks that most dragon/wyrm type enemies use. He also uses annoying level based special attacks. He has a large amount of health points, but also uses Restore on himself to fully heal himself. He has strong physical attacks, but also uses strong magicks on your characters as well. His attacks will get much faster when his health is in critical, and he'll ignore your Evasion status. To go more in-depth on the attacks he'll use on all of your characters in this fight, read this paragraph. He'll use "Rake", a fast stronger than average physical attack. "Fireball" is another special attack he likes to use which does a lot of Fire elemental damage to all targets within range. His "Stone Breath" attack does a lot of damage to your characters as well, and has a chance to inflict "Petrify" on each target it hits. The Lindwyrm also uses "Level Based Special Attacks", such as "Level 4 Break", and "Level 2 Sleep". If any of your characters' levels are divisable by four, you'll get inflicted by break. If any of your characters' levels are divisable by two, you'll get inflicted by Sleep. It's recommended all of your characters' levels aren't divisable by four or two so you'll be immune to these magicks. "Greater Barrier", will be casted on himself soemtimes, which casts "Protect" and "Shell" on him. Dispel it to make the battle easier on you. He'll use "Restore" at critical health to restore all of his health points. He uses elemental magicks as well in order for him to damage your party characters, such include "Blizzara", "Thundara", "Fira", and "Bio". Blizzara does medium/high Ice elemental damage to all characters within range. Thundara does medium/high Thunder elemental damage to all characters within range. Fira does medium/high Fire elemental damage to all characters within range. Bio does higher non-elemental damage to all characters in range, and also has a chance to inflict "Sap" on each target the attack hits. Note: He uses Restore twice in the battle sometimes, becareful. Try to Blind him in this battle to reduce the damage his physical attacks do to your characters. You could cast him to sleep if you want and you can use magick attacks on him so he doesn't wake up. It'll be a long battle, so you might want to cast some positive status effects on all of your characters. Don't use Quickenings when you think he'll cast "Restore", it probably won't do enough damage, and it'll drain all of your characters' magick points. If you're lucky, he'll only use Restore once in the battle. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Vyraal (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 107,000 Level: 41 Weakness: Wind Absorb: Earth Halves: Thunder, Fire, Ice, Water, Dark, Light License Points Given: 22 Steals: Charging Barding, Spiral Incisor, Leo Gem Mark Rank: V Petitioner: Viera Wayfarer (The Port at Balfonheim) Reward: 3,500 gil, Halberd, Crystal Shield Special Note: You also recieve the key item "Dragon Scale", which wasn't originally listed on the bounty's reward section. Mark Location: The Cerobi Steppe (The Northsward) Difficulty: 3/10 Recommended Level: Level 41 or higher recommended. Recommended Gambits Ally: Any - Raise Ally: Health points below 50% - Curaja Foe: Party leader's target - Attack How to find: You've probably never heard of the Cerobi Steppe, as it's a completely optional area you can visit after you reach Balfonheim in the game. Simply go towards the most eastern section of the Tchita Uplands, or head towards the northeastern most section of Balfonheim to get to the Cerobi Steppe. Now, the zone "The Northwards", is found near the northeastern section of the Cerobi Steppe. Buy a map from the Moogle in Balfonheim if you don't want to spend time looking for the zone. You should find a dragon/wyrm enemy roaming around the zone. Battle Strategy: This is actualy a very easy mark hunt to defeat, in my opinion. He uses a fair amount of both magicks and physical attacks on your active party characters. You can inflict some harmful status effects on this mark hunt as well, if you want to. This hunt can be a pushover if you've already done some of the other mark hunts found before this one. The Vyraal uses "Fireball", a high damaging Fire elemental based attack that hits a target. He also uses "Sonic Fangs", which is a physical attack, but it also has a small chance of instantly killing a target it hits, so be careful. He'll use a Paling that makes him immune to magicks for a while, but it shouldn't be a problem as you should only be using physical attacks. You can use Aeroga in this battle if you want to, as the Vyraal is weak against Wind element based attacks, but I don't recommend you do. "Lunge", is another attack he'll use, which is a deft stronger physical attack that hits a target. He also gets faster when his health is under critical status. Sometimes, if you get too far away from the Vyraal, he'll use Restore to heal all of his health back. This shouldn't be a problem, as you should be hitting him with your physical weapons (or ranged weapons). Simply keep attacking and wait. Heal your characters and revive your characters if Sonic Fangs automatically kills off a character in your party. As stated earlier, you can inflict many harmful status effects on the Vyraal in this battle. Some of which include "Blind", "Sleep", "Slow", "Silence", and even "Confuse". You can cast Sleep on him and just cast Aeroga on him so he doesn't wake up if you want to. Even if you don't cast any status effects on him, he'll still be an easy mark hunt to defeat. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Overlord (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 64,000 Level: 42 Weakness: Water Absorb: Fire Halves: Thunder, Ice, Earth, Light, Dark, Wind License Points Given: 24 Steals: Fire Crystal, Forbidden Flesh, Jemini Gem Mark Rank: VI Petitioner: Insecure Seeq (Archades) Reward: Teleport Stone, 3,500 gil, 2 Hi-Ethers Mark Location: The Sochen Cave Palace (Doubt Abandoned) Difficulty: 4/10 Recommended Level: Level 42 or higher recommended. Recommended Gambits Ally: Any - Raise Ally: Health points under 60% - Curaja Foe: Party leader's target - Attack How to find: Enter the Sochen Cave Palace from the Tchita Uplands, and you should have already passed the zone "Doubt Abandoned", so you should know where it's found on your map. Battle Strategy: The Insecure Seeq will also "assist" you in this fight, but he's not very strong at all, and can get killed quickly. Just ignore him during this mark hunt. The Overlord is actually quite strong, and uses Fire elemental magicks frequently throughout the battle. He also starts off with some positive status effects casted on him, and recasts them sometimes during the battle after you Dispel them. The Overlord can use "Lunge", a quick stronger than average physical attack on a target. He uses a special attack known as "Pyromania", which does a very strong amount of Fire elemental damage to a target. He uses "Tri-Attack", an attack that does a fraction of the denominator of your health, and also has a chance to inflict "Slow" on its target. Cure Slow quickly with Haste, or a Remedy if you feel like wasting them. "Smite of Rage" recasts some more positive status effects on him, so cast Dispel again quickly. He also will use "Rage", a powerful physical attack. His attacks will also ignore your Evasion status when his health gets a bit low. If you want, you can equip some equipment that absorbs Fire elemental based attacks, like Fire Armour or Fire Shields, but they're not a need for the battle. He thankfully has only 60,000 health points, so if you want to use a Quickening whenever you like (becareful though, if he lives you'll need to use Ethers to relinquish your magick points for your characters), feel free to do so. If you have Water elemental weapons or ammo, use them to do some extra damage to this mark hunt, as he's weak to the Water element. Feel free to inflict "Blind" and "Slow" on him if you're having a bit of difficulty winning this battle. Overall, it's only a tough mark hunt to defeat, if you can't defeat it quick enough. The longer the battle, the higher of your chance of all of your party characters dying. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Roblon (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 177,000 Level: 43 Weakness: Water Absorb: Fire Halves: Thunder, Earth, Ice, Light, Wind, Dark License Points Given: 26 Steals: Fire Stone, Fire Crystal, Iron Ore Mark Rank: VI Petitioner: Morgen (The Nalbina Fortress) Reward: 3,100 gil, Mythril, Giant's Helmet Mark Location: The Nabreus Deadlands (Overlooking Eternity) Difficulty: 6/10 Recommended Level: Level 50 or higher strongly recommended. If you're not very good at fighting mark hunts, or if you don't have the best equipment available at this point of the game consider leveling up your characters past level 55. Recommended Gambits Ally: Any - Raise Ally: Any - Arise Ally: Any - Esuna Ally: Health points under 50% - Curaja Foe: Party leader's target - Attack Foe: Undead type - Curaja Foe: Lowest health points - Attack How to find: Finding this mark hunt can be a bit tricky. Now, you've probably never heard of the Nabreus Deadlands, as it's an optional area in the game you don't need to go to in order to defeat the storyline portion of the game. The Nabreus Deadlands is located Northeast of the Salikawood. You'll need to defeat the Bomb King and head north from there. The Bomb King is located north of the Orange Save Crystal in the Salikawood, which is located in a northern zone of the Salikawood. If you ever reach a fork, head right or northeast, the northwest section leads to another much harder optional area in the game known as the Necrohol of Nabudis. But, just get to the Nabreus Deadlands for now. Once finally at the Nabreus Deadlands, head northeast a few zones until you reach a zone named "The Slumbermead". Once in the Slumbermead, keep heading northwest, even though the map ends, and slowly corner your characters northwest around the zone. Eventually you should reach a "secret zone", not found on your map. The secret path is a bit difficult to find, as it's covered in grass and it's very well hidden. The new zone you'll be in is named "The Fog Mutters". Just head in the direction of the path northeast, and eventually you'll be in the zone "Overlooking Eternity". Roblon is waiting for you on the top of the zone, up the small rocky climb. Battle Strategy: Now, the thing that makes this fight hard is the enemies that spawn around this zone. After you kill them they'll respawn, and you'll need to kill a lot in order to stop them from respawning. Don't move foward up the path until you've killed ALL of the Dead Bones. If you have the spell "Curaja" (I assume you do if you're already level 50), use it against the Dead Bones to deal massive damage, but physical weapons are okay to use against them as well. You have a choice in this battle, either run up the path and kill Roblon as quickly as you can, or safely and slowly kill off each Dead Bone enemy and attack Roblon only after killing all of the enemies found in this zone, the latter is easier, much takes a while. But, Roblon is would actually be a pushover if it wasn't for all of the enemies that spawn within this area. He has almost 200,000 health, but he's actually easy to kill. He likes to use offensive magicks on your characters, but he uses physical attacks as well. His attacks ignore Evasion statuses on your characters when his health drops a bit, and he also gets much faster when he's about to die. The Dead Bones around here also like to cast "Blind" on your characters, so set yourself a Gambit that heals it quickly. Roblon can use "Fear", which drains all of your magick points, so feel free to use a Quickening when fighting Roblon. He uses some elemental magicks such as "Fira", "Thundara", and "Blizzara". They do some Fire elemental damage, Thunder elemental damage, and Ice elemental damage towards its targets. He uses "Smite of Rage", often as well. He'll sometimes use "Tri-Attack", an attack that does a percentage of its targets maximum health points, and has a chance of inflict "Slow" on its target as well. Roblon also uses "Lunge", a quick attack that deals a bit more damage than his regular physical attacks do to your characters. You can also inflict "Stop", on the Dead Bones, so they stop what they're doing for a while and you can focus on killing Roblon. Using the Nihopalaoa trick (see the section), and using a Chrono's Tear on each Dead Bone. Eventually when you've killed all of the enemies (or you can just quickly run and attack Roblon as much as you can), focus on attacking Roblon, and try to quickly defeat him if you haven't killed all of the Dead Bones in the area. Roblon is actually very easy to defeat, after you've killed all of the annoying Dead Bones. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Deathscythe (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 126,000 Level: 44 Weakness: Light Absorb: Dark Halves: Fire, Thunder, Ice, Water, Earth, Wind License Points Given: 27 Steals: Book of Orgain, Book of Orgain Mille, Capricorn Gem Mark Rank: VI Petitioner: Popol (The Nalbina Fortress) Reward: 2,800 gil, 2 Hi-Ethers, Soul of Thamasa Mark Location: The Necrohol of Nabudis (Cloister of the Highborn) Difficulty: 3/10 Recommended Level: Level 50 or higher recommended. Recommended Gambits Ally: Any - Arise Self: Magick points under 10% - Charge Slef: Magick points under 20% - Charge Ally: Health points under 50% - Curaja Foe: Party leader's target - Attack How to find: The Nechrol of Nabudis is located just northwest of the Salikawood, look in the above "How to find" section, but head northwest at the fork in the Salikawood instead of going northeast to the Nabreus Deadlands. Afterwards, go to the area "Cloister of the Highborn". You need to bring your main character's health points under 10% before Deathscythe will appear, after he appears, quickly heal your main character and prepare for the battle of a century! Heh...okay, it's just a small mark hunt battle, actually. Battle Strategy: Deathscythe will mainly cast magicks in order to damage your characters, but he sometimes will use physical attacks. This mark hunt isn't as difficult as some of the other rank VI mark hunts. Be sure to quickly kill all enemies around you before trying to attack Deathscythe, as the enemies are quite annoying. Deathscythe uses the annoying "Annul" special attack, which reduces the target's magick points to 0. Feel free to spend your magick points on whatever you want to during this battle, like positive status effects on your characters, or a Quickening. Deathscythe also has "Ram", which is just like the special attack "Lunge", but not as fast. Ram is just a stronger version of his regular physical attacks, but isn't used often. His attacks will ignore your Evasion status and gets much quicker when his health is under 20% (when he's under critical health). He also uses Palings that make him immune to physical attacks at one points during the battle, and you'll have to wait for it to wear off, or use a different style of attacks towards him. He also will use "Darkra" often throughout the battle, and afterwards will use "Darkga" after his health points are below critical. Both are very strong Dark elemental magicks. You'll need your magick points in this battle, so set up a Gambit for when a character's magick points is under 10% or 20% to use the technick "Charge". "Charge" restores some of your magick points, look it up in the Technicks Section of this FAQ. If you find his magick attacks to be annoying, either cast "Berserk", or "Silence" and possibly "Slow" on him to make him slower and to make him stop using magick attacks. If you're considering casting "Berserk" on him, use "Blind" on him as well, as sometimes his physical attacks can be quite powerful. Note that it might take quite a while to cast these negative status effects onto him. Otherwise, just attack him normally, not using any Dark elemental weapons. If you have any Holy/Light elemental weapons, use them to do a bit of extra damage to him in this battle. When Deathscythe uses a Paling to make him immune to physical attacks, use non-elemental type magick spells onto him, or technicks to damage him. Using Gil Toss on him can end the battle very quickly from here, but if you really only wish to use physical attacks on him, wait for his physical Paling to wear off after a while. Cast Shell or Protect (Protect only if he's Berserked), and wait a while. Eventually when his Paling wears off you can physically attack him and win the battle. He shouldn't be hard to defeat, if you know exactly what you're doing. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Goliath (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 224,000 Level: 47 Weakness: Dark Absorb: Light Halves: Thunder, Fire, Ice, Earth, Water, Wind License Points Given: 27 Steals: Holy Crystal, Iron Ore, Holy Magicite Mark Rank: VI Petitioner: Barrong (The Nalbina Fortress) Reward: 3,600 gil, Eintherjarium, Save the Queen Mark Location: The Necrohol of Nabudis (Hall of Shimmering Might) Difficulty: 4/10 Recommended Level: Level 50 or higher recommended, but this mark hunt can still be easily defeated with lower leveled characters. Recommended Gambits Ally: Health points under 50% - Curaja Ally: - Shell Ally: Any - Shell Foe: Party leader's target - Attack How to find: The zone "Hall of Shimmering Might, is near the exit of the Necrohol of Nabudis, which leads to the Nabreus Deadlands. You should enter from the Necrohol of Nabudis from the Nabreus Deadlands, and I'm going to assume you've done some of the past mark hunts and know where these two locations are. Deal with the enemies around Goliath before approaching him. He shouldn't be too hard to fight. Battle Strategy: Goliath mainly uses magick attacks towards your characters, but also uses physical attacks as well. It's recommended you cast Shell on your characters in this battle, as his magicks can really damage your party members. He's weak to Dark elemental attacks, so equip ammo or use a Dark elemental weapon if you have one with you, but if you don't it's okay. He absorbs Light/Holy element based attacks, so don't use that element in this battle. He has quite a bit of health, but previous marks had more than this mark hunt's health. Goliath will have a Barrier that makes him immune to magick attacks for a while during the battle, so use other types of attacks in order to damage him. He likes to use "Aeroga", and "Waterga" on yuor characters during this battle, but Shell should help reduce the damage both of those attacks do to your characters during the battle. He also uses "Gravity", which does a fraction of the target's maximum health points, or can miss. He'll sometimes, (near critical health), will use physical attacks and "Lunge", a deft and stronger version of his normal physical attacks. He'll also use "Smite of Rage", but again Shell should lessen the amount of damage being done to your characters. He gets faster and his defence rises after he's in critical or lower health, as well. You don't really need Shell during the end of the battle, as he'll use physical attacks more than before on your characters. Just keep attacking him, he really doesn't have any more tricks. Becareful, his attacks near the end of the battle can sometimes cause "Disable" to be inflicted on his target(s), so cure it quickly. Having the three of your party members Disabled can be really bad, especially if he uses more magicks to target all three of your active party members at once, making you unable to switch your active party characters. He only really gets slightly tougher near the end of the battle, but it shouldn't be a problem. Consider casting and even setting yourself up a Gambit that casts Protect if you find his physical attacks doing too much damage to you. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Diabolos (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 94,000 Level: 46 Weakness: Water Absorb: Fire Halves: Thunder, Earth, Ice, Dark, Light, Wind License Points Given: 27 Steals: Fire Crystal, Demon's Sigh, Scorpio Gem Mark Rank: VII Petitioner: Miclio (Bhujerba) Reward: 2,600 gil, Zeus Mace, Demon Shield Mark Location: The Lhusu Mines (Site 11) Difficulty: 6/10 Recommended Level: Level 55 or higher strongly recommended, but can be done with a lot of difficulty at lower levels. Recommended Gambits Ally: Any - Arise Ally: Health points under 50% - Curaja Ally: Any - Esuna Ally: Any - Remedy Ally: Any - Esunaga Foe: Party leader's target - Slow Foe: Party leader's target - Attack How to find: In order to get to the location of this mark hunt, you should've done the "Antlion" hunt. After you've finished the hunt, you need to find a key to get to the location of this mark hunt. Go to The Phon Coast, and go to the Orange Save Crystal. Go search around in a northwestern direction, and look for two Hume (human) men, and look for a sparkle in the ground near them. Examine it and you'll get the key you need. Site 11 is near the northeastern area of where you fought the "Antlion" mark. Zone in and out until he appears. Battle Strategy: This is another very hard mark hunt to defeat. But, you shouldn't have a hard time at level 55 or higher, as it's just a bit over- leveled. He uses very strong non-elemental magicks on your characters in this battle, and also uses very strong physical attacks as well. He likes to inflict harmful status effects on your characters on top of all of that as well. As his health gets lower, he gets stronger and his defence raises. He uses "Scourge" against your characters in this battle. Scourge does very high non-elemental damage to all targets in range. He casts Haste on himself sometimes as well. Diabolos will use "Force Barrier" at one point during the battle, which makes him immune to all physical attacks for an amount of time. During that time use other types of attacks against him. "Pyromania", is another attack he likes to use, and what it does is it does very high Fire elemental damae to all targets in range. He'll use "Curse" as well, which inflicts Confuse, Disease, Poison, and Sap on all targets in range. Have each of your allies use a Remedy, if you have a good stock of them, otherwise have each party member use "Esuna" on themselves, or have one use "Esunaga". Diabolos also will use "Gnaw" on your characters during this battle, which is a strong physical attack, and nothing more than that. After he loses a chunk of health, he'll have a damage reflecting shield, the ones that damage your characters with each hit you do to him, but it shouldn't be too much of a problem, but be careful as its damage adds up quite quickly throughout the battle. After he uses "Force Barrier", your Evasion status will be ignored from his attacks. His defence also raises, and some of your attacks will be Parried by him. I recommend you use "Bubble" or "Bubble Belts" in this battle if you haven't used it on any other bosses or mark hunts before this. The bubble status makes you immune to getting Disease. Now, Diabolos has a low amount of health. Normally at a first glance you'd think a mark hunt with low health points would be easy, but he gets very strong after his health points are below critical status. Use Protect/Protectga and Shell/Shellga on your characters so his attacks will do less damage to you. He's immune to ALL harmful status effects, excepy for Slow, so you should consider setting up a Gambit that always makes sure he has the "Slow" status effect on him. Consider using "Bravery" on your characters as well. The key to easily defeating Diabolos is to defeat him quickly. You can use a Quickening when he's in critical health, but that risks a very large chance of wasting all of your characters' magick points, I wouldn't take such a chance, especially if he raises his Force Barrier as you're about to use your Quickening. If you want, use Aqua Shot in this battle for any characters using ranged weapons to do some extra damage to him in this battle, as he's weak to the Water element. But, this battle shouldn't be too hard, once you've got the hang of it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Piscodaemon (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 50,000 Level: 46 Halves: Thunder, Earth, Water, Ice, Fire, Wind, Dark, Light License Points Given: 26 Steals: Reflectga Mote, Potion, White Robe Mark Rank: V Petitioner: Ivaness (Mt. Bur-Omisace) Reward: 3,800 gil, Dark Shot, Scathe Mote Mark Location: The Ancient City of Giruvegan (Gate of Fire) Difficulty: 2/10 Recommended Level: Level 46 or higher recommended, but can be easily done at lower levels. Recommended Gambits Ally: Any - Arise Ally: Any - Raise Ally: Health points under 50% - Curaja Ally: Any - Esuna Ally: Any - Esunaga Foe: Party leader's target - Attack How to find: If you've passed the events at Giruvegan, you should've passed the Gate of Fire already. Head there, and look near the western section, and you should easily spot the Piscodaemon. Battle Strategy: Should be a fairly easy mark hunt to defeat. He only has around 50,000 health, and if you've fought some of the previous mark hunts found within the game...enough said. Though the Piscodaemon has a variety of magicks, and can inflict many status effects onto your party characters, it's a very easy battle, due to his low health point total. He sometimes uses "Soul Etude" once in the battle, and it's basically Restore, which restores all of his health, but it still shouldn't be a problem, if you're far within the game. Now, He uses Soul Etude, look in the above paragraph, and read to see what Soul Etude does. He sometimes will use "Pox" on your party members, and it basically has a chance to inflict Disease on all targets it hits. He'll also use "Dark Shock", on your characters, which does some damage to its targets, and also has a chance to inflict "Blind", and "Sap" to all targets it hits. Piscodaemon uses Death on characters, which instantly kills a party member if it manages to hit properly. Simply revive the character, and heal them (if you use Raise to revive them, if you use Arise to revive your knocked out party characters, they'll have full health), them continue attacking the Piscodaemon. He uses "Darkra" and "Bio", both magicks can deal large amounts of damage to all party members it hits. He also uses the infamous "Invert", which switchs your magick points with your health points, and switchs your health points to your magick points. When you've Dispelled his positive status effects that he has on himself at the beginning of the battle, he'll use "Hero's March" on himself, which recasts the positive status effects on him. Cast Dispel on him again when he uses it, if you want to. He also uses "Mysterious Waltz", when his health is under critical status once in the battle, and it doubles his level. Though this sounds bad, it's not, as your level seems to only affect the physical stats of your characters. Piscodaemon also uses "Fog", which is like "Annul"; it basically has a chance to wipe out all of its target's magick points, sadly. It's a very cheap move for an enemy to use, don't you think so? His attacks also pierce through "Reflect" status, and some of your attacks get parried after he uses Soul Etude on himself. His attacks also get faster after he uses Soul Etude. Now, you'd think this battle is hard, and it would be, if his health total wasn't so low. Even though he uses Soul Etude once in the battle, it's still very easy. Just keep attacking him, you'll have no trouble defeating him, if you're properly prepared for this mark hunt battle. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Deathgaze (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 184,000 Level: 50 Weakness: Earth Absorb: Wind License Points Given: 28 Steals: Phoenix Down, Emporor Scale, Charger Barder Mark Rank: VII Petitioner: A Traveler (Any Aerodome) Reward: 3,400 gil, 2 Elixirs Mark Location: Airship (Leisure Craft Deck) Difficulty: 3/10 Recommended Level: Level 55 or higher recommended, but this mark hunt can still easily be defeating at lower levels. Recommended Gambits Ally: Any - Esuna Ally: Any - Esunaga Ally: Health points below 50% - Curaja Foe: Party leader's target - Attack How to find client: Normally finding your client/petitioner to start a mark hunt is easy, as you see a map and the location of the petitioner/client of the mark hunt on that map, when looking at the hunt in your clan primer. Now, when looking in the map, you might be a bit confused. If you aren't, skip to how to find the mark hunt, if so, reading the following sentence. Go to any Aerodome and look for "A traveler", who is a small child with his father and mother. Just talk to everybody you find in the Aerodome you're at, and you should find your client for this mark hunt. If you didn't already know, the Aerodome is a place where you buy tickets to ride on ships, look on your map for a location of it. The only reason you shouldn't be familiar with Aerodomes, is if you use Teleport Stones a bit too much. How to find this mark hunt: Alright, after speaking with the traveler, you'll need to take flights, and speak with him again afterwards. After taking a few flights to random locations (You see, flying in a certain location doesn't increase of chance of finding Deathgaze), he'll keep telling you that Deathgaze is getting closer. It doesn't matter whether or not you take public flights or a private flight, you'll still recieve the option of attacking Deathgaze. If you're on a public flight, and a hell of events happen, and everyone is scared and Deathgaze is found attacking, head up on deck, by using doors found around the airship. When you reach the top, you should find Deathgaze. If you're having trouble, keep taking flights. The more flights you take, is the higher chance of Deathgaze appearing. Battle Strategy: Alrighty, the battle with Deathgazre shouldn't be too hard for you. He uses a fair amount of both physical attacks and magicks to damage your party characters. He'll sometimes inflict certain harmful status effects on your characters, so use either Esuna or even Esunaga, if you find the harmful status effects to be that much of an annoyance. As always, I'll explain all of Deathgaze's attacks in the second, third and fourth paragraphs. Remember to Dispel his posititive status effects at the beginning of the battle; I've negected stating it on some previous mark hunts, mind you. Deathgaze likes to use magicks that have a suffix of "ga". He uses Blizzaga, Firaga, and Thundaga as well. All deal a large amount of elemental damage, depending on which elemental magick he uses against your party characters. He also uses "Crushing Fangs" against your party members, which does some damage to the target it hits. You should know by know that whenever the attack Crushing Fangs hits a target, that it has a chance to instantly knock out the target the attack hits, regardless of the amount of health the target even has! Cheap. "Fireball", is another special attack he likes to frequently, which is like a powered up version of Firaga. Deathgaze will actually sometimes cast "Reverse" on himself, which isn't a bad thing. You'll need to use a healing magick to damage him while Reverse is up on him, like Curaga or Curaja. Of course, feel free to simply cast Dispel on him while he has Reverse casted on himself. Deathgaze also has a tendancy to use very strong non-elemental magicks against your party members. Such include "Scourge", "Curse", and "Bio". Now, all three of the strong non-elemental magicks can do serious damage, but it's not that much to worry about, if you continue healing your characters. Scourge and Bio both have a chance to inflict Sap on the target the magick hits. Just quickly cure it off with Esuna or Esunaga. Curse, however has a chance to inflict Poison, Sap, and Disease on the target the magick hits. Now, once you've reduced his health a bit, he pulls out some new tricks. He raises a Paling that makes him immune to all physical attacks at one point of the battle. You'll need to use other types of attacks. But, he does use a Magick Barrier as well, which makes him immune to all magick attacks, so you'll need to use technicks if he has both of them on at once. Some of the damage you deal gets reflected back onto your characters, but only when his health is under critical. His attacks he uses onto your characters ignore your "Evasion" stats. He also sometimes will use "Restore" to restore all of his health once in the battle. All of his attacks seeming overwhelming to you? Shouldn't really be. Use Protect or Shell, or Protect and Shell onto all of your party characters if you feel him dealing too much damage to your party members. Use Shellga or Protectga, if you have acess to the higher magicks found within the game. Use two handed weapons, as he ignore the Evasion stats of the shield you have equipped. Once he raises his Paling, use magick attacks against him in order to deal out damage. If he manages to use both the Paling and the Magick Barrier on at once, use technicks against him. Gil Toss works well, if you have a reasonable amount of gil to spare on him. He gets stronger after he's in critical, and after he restores himself he'll "spam" his magicks. Shouldn't be a difficult battle at all. If you're finding it hard to defeat Deathgaze, use the trick below. Heh, there's a little trick that makes this battle easy. When he uses Reverse on himself, cast Renew on him. Or, cast Reverse on him, if you don't wish to wait for him to manually cast Reverse on himself at one point of the battle. After you use Renew, he'll have a single health point left. A quick slash of your weapon, a pluck from your bow, or even a shot from your gun, will then easily defeat him harmlessly. But, the problem is that you don't obtain "Renew", until the end of the game. If you have some of the "higher" magicks in the game, such as "Protectga", and "Shellga", you can get "Renew". Look in another FAQ, or feel free to ask how to get that magick on this message board. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Catoblepas (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 188,000 Level: 46 Weakness: Light Absorb: Dark Halves: Fire, Thunder, Earth, Ice, Water, Wind License Points Given: 27 Steals: Beastlord Hide, Hi-Potion, Gemini Gem Mark Rank: VI Petitioner: Supinelu (Jahara) Reward: 3,200 gil, Arctic Wind, Volcano Mark Location: The Zertinan Caverns (Hourglass Basin) Difficulty: 3/10 Recommended Level: Level 46 or higher recommended. Recommended Gambits Ally: Any - Protect Ally: Health points below 50% - Curaja Ally: Health points below 60% - Curaga Foe: Party leader's target - Attack How to find: Just go into the Zertinan Caverns from the Dalamasca Westersands. When you enter the Zertinan Caverns from there, you'll be in a zone named "Invitation to Heresy". You'll need to head southwest to get into another zone named "Sandfalls". Go south to another zone called "Hourglass Basin". Go south again to another zone called the "Undershore", and it has a save point. Save your game, then near the Blue Save Crystal, look inbetween the two "sandfalls" (Not waterfalls, its falling sand...heh) for a secret path you can go through. Continue along the path to get to this mark hunt, use the map on this site if you're still having difficulty finding the mark hunt. Battle Strategy: Catoblepas mainly likes to use physical attacks, but he has no surprises as far as his attacks go. If you party characters are able to withstand his physical attacks, the battle should go along quite nicely. Consider casting Protect or Protectga (If you're that far in the game, but I wouldn't think so), on all of your party characters to reduce the physical damage he does to you. Catoblepas uses physical attacks, as stated aboved, but also uses other special physicla attacks. He uses Ram, Smite of Rage, and Wail. All of which do a fair amount of physical damage towards its targets. He also recasts positive status effects sometimes thoughout the battle if you Dispelled them at the beginning. You can cast Blind, if you find his physical attacks to be too strong on him. You can also cast Sleep on him, and then use magick on him, but that's not recommended as all elemental damage is halved by him. Cast curing magicks, such as "Cure, Cura, Curaga, or even Curaja" on him, as those are Light elemental items, and they actually damage him. Test it out a bit. Either way, the Catoblepas should be easy to defeat. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wild Malboro (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 111,000 Level: 50 Weakness: Wind Absorb: Earth License Points Given: 28 Steals: Foul Liquid, Malboro Flower, Virgo Gem Mark Rank: VI Petitioner: Rena (Eruyt Village) Reward: 4,600 gil, Euclid's Sextant Mark Location: Feywood (Redolent Glade) Difficulty: 3/10 Recommended Level: Level 50 or higher recommended. Recommended Gambits Ally: Any - Esunaga Ally: Any - Remedy Ally: Any - Esuna Ally: Health points below 60% - Curaja Foe: Lowest health - Attack Foe: Lowest health - Aeroga Foe: Party leader's target - Attack Foe: Party leader's target - Foe: Party leader's target - Aeroga How to find: You should've already been through this zone of the Feywood. It's the same area where you fought the boss "Rafflesia". Check your map for the name of the area (Redolent Glade if you ignored the above), and head there. The Wild Malboro and some of its friends should be waiting for you. Battle Strategy: This mark hunt isn't too difficult, but you need to becareful. This mark hunt type, is a Malboro, and they like to inflict many status effects on your party characters with a "breath" type of special attack. He has three Malboros with him, but can and should quickly be taken out before they inflict harmful status effects on your active party. Malboros are weak to the Wind element, but a Gladius shouldn't be used. The Gladius, is a dagger type weapon that attacks with the Wind element, but is too weak to be efficent against the Wild Malboro. Use either regular attacks or "Aeroga" (A high damage dealing Wind elemental magick, very useful) to kill the three Malboros. The Wild Malboro, has many similiar characteristics to those of a regular Malboro. Mind you, read below to find out the attacks he likes to use against you... As I've stated in the above paragraph, he likes to use breath special attacks in order to inflict many harmful status effects. He uses "Putrid Breath", "Cloying Breath", and "Bad Breath" against your party characters. All of these special breath attacks have a high chance to inflict many harmful status effects on all targets within range. If you have Esunaga, you'll be able to wipe out all harmful status effects your three party members have with one magick cast, if not, use Remedies (Quick action time), or have each character have a Gambit that allows each of them to use the magick Esuna whenever a harmful status effect is casted on them. He'll also use "Lunge" against your characters, and this being the third last regular mark hunt you've faced, I hope by now you know exactly what the special attack Lunge does to its target it hits. It's simply does more damage than a regular attack the Wild Malboro uses, and also is a quick attack, if you *sigh*, don't know. He'll cast "Purify" on himself whenever you cast a negative status effect onto him, so don't try them on him. Purify removes the bad status effects. He uses "Renew", whenever you get out of range from him, so don't go far away from him, but it's not very likely to happen. Renew restores all of his health points. He uses "Soul Etude", when his health is under critical status, which will restore all of his health points. He uses a physical Paling eventually at one point in the battle, but it wears out after a certain period of time has passed. Try using "Aeroga", or "Gil Toss", or any other types of attacks other than physical/bows/guns/Quickenings you feel deals a fair amount of damage to him. He'll use his Paling again when his health is under critical status, so prepare yourself. Eventually, when his health is low enough, some of the attacks you use against him get "Countered", and his attacks will eventually ignore your Evasion stats, and his attacks also get faster. Just kill of his Malboros, then start focusing your attacks on the mark. Basically, just keep attacking him normally, until he raises his Paling. Afterwards, use "Aeroga" on him to deal a lot of damage to him without using physical type attacks. If you didn't buy or get the magick Aeroga, then Gil Toss is another solution. Also consider using strong non-elemental type magicks against him if you want to. Heal any bad status effects quickly, and the Wild Malboro should be easy to defeat. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pylraster (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 494,000 Level: 63 Weakness: Fire Absorb: Water License Points Given: 26 Steals: Hastega Mote, Tyrant Bone, Tyrant Hide Mark Rank: VII Petitioner: Rikken (The Port at Balfonheim) Reward: 8,000 gil, Grand Mace, 2 Scathe Motes Mark Location: The Pharos at Ridorana (They Who Thirst Not) Difficulty: 5/10 Recommended Level: Level 65 or higher recommended, but if you want to be safe, level up your party characters a bit more. Recommended Gambits Ally: Any - Arise Ally: Health points below 50% - Curaja Ally: Any - Remedy Ally: Any - Esunaga Ally: Any - Esuna Ally: Any - Bubble Foe: Party leader's target - Attack Foe: Party leader's target - Ardor How to find: When speaking with this mark hunt's petitioner, he'll challenge you to a race, where you must tap X and O quickly to speed Vaan up. It won't matter if you win or lose the race, but if you win you'll recieve a Potion. If you want to, you can do the exact same race again 69 more times to recieve more prizes, but all of the prizes are fairly awful. Battle Strategy: The Pylraster is a mark hunt who likes to use only physical and special physical attacks to damage your characters. He can hit your characters for a lot of damage. You need to set up a Gambit to let all of your characters have the Arcane magick "Bubble" casted on themselves, and I'm sure you know what the magick Bubble does, if not look it up in the magicks section. Now, to explain what exactly the Pylraster likes to do. As stated above, he loves to use physical attacks, which do a lot of damage. He uses "Screwfall", a special physical attack which does a damage that is a percentage of its target's maximum health points, but isn't that strong. "Rage", is another special attacks he uses, and it's a stronger version of Screwfall. The Pylraster also likes to use the famous "Crushing Fangs" special attack, which does high damage to its target, and also has a chance to instantly kill the target it hits, regardless of their current health points. He has virtually no surprises, and mainly uses physical attacks, but be warned, he will use "Growing Threat", which causes his level to double to 99 (Unless enemies can have higher levels, but is only displayed at 99). Since he uses physical attacks...well, you should know. His defence also increases a bit after his health points are under critical status. You'll need to have Bubble casted on all of yuor active party members. Now, this mark hunt will hit your characters frequently for around 2,500-3,000 points of damage. Consider setting up a Gambit to a party member who has Reverse casted on themself. Also use Protect/Protectga on your party characters to reduce the amount of physical damage taken from him. You can only inflict the harmful status effect "Slow", on the Pylraster, and it's usful. Try to cast Slow on him, it actually helps out a lot through this battle. Now, if you haven't read the "weakness" section of this mark hunt, you don't know that this particular mark hunt is weak to the "Fire" element. If you have, equip Fire elemental ammo or weapons to your characters. Now, if you have a powerful magick named "Ardor", use it against him. Ardor does massive amounts of Fire elemental damage to its target it hits. It'll hit him for 9,000+ damage usually. After he uses "Growing Threat", his attacks will regularly do over 4,000+ to the target it hits often. Use Decoy and Reverse if you want to, or keep healing your characters. Set up a Gambit to heal your characters when their health points are under 5,000 or so, to be safe, if you want to. If you're using the magick "Ardor" against him in this battle, use it and the battle should be over quickly. He should be easy once you get used to the damage his attacks are capable of. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fafnir (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 1,390,000 Level: 67 Weakness: Thunder Absorb: Ice License Points Given: 39 Steals: Pebble, Hi-Potion, Ring Wyrm Scale Mark Rank: VII Petitioner: Ieeha (Mt. Bur-Omisace) Reward: 7,000 gil, Assassin's Arrows, Teleport Stone Mark Location: The Paramina Rift (Silverflow's End) Difficulty: 7/10 Recommended Level: Level 60 or higher strongly recommended, but if you want to have a higher chance of defeating this particular mark hunt, level your party characters a bit more. Recommended Gambits Ally: Any - Arise Ally: Health points under 50% - Curaja Self: Magick points under 20% - Charge Self: Magick points under 10% - Charge How to find: This mark hunt only appears in the zone if there's a blizzard/ snowstorm. You can automatically trigger a snowstorm by talking to your"real" client (Relj), or by zoning in and out of the zone "Frozen Brook", as that zone has a chance of changing the weather, or you can just zone out of the entire area of the Paramina Rift, and hope for a snowstorm to occur. However you trigger the snowstorm, you'll need to go to the southwestern part of Silverflow's End. You can enter that part by taking the southeastern exit of the Karydine Glacier. Battle Strategy: Alrighty, Fafnir is a dragon type enemy, and uses such special attacks. He has a massive amount of health points, and will take a while to deplete to zero. You'll need to have endurance for this long battle, and strong characters. His attacks ignore your characters' "Evasion" stats, so feel free to make your active party characters hold a two-handed weapon. Now, Fafnir doesn't have much of a variety of different attacks, but he's quite strong. He'll use the dragon attack "Rake", which is basically a special attack which does slightly more damage than his regular attacks do. He uses magicks such as "Sleepga, Silencega, and Shock". Sleepga has a chance to inflict "Sleep" on multiple targets. Silencega has a chance to inflict "Silence" on multiple targets it hits. Shock is a magick which does a large amount of non-elemental damage to the target the attack hits. He'll also sometimes uses "White Breath". White Breath inflicts ice elemental damage on all targets it hits within range, and also has a chance to inflict Stop on each target the attack hits. I've stated above already that Fafnir's attacks have the ability to ignore your "Evasion" stats. If you haven't already done so, cast Dispel on him to remove his positive status effects. Now, normally I don't write or record the damage values for most bosses or mark hunts found within the game, unless it's a hard boss or mark hunt, or if you're at a low level. Now, I've found through tests done, that his normal attacks do roughly 1,000-2,500 damage to my characters. He can do up to 2,000 damage with his "Rake" attack. White Breath does up to 4,000 damage, and Shock does almost 6,000 damage. All tests done with the "Maximillian" armour, which you should be using (Unless you're using another higher level armour). Now, you'll need to be prepared for this very long fight. You'll need a large supply of Remedies for the status effects he inflicts on your characters, or you can use the magick "Esuna" to remove the status effects and use your own magick points instead, but you'll need to set your characters Gambits to use the technick "Charge", to replenish your magick points when you have a low amount. You can cast "Slow" on him, and it really helps in this battle. However, this mark hunt is immune to all other negative status effects, so don't spend your time trying to inflict them on him. Use the Nihopalaoa trick to easily inflict the status effect Slow onto him. Now, his magick "Shock", can actually be reflected back onto him. Cast the "Reflect" status effect onto your party characters, or equip a Mirror Mail armour to automatically give yourself said status effect, and it'll be reflected back onto him. Consider just having all three of your active party wear Mirror Mail armour. Now, your healing magicks get reflected onto the enemy (In this case, Fafnir), but there's an accessory that allows your magicks to break through the Reflect status, called an "Opal Ring". Give this accessory to your main healer, and have fun. If you don't have any of these armours or accessories, cast Shell or Shellga onto your party members to reduce the damage taken from the magicks he casts onto your characters. You should have a Protect or Protectga, and a Shell or Shellga Gambit set- up in order for your characters to have these wonderful status effects. Also consider casting Bravery on your main attacker, and Faith on your main spellcaster. It'll be a very long battle, but you shouldn't have too much difficulty with this battle if you're well prepared. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Elite Mark Hunts (^ Back to Top of Page ^) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section will contain information about elite mark hunts found in the game. Note: Elite mark hunts are "special tougher" hunts you recieve from the Clan Centurio. In order to get in the Clan Centurio, you must've defeaten the "Rogue Tomato" mark hunt. Afterwards, talk to the person who assigned the hunt. Afterwards, head a zone west and look south for a bangaa standing infront of a building. Speak with him and he should invite you in. Talk to the clan leader, Montblanc to understand everything. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cluckatrice (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points of the Cluckatrice: 8,000 Health points of a Chickatrice: 3,000 Level of the Cluckatrice: 15 Level of a Chickatrice: 13 Absorbtion of the Cluckatrice: Wind Weakness of a Chickatrice: Earth Weakness of a Chickatrice: Wind License Points Given: 6 from the Cluckatrice, 1 from each Chickatrice you kill. Steals from the Cluckatrice: Small Feather, Wind Stone, Taurus Gem Steals from a Chickatrice: Small Feather, Large Feather, Potion Mark Rank: I Petitioner: Dania (Giza Plains) Reward: 1,000 gil, Jackboots, Rainbow Egg Mark Location: Giza Plains (Giza North Bank) Difficulty: 6/10 Recommended Level: Level 15 or higher strongly recommended. Recommended Gambits Ally: Health points under 50% - Potion Ally: Any - Gold Needle Ally: Any - Stona Foe: Party leader's target - Attack How to find: Go to the zone "Giza North Bank", during the Dry season. If you don't know what I'm talking about, there are two seasons in Giza Plains, but if you don't know about the changes in seasons, don't worry, you're already in Dry season. Rainy season only occurs after you've went past a certain area in the storyline section of the game. Now, when you're in the North Bank area and explore the zone. Kill all enemies you see there, make sure you kill all of them, or the Cluckatrice will not appear. After making sure you've killed all enemies found in that zone, exit the zone and re-enter to find a Chickatrice. Go near it, and the Cluckatrice will appear. Battle Strategy: This is a very difficult mark hunt to kill when it first appears in the elite mark hunting board. You might want to consider leveling up all of your characters, and waiting until you have at least three members in your party before taking on the Cluckatrice. The Cluckatrice will have some Chickatrice around it during the battle, kill it and more should spawn, kill those before taking on the Cluckatrice to make your job a lot easier. You'll need to kill all the Chickatrice in order to defeat this mark, so you should do it first. Now, the Cluckatrice likes to inflict your characters with "Petrify", which turns your characters to solid stone after 10 or so seconds, set up a Gambit to cure it quickly. Supply yourself with Gold Needles, or obtain the spell "Stona", to cure it quickly. He inflicts it very often, so be prepared. The Cluckatrice's attacks are quite strong. The Chickatrice don't do much damage, but their damage adds up and can become quickly annoying. The Cluckatrice uses "Mucus", which does high damage to a character. It also likes to inflict Slow on your characters, but I doubt that you have the spell "Haste" yet, so you'll have to bear with it. If you have a Haste Mote or a Hastega Mote from a chest, use it if you want, but it's very unlikely that you'll have one of those items. The Cluckatrice uses "Purify" when you cast a harmful status effect on him, so don't try it. You can cast certain harmful status effects on the Chickatrice, however you should just kill them quickly first. I think it takes too long to cast a bad status effect on all of the Chickatrice, and it's simply much easier to simply kill them, in my opinion. Just attack it normally after killing all of the Chickatrice, and it should be killed. If you have a lot of trouble with defeating this mark hunt, leave and level up before fighting it again. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Rocktoise (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 18,000 Level: 16 Weakness: Wind Absorb: Earth License Points Given: 8 Steals: Potion, Turtle Shell, Aged Turtle Shell Mark Rank: I Petitioner: Pilika (Bhujerba) Reward: 1,200 gil, Heavy Coat, Hi-Potion Mark Location: Lhusu Mines (Site 2) Difficulty: 3/10 Recommended Level: Level 15 or higher recommended, although you'd have an easier time defeating Rocktoise at a few levels higher. Recommended Gambits Ally: Health points below 60% - Curaga Ally: Health points below 60% - Hi-Potion Foe: Party leader's target - Aero Foe: Party leader's target - Attack How to find: Go to Site 2, you've already been there when you first came to the Lhusu Mines. It's basically the place where you first fought Ba'Gamnan and his friends if you forgot. Battle Strategy: Although I didn't have a difficult time with this battle, others have. You might want to consider leveling a bit more than level 15 for this battle if you're not good at fighting. At this point of the game 18,000 health may look like a lot, but it's not. It'll take a little bit longer, but I found fighting Rocktoise much easier than fighting the Cluckatrice and Chickatrice. Alright, Rocktoise is the race "Turtle". In the game, Turtles always seem to have high health, high strength, slow attacks, and such. Yes, Rocktoise is quite slow, you can use ranged attacks on him, he's very slow at "running" to get your characters, heh. He's weak to Wind based attacks, so if you have a Wind based weapon or ammo, or magicks, feel free to use them. The Gradius is a dagger that attacks with Wind, and Aero is a good magick you can use, for example. However, you might not have Aero at this point in the game, unless you're a high level, and you don't want to go through the trouble to get a Gradius from a rare monster. Right, now Rocktoise can hit your party characters pretty hard. It makes the battle very hard for some, and is the reason why you may wish to overlevel your characters a bit for the fight. Though he's slow, he can hit for over half of your maximum health points in a single shot. Consider even changing your Gambits for "Under 70% of maximum health - ". You also might wish to get some Health Augments from your license board, look at the license board map on this site and get the Health Augments. They actually increase your health a lot at this point in the game. If you want to, feel free to choose health increasing equipment for your party characters for this battle, but it's not really a need if you already have some health augments. Now, with some of that out of the way, I'll explain about Rocktoise's attacks/"special" attacks. Rocktoise has many stronger "special" attacks he as the ability to use on you, and some of which do much more damage than his slow regular physical attacks do to you. He uses some elemental magicks on you, such as "Fire", "Bizzard", "Thunder", and "Dark". But they shouldn't be much of a problem compared to his other attacks he'll use on you. He uses "Sonic Spin", which hits all three of your party members with about the damage of his physical attack, ouchies. "Stone Stomp" is another attack he'll use, and it simply does more damage his normal attacks do, and is a ranged attack he can use from a small range. He'll also use "Purify" whenever he has a harmful status effect casted on him. It takes a while to cast a bad status effect on him, and when you manage to hit him with a harmful status effect, he'l' simply use "Purify" and will remove all harmful status effects he has on. His attacks have a small chance to inflict Slow on your characters. If you have the Green Magick "Haste", cast it on a Slowed character to cure them of the Slow status AND have Haste casted on them. If not, you'll just have to bear with slower attacks, sadly. He has a reflecting shield that has no name, basically when he's under 50% or so health, a small part of the damage to inflict on him gets sent back on your characters, and it adds up quickly. Rocktoise's physical attacks also get a bit stronger as his health decreases slowly. Alright, the trick to defeating Rocktoise is having endurance. Yes, you've heard me, endurance. You need to have constant power and energy. Basically, keep healing your characters frequently, even if they haven't lost much health. Keep your magick points high, if you run out, be sure to have a good supply of Potions/Hi-Potions in stock for the fight. Just keep attacking him and after a long while, you'll defeat Rocktoise. Try to finish him off quickly near the end of the battle, he gets VERY strong. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Orthros (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 87,000 Level: 34 Weakness: Fire Absorb: Water License Points Given: 25 Steals: Phoenix Down, Slime Oil, Caramel Mark Rank: V Petitioner: Contrite Thief (Rabanastre) Reward: 3,800 gil, Unpurified Ether, Horakhty's Flame Special Note: You also get a "Blackened Fragment", but it's not listed on the reward section of the bill. Mark Location: Garamsythe Waterway (Southern Sluiceway) Difficulty: 3/10 Recommended Level: Level 34 or higher recommended. Recommended Gambits Ally: Health points under 50% - Curaga Ally: Any - Esuna Ally: Slow - Haste Foe: Party leader's target - Attack How to find: You don't need to change any of the water controls in order to find this mark hunt. It's found just east of where you fought the mark the "White Mousse". You need to have a team of Fran, Ashe, and Penelo in order to spawn this mark hunt. It doesn't matter what levels they are, you can quickly switch to your main party characters after spawning the Orthros. Also, Guests don't matter. Battle Strategy: This guy is sort of like a stronger version of "The White Mousse" mark hunt you probably fought earlier. He uses a fair amount of magicks, but is known to physically attack your party characters more frequently than the White Mousse did. This hunt can be very dangerous sometimes. If all of your active party members are Confused...well...it won't exactly end very nicely. Orthros uses some elemental magicks to damage your characters often. He uses "Darkra", "Thundara", and "Thundaga". They do quite a bit of damage, but it's not much. He also likes to cast Slowga frequently to Slow your party members, use Haste to cure it easily. He uses "Mythril Bubbles", a strong attack which also has a chance to inflict Confuse on its targets. He'll use "Bleed", which inflicts Sap, cure it quickly with Esuna. "Lunge", is another attack he'll use, and I'm sure you should be quite familiar with what it does. Basically a swift stronger physical attack. "Break" and "Flash", are more attacks he'll use often. Break has a chance to inflict Petrify on its targets. Flash has a chance to inflict Blind on its targets. "Phantasmal Gaze" is another attack he'll use that has a chance to inflict Confuse to a target it hits. Cure it all with Esuna. There's a nice trick you can use to make the battle a bit more easier if you're actually having trouble defeating Orthros. Cast Reflect on your party members, or use some equipment that automatically casts Reflect on your party characters. All the elemental magicks he uses will be reflected back to him. Just keep attacking him, but don't use guns. Guns are usually good, but they actually do less damage to "Flans". A Flan is a slime enemy found in the Garamsythe Sewers, and other places found later in the game. Should be an easy fight, even if you don't cast Reflect on your active party. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gil Snapper (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 86,956 Level: 37 Weakness: Thunder Absorb: Ice Halves: Fire, Earth, Wind, Water, Dark, Holy License Points Given: 20 Steals: 1,000 gil, 2,000 gil, 3,000 gil Mark Rank: III Petitioner: Nanau (Giza Plains (During Rainy season)) Reward: 3,000 gil, Phobos Glaze Mark Location: Giza Plains (Tracks of the Beast) Difficulty: 4/10 Recommended Level: Level 37 or higher recommended. Recommended Gambits Ally: Health points under 50% - Curaga Ally: Any - Esuna Foe: Party leader's target - Attack How to find: Alright, finding this elite mark takes a while, but is quite easy. You should know how each hour, the season in Giza Plains changes. So do the enemies found there too, they get much stronger while it's Raining season. Now, you probably have already gone through Giza Plains numerous amount of times, and have never heard of an area/zone named "Tracks of the Beast". Once you've started the hunt, you can now find said area. Now, you'll get an examine option whenever you go near a tree in Rainy season. By examining the tree, you'll chop it down, and the tree will float in the river and flow southeast. Now, you'll need to look for six trees to chop down. After chopping down the six trees found in Giza Plains, the trees will form a "path" leading to the Tracks of the Beast. Now, look for a tree in each area. Crystal Glade, Starfall Field, Toam Hills, Nomad Village, Gizas North Bank, and Throne Road. Now, after chopping down all six trees head to the zone "Gizas South Field". Walk across the the trees floating in the water that you chopped down earlier to get to the new area. You should find the Gil Snapper roaming area, if not simply zone out and in again and look for him again. "Bansat", another member from the Clan Centurio will be here to help you, and he'll say when the mark is out or not. If you still can't find the Gil Snapper in the area Tracks of the Beast, keep exiting and re-entering the zone/area until you find him. Battle Strategy: Another Turtle type enemy. Sort of like another stronger version of Rocktoise, but not as hard as him in my opinion. The Gil Snapper will have multiple positive status effects such as "Protect", "Shell", and "Haste" casted on himself. If you have the White Magick "Dispel", use it against him to get rid of all those positive status effects he has casted on himself. Now, the Gil Snapper likes to use physical attacks to hit your characters, but uses magicks to damage your characters often as well. He also casts a lot of negative status effects on your characters with his magicks he likes to cast on your characters. Also, feel free to steal some gil from the Gil Snapper if you're running short. The Gil Snapper is slow when he prepares to use physical attacks, however he's not slow with using magicks against your characters. Alright, the Gil Snapper uses "Blizzara" to damage your characters often, but can uses "Blizzaga" as well. He only uses Blizzaga when he's under 20% of his health, and it's basically a powered up version of Blizzara that hits all of your characters. The Gil Snapper also casts "Disablega" sometimes, cure with Esuna quickly. If all three of your party members get hit with Disable, you'll be unable to do anything for a while unless you quickly switch out a party member from your active party. Now, the Gil Snapper, being a Turtle and all, uses "Flatten", a physical attack that damages all of your party characters. "Flash" will have a chance to inflict Blind on multiple characters, cure it quickly with Esuna as well. If you cast any negative status effects on the Gil Snapper, he'll sometimes use "Purify", which will remove any harmful status effects that he has casted on him. He has a damage reflection shield that Rocktoise has when his health gets a bit lowered. His defence increases when his health is in critical status. You can actually cast many harmful status effects on the Gil Snapper, but eventually he'll cast Purify to remove them from himself. Bansat helps you a bit, but I never found him to be THAT much of a help to me. You can Silence him, which helps you a lot, but he can use Purify to remove it. It should be an easy battle, but don't let any of the other turtles roaming around the area attack you while fighting the Gil Snapper. They get annoying, and if they do attack you, kill them before attacking the Gil Snapper again. Overall, it's an easy battle, though it takes a little while to simply get to him. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Antlion (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 105,000 Level: 37 Weakness: Wind Absorb: Earth Halves: Fire, Thunder, Water, Ice, Light, Wind, Dark License Points Given: 25 Steals: Potion, Charger Barding, Cancer Gem Mark Rank: V Petitioner: Niray (Bhujerba) Reward: 4,300 gil, Bubble Belt, Sickle Blade Mark Location: The Lhusu Mines (Site 9) Difficulty: 5/10 Recommended Level: Level 45 or higher strongly recommended. Recommended Gambits Ally: Any - Raise Ally: Disable - Esuna Ally: Health points under 60% - Curaga Ally: Health points under 50% - Curaja Foe: Lowest health points - Attack Foe: Lowest health points - Aeroga How to find: The Petitioner of this elite mark hunt gives you a Site 3 Key, so now you can enter a "secret area" section of the Lhusu Mines. Becareful, this isn't like your first trip here, the enemies found in the new area you'll enter are much tougher, and you should be level 45 or higher if you don't want to have a hard time with the bosses. He and some more Killer Mantis should be found. Site 9 (The area the Antlion is in), is found near southwest. (The secret area is found past Site 2, where you fought Ba'Gamnan.) Battle Strategy: Alright, the Antlion isn't too much of a fight, if you've fought some of the other mark hunts, but he's not quite a push-over either. He'll have 5 or more Killer Mantis with him, and you'll need to focus your attacks on them before attacking the Antlion. The Mantis and the Antlion are weak to Wind based attacks, so using the magick "Aeroga", on them is pretty useful, if you have some magick points you can spare, and if you have the magick (You should have Aeroga at this point in the game). The Killer Mantis can take down your party members quickly, but there's also another reason why I recommend you should kill all of the Killer Mantis. The Antlion can use "Cannibalize", but he uses it rarely, when another Killer Mantis is near him. He can also use it many times, if he has enough Killer Mantis around to consume. You see, Cannibalize instantly kills a Killer Mantis near the Antlion, so you'd think it of a good thing, however it makes the Antlion much stronger (He gains health points, his attacks get stronger, and his level grows, I believe). If he uses Cannibalize, you might want to consider reloading your game, however I recommend you only reload your game if he Cannibalizes two or more Killer Mantis. Now, the Antlion uses mainly physical attacks, and so do the Killer Mantis protecting him. He'll use "Flatten", which does more than average damage to all party characters within range of the attack. He'll also use "Gnaw", which will do a small bit of damage to one target. His attacks have a chance to inflict "Disable" on your party characters, so cure it quickly. His attacks also get faster as you lower his health, and he'll use "Enrage", when his health is lower than critical. What Enrage does is it simply increases his attack speed as well, and also increases the rate he can chain attacks together. I recommend killing all the Killer Mantis first, but don't use a Quickening, as you'll need your magick points in this battle. Use Aeroga on all enemies, and it'll do some good damage to all of the Mantis and the Antlion. The "Gladius", is a Wind element weapon, that does a bit of extra damage to the Antlion. If you have it, use it against him in this battle, if you don't, don't go out of your way to get it. Consider casting "Protect", on all of your party characters during this fight, it helps quite a bit. You can cast "Slow", on him after you've finished defeating all of the Killer Mantis found within the area, if you want to. There's a neat little trick I almost forgot to mention, which will instantly kill the Antlion. You can cast "Reverse", on the Antlion, then you can cast "Renew" on him, depleting most of his health. The problem is, you most likely don't have these magicks, unless you've passed the "last area of the game", at level 45, which is semi-likely. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Trickster (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 61,000 Level: 44 License Points Given: 25 Steals: Hastega Mote, Chocobo Feather, Gysahl Greens Mark Rank: V Petitioner: Gurdy (Mt Bur-Omisace) Reward: 4,800 gil, Deimos Clay Mark Location: The Paramina Rift (Frozen Brook) Difficulty: 6/10 Recommended Level: Level 45 or higher recommended. Recommended Gambits Ally: Any - Raise Ally: Health points under 50% - Curaja Foe: Party leader's target - Attack Foe: Health points under 10,000 - Special Note: You know in most Final Fantasy games, there's a White Chocobo? White Chocobos are sort of like easter eggs in several Final Fantasy games. Well, this is the White Chocobo for Final Fantasy XII. How to find: Head into the area "Frozen Brook", and you should find another mark hunter named "Monid", in the zone. Now, zone in and out of the zone, until Monid says the Trickster is in the area. Once he tells you the Trickster can be found in the zone, look around the Frozen Brook for a little while. The Trickster is almost invisible, but once he attacks you, his invisibility wears off, until he uses it again. Battle Strategy: Ah, the Trickster, becareful while fighting this mark hunt. Most of the time he runs, and he runs about as fast (If not faster...) as a Bunny/Rabbit type enemy. Try to chase after him, ignoring the enemies around you that attack you once you passed them, they shouldn't cause much if any damage to your party characters. The Trickster uses both strong physical attacks, and strong magicks against your characters. The Trickster's resistance against elemental magicks are randomized, so don't use magicks against him. He uses "Lunge", which does high damage to a target in range. He also uses "Wild Charge", a slightly stronger version of Lunge. He'll use "Choco Comet", which does high damage to all of your party characters. He uses a Paling that makes him immune to all physical attacksl, so you'll need to use other types of attacks against him while his Paling is up. If you spend too much time trying to attack him while his Paling is down, he'll use it again. He'll also use "White Wind", which makes him immune to all harmful status effects, and cure any he has on at the time of using the attack. It wears off eventually, but he has the ability to reuse it, just like he can reuse his Paling. Whenever the Trickster is hit by an elemental attack, the element he's weak against changes, and the element he absorbs changes as well. When his health is low, his attacks can randomly inflict "Doom", on your party characters, quickly cure it. He can also Parry your attacks when his health is a bit low, and his attacks ignore your Evasion status on your party members, when his health is low. I recommend you using "Bubble", or having "Bubble Belts" on your characters during this fight. The Trickster can hit your party characters with very high damage. Chase him when he runs around, and keep slowly attacking him. Use ranged weapons like guns or bows if you have trouble attacking him, but don't use elemental magicks to attack him. You can inflict "Blind" and "Slow" on him, but use it only in the beginning of the battle, as he'll use White Wind to remove the harmful status effect from himself. Now, eventually when his health points are low enough, he'll raise a Paling that makes him immune to all physical damage. Now, you can't use Quickenings to damage him, as they actually only do physical damage to the enemy it hits. Now, you can use strong non-elemental magicks, such as Bio or Shock. Do some research on strong non-elemental magicks in the section of my FAQ. You can also use Technicks to damage him as well. If you have some extra gil you can spare, you can use "Gil Toss", to quickly damage and kill him. Of course, if you really wish to use physical attacks in order to damage him, you can wait for his Paling to wear off. Cast Protect and Shell on your characters during this time, and wait it out. Once his Paling falls, you'll need to quickly use the time you have to damage him, as if you wait long enough, he'll raise his Paling on himself again. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Carrot (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 111,000 Level: 49 Weakness: Light Absorb: Dark Halves: Thunder, Ice, Fire, Water, Earth, Wind License Points Given: 28 Steals: Dark Crystal, Foul Liquid, Putrid Liquid Mark Rank: VII Petitioner: Zammadria (Nalbina Fortress) Reward: 5,200 gil, Putrid Liquid, Stink Bombs Mark Location: The Salikawood (Sun-dappled Path) Difficulty: 7/10 Recommended Level: Level 50 or higher recommended. It's also recommended that you've passed all of the game, so you have acess to all/most magicks, but it's not needed. Recommended Gambits Ally: Any - Arise Ally: Any - Raise Ally: Any - Esunaga Ally: Any - Esuna Ally: Any - Chronos Tear Ally: Health points under 50% - Curaja Ally: Health points under 80% - Curaja Ally: Any - Bubble Foe: Party leader's target - Attack How to find: Enter the Salikawood. Now, this mark hunt won't appear if you've killed or attacked any enemies in the area, so just run past most of them. Go to the Sun-Dappled path, and you'll meet a Viera named "Krjn". She'll explain if the Carrot is there or not, depending on if you've killed or attacking any enemies along your way to this mark hunt. She'll also help your party characters take down Carrot, but you shouldn't "depend" on her. I find her to be a liability. Battle Strategy: Carrot, is actually a giant Malboro, and shares the same battle characteristics as other Malboros do. He likes to cast a lot of harmful status effects on all of your party characters, but that's not why I gave him a "7/10" difficultly. The fun beings when his health is under critical. He'll use a special move to double his level. After he uses it, he has the ability to one hit or almost one hit your characters to death. You'll need Bubble, but the battle is still quite difficult to defeat even with Bubble Belts and Bubble casted. Carrot, will use "Putrid Breath", which has a chance to inflict many harmful status effects on all of your party members. If you have the magick "Esunaga", use it in this battle to easily cure all of your party members from all of the harmful status effects Putrid Breath gives your characters, but Esuna works fine as well, if you have all of your party characters casting it quickly. He'll use "Purify", whenever he has a negative status effect on him, and it'll cure him of any harmful status effects basically. He also uses "Time Requiem", which has a high chance of inflicting "Stop", to all targets in range. Becareful of when he uses this move, if all three of your characters are inflicted with Stop...it's an easy death (Unless you've trained all six of your party characters, good for you if you have). But if you only have three main party characters, try to hope at least one of your party characters doesn't get Stop inflicted on himself/herself, so he/she can cure the other party members from Stop quickly. Carrot uses "Hero's March", randomly throughout the battle, if you've Dispelled his positive status effects at the beginning of the battle. It casts multiple positive status effects on himself, so cast Dispel to remove them again. He can use Hero's March multiple times, by the way. His attacks ignores your characters' Evasion stats when some of his health is depleted. His attacks also get physically stronger as his health points drop a bit. But, he also uses "Growing Threat", and it basically doubles his level, to level 98. It makes his physical attacks VERY powerful, and can one hit non Bubbled characters in your active party. Keep Arising or Raising your characters when all of their health is gone, don't use a Quickening, it's too big of a risk. Now, the only really hard part of this battle, is after he doubles his level. You'll need to quickly finish him off. Just keep reviving your party members, and keep attacking him. Once you've managed to defeat him, give yourself a pat on the back. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gilgamesh (First encounter) (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 130,000 Level: 40 Location: Lhusu Mines (Transitway 2) Difficulty: Varies at what level you are. Steals: Potion, Potion, Potion, X-Potion, X-Potion, X-Potion, 1000 gil, 2000 gil, 3000 gil, Genji Shield, Genji Gloves Special Note: He has different steals depending on how much health he has. 80%-100% Health Steals: Potion, X-potion, 1000 gil 60%-80% Health Steals: Potion, X-Potion, 2000 gil 40%-60% Health Steals: Potion, X-Potion, 3000 gil 20%-40% Health Steals: Genji Shield Under 20% Health Steals: Genji Gloves Steals from Enkidu: Beastlord Hide, Throat Wolf Blood, Wolf Pelt Recommended Level: Level 45 or higher recommended. Recommended Gambits - Ally: HP under 50% - Use Curaja - Ally: Any - Raise - Ally: Any - Arise - Foe: Party leader's target - Attack How to find: In order to find him, you need to accept a hunt for "The Mysterious Man", from Montblanc in The Clan Centurio. If you don't see it avalible, just keep doing hunts and eventually it'll appear. After the hunt has been accepted, go to The Lhusu Mines and head west of the Orange Save Crystal, which is located near the western part of the Lhusu Mines. Battle Strategy: You need to fight Gilgamesh's pet, Enkidou. This is a hunt, but he has a boss health bar on the top of your screen, so I'm putting him in this guide. Gilgamesh carries four rare items, which you can only get from him if you steal them from him during the battle. If you defeat Gilgamesh without stealing his Genji items, you'll never be able to get them in the game. In the first fight, you can steal a Genji Shield when he's at less than 40%, and you can steal Genji Gloves when he's below 20% of his health points. Now onto how to defeat him. First defeat Enkidou before you focus on beating Gilgamesh, Enkidou is very annoying. Every time you bring down 20% of his health points, you'll see a small cutscene and he'll pull out a new sword. He gets slightly more powerful the lower his health is. Afterwards, Gilgamesh will put up a Paling that makes him immune to all damage taken to him. Cast some positive status effects on your party members during this time, since you can't attack. It wears out when he uses his special attack "UIltimate Illusion", two times. Afterwards, just keep attacking him and be sure you stole the two special items from him before defeating him. Afterwards he'll flee, but he'll be much tougher than he was this time, so if you found this fight to be difficult, level your characters a bit more. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ba'Gamnan, Bwagi, Rinok, Gijuk (Second encounter)Ixion (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 167,000/307,000* *His health points depend on where you fight him (whether it's the outside part of the ring, or the inner part of the ring). Level: 58 Weakness: Light Absorb: Dark Halves: Fire, Thunder, Water, Earth, Ice, Wind License Points Given: 32 Steals: Storm Crystal, Magick Lamp, Grimoire Aidhed Mark Rank: VI Petitioner: whitecap Wench (The Port at Balfonheim) Reward: 3,000 gil, Ragnarok, Sapping Bolts Mark Location: The Pharos at Ridorana (Subterra) (Any) Difficulty: 3/10 Recommended Level: Level 60 or higher recommended. Recommended Gambits Ally: Any - Arise Ally: Health points under 50% - Curaja Self: Magick points below 10% - Charge Foe: Lowest health points - Attack How to find: Now, after you've completed the storyline portion events at the Pharos at Ridorana, you have access to the elevator that leads to the underground levels of the Pharos, called the "Subterra". Now, to find the elevator, simply go east and examine it. Go down to the first underground level, named the "Penumbra". Now, if you choose to fight him on the inner/ center ring, he'll have less health. If you choose to fight him in a room, he'll have a bit more health. Now, when you step out of the elevator, look around for any monsters/enemies. If you find them swarming you, take the elevator to the Orange Save Crystal, and return to the Penumbra. If there are finally no enemies around, that means that Ixion has spawned. Look around the ring for him, and eventually you'll see him. Battle Strategy: Ixion is mainly a spellcaster who uses many various types of magicks to damage your characters. He likes to inflict status effects on your party as well. He doesn't have many special physical attacks, and he'll sometimes will use regular physical attacks. Though, he has "Kick" and "Rush", which are like his physical attacks. He uses Silencega on your members, which has a chance to inflict the status effect Silence on each target it hits. Just cure it, using either Echo Herbs, Vox, Esuna, or a Remedy. He uses "Rush" and "Kick", both of which are special physical attacks which do slightly more damage than his more regular physicla attacks do. Ixion uses "Sleepga" as well, which basically just has a chance to inflict the harmful status effect Sleep on each target this magick hits. If a character does get asleep, hit them with a physical attack (Not recommended by me), use Esuna, use an Alarm Clock, or a Remedy. He also likes to use elemental magicks to damage you. Some magicks include "Thundaga" and "Aeroga", which respectively do a fair amount of Thunder and Wind elemental damage to the target it hits. Ixion will sometimes cast "Purify" on himself after you've inflicted a harmful status effect onto him, and Purify cures all negative status effects on him. He also will sometimes cast "Dispelga" onto your party characters, which removes every single positive status effect all of your active party has on them. If you're using positive status effects in this battle, quickly recast them. He'll also cast the annoying "Fearga" special attack onto you, which removes all magick points all of your characters have, sadly, and there's actually nothing you can do to prevent it, other than hoping that it misses, which the chance of happening is quite low for me. Another trick he uses is "Curse". Curse hits all of your party members, if within range, and it has a chance to inflict "Poison", "Confuse", and "Sap" on each target. Quickly use Esuna, Esunaga, or some Remedies. Ixion raises a "Magick Barrier", which makes him immune to all magick type damage being done to him. It shouldn't be a problem, as you should be using physical attacks on him in order to deal damage to him. Ixion also uses the special magick "White Wind", which cures all harmful status effects that are on him, and makes him immune to all harmful status effects for a certain length of time. His physical attacks ignore your characters' "Evasion" stats. When his health points are low enough, some of the damage you deal onto him will be reflected back to you. His defence increases as his health points go into the critical status, and his attacks have no charge time after his health drops below critical. He shouldn't be much of a challenge though, his attacks can chip off quite a chunk of health from your party members, but if you keep healing you should be alright. You'll need to set-up a Gambit system so you cast the technick "Charge" (Which restores some of a character's magick points), when your magick points drop to zero from Ixion's Fearga attack. Consider using items in order to heal your characters in this battle, if you find him using Fearga too frequently, such as Remedies and X-Potions. He gets very strong when his health points are under 20%, defeat him quickly before he defeats you. If you have a high level party, consider casting "Berserk" onto Ixion. Now, although this increases the speed of his physical attacks, and also increases the damage his physical attacks do to the target(s) they hit, he won't be able to cure it, as Berserk prevents him from casting magicks (Including Purify). This actually is good, as most of Ixion's attacks are magicks. But, you must be careful if you choose to win the battle using this technique. He'll get very strong, and you'll probably want to cast Protect on each of your active party characters in order to reduce the damage taken from the physical attacks he uses against your characters during the battle. Either way, it shouldn't be a hard battle. If you constantly die to him, switch the technique you use (Berserk him if your party characters are weak to magick, but are strong against physical attacks, or vise versa). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Shadowseer (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 285,000 Level: 65 Weakness: Light Absorb: Dark Location: The Pharos at Ridorana (Subterra) (Unknown)* Difficulty: Varies at what level you are. Recommended Level: Level 65 or higher recommended, but possible at lower levels. Recommended Gambits - Ally: HP under 50% - Use Curaja - Ally: Any - Raise - Ally: Any - Arise - Foe: Party leader's target - Attack - Foe: Lowest Level - Attack How to find: When I said Unknown*, it's actually the name of the level of the Subterra you find him in. Now, in order to find The Shadowseer, you need to accept a hunt from Montblanc for hunting "The Seer". If it doesn't appear, try doing some more hunts and defeating Phoenix in the Subterra first. If you don't know about the Subterra, it's basically some underground levels under The Pharos at Ridorana. In order to get to them, look for the Waystone near the entrance of The Pharos at Ridorana, and walk east past it. The elevator is only functional if you've completed the events of this area, so if you haven't, do them now. Battle Strategy: Now, there are four levels of the Subterra. You need to get to the fourth and last level of the Subterra to find The Shadowseer. First you need to get past Penumbra, them Umbra, then Abyssal, then you can go through the Unknown level, where The Shadowseer roams. Now, you start off on a circular path in the Penumbra. You need to go into a room from where you are now. You can head either northwest, northeast, southeast, or southwest, take any room. Now, fight monsters in each room to get Black orbs, you need these to light up the rooms. Once you've lighten the four rooms of Penumbra, you can then acess the elevator to Umbra. Becareful, there's loads of monsters and it's very difficult to get orbs from Umbra and Abyssal. In fact, you may want to overlevel your characters a bit so gathering orbs can be less difficult. If you don't collect Black Orbs from enemies when they drop them, they'll fly away and form a Big Black Orb, you want this to happen. After you've killed all monsters (only in the room, as they're the only enemies that drop the Black Orbs you need to have), look around in all of the four rooms in each direction and look for a Big Black Orb, it should contain around 15-30 Black Orbs if you've killed all of the monsters in the rooms of Penumbra. You need to put 9 Black Orbs in the northwestern room, 18 Black Orbs to put into the northeastern room, 3 Black Orbs to put in the south- eastern room, and finally 6 more Black Orbs to put in the southwestern room. Once you've filled all the rooms, they'll all be lighted. I recommend you get 132 Black Orbs to fill the other rooms in this room, or in Umbra. You're characters can easily get killed from the status effects that the monsters in Abyssal cast constantly onto your characters. After you've collected 132 Black Orbs (take your time with it, it gets boring after a lot of Black Orb farming, but it'll pay off, don't do it all in one sitting or you might die and lose all of your Black Orbs), head to Umbra and put these amount of orbs into the alters found in each room. Put 9 Black Orbs into the northwestern room, 15 Black Orbs into the northeastern room, 15 Black Orbs into the southeastern room, and 18 Black Orbs into the alter in the southwestern room. Afterwards, head to Abyssal. Run through the circular area, don't bother fighting the enemies, there are too many. Also use float, as there are many traps in this area. Put 21 Black Orbs into the northwestern room, 15 Black Orbs into the northeastern room, 27 Black Orbs into the southeastern room, and 12 Black Orbs into the southwestern room. Save before you fight The Shadowseer. Cast Dispel on The Shadowseer, you can't inflict any bad status effects. He uses "Darkness", and "Shining Ray", which both do high damage to all characters in range. He also randomly inflicts your characters with Immobilize when you attacks you. Darkness uses Dark damage, and Shining Ray uses Holy damage. Use Shell to lessen the damage, or use damage absorbers such as "Black mask" or "Demon Shield" for his Dark based attacks. Or "White Mask" or "Sage's Ring", or his Holy based attacks. Buyable at The Port at Balfonheim. Keep attacking him, and eventually he'll summon old bosses you've fought already. But, you should be leveled much more than before, so these bosses shouldn't give you much trouble. He'll use a barrier and be immune to all damage being done to him until you defeat all of his summons. Note: May not be correct order shown below. He still attacks you with "Fearga", "curse", "Dispelga", "Invert", and "Slowga" while you're fighting other bosses. Fearga makes all of your characters lose all of their Magic Points. Dispelga dispels all of your characters' positive status effects. Invert changes your Health Points to your Magic Points and vice-versa, but it's a full Magic Point heal anyways. Slowga has a chance of inflicting Slow on all of your party characters. When he summons Pandaemonium, just keep attacking him normally. Eventually he'll use Perfect Defence again and will again be immune to all damage you do to him, just wait for it to run out. Eventually, when it runs out just keep attacking him normally, and ShadowSeer will summon Slyt. When you face Slyt again, use the same technick. Cast Sleep, then Oil him, then use Firaga to do 9,999 damage points each magick (at least, that was how much I was doing to him). He'll die quickly. When Shadowseer summons Fenrir, just attack him normally. You're much stronger than when you first fought him, so he shouldn't be a slight problem to beat if you're at a good level. When The Shadowseer summons Phoenix, just beat him the same way you beat him before. Blind it if you're having trouble beating him if you need to. When all of Shadowseer's summons are defeated, his barrier will fall out. He'll use his magicks more often, but just keep attacking him. He'll eventually die, and you'll win. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Behemoth King (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 1,668,000 Level: 70 Halves: Dark, Light, Wind, Earth, Water, Ice, Fire, Thunder License Points Given: 40 Steals: Behemonth Steak, Ring Wyrm Scale, Elixir Mark Rank: VII Petitioner: Koqmihn (Lowtown) Reward: 250 gil, 2 Bacchus' Wine Special Reward: 500,000 gil, Rod of Faith You may obtain the special reward by going to Mt. Bur-Omisace, and going into the zone "Temple of Approach". Unequip Vaan's weapon, and examine a large wyrm/dragon head found in the zone. When you examine the head, you'll get your real reward, 500,000 gil and a Rod of Faith (Mind you, the Rod of Faith is an awful weapon). Mark Location: The Feywood (Edge of Reason) Difficulty: 8/10 Recommended Level: Level 70 or higher recommended, but if you want to be safe, level your characters some more levels above that. Recommended Gambits Ally: Any - Arise Ally: Health points under 50% - Curaja Ally: Any - Remedy Ally: Any - Esuna Ally: Any - Esunaga Self: Magick points under 10% - Charge Self: Magick points under 10% - Charge Foe: Party leader's target - Attack Foe: Party leader's target - Foe: Party leader's tagret - Gil Toss How to find: This personally for me, was the hardest mark hunt to spawn. First, head into the area "Edge of Reason" in the Feywood, and slowly go through the zone killing all enemies you find. It's difficult as the map is screwy, but just go around the zone slowly, as many enemies hide. Now, after killing all enemies found in that area, go south to the zone "Icefield of Clearsight", and do the same thing; kill all enemies you can find. Once you're sure that you've killed all enemies, return to the zone "Edge of Reason". If there are any more enemies, kill them and look again for more enemies in the "Icefield of Clearsight" zone, and return. If you find the Mandragoras (From the Sochen Cave Palace), you'll need to kill them and return. You see, when killing all enemies in the area, there's a chance that the Mandragoras will spawn, if they spawn the Behemoth King won't, however I must note something "special" with the Mandragoras. They use the special move "Mysterious Waltz" frequently, which doubles their levels each time they use it. A glitch in the game can make them use it many times, as stated earlier, and they are capable of leveling to level 99. This causes each physical attack they use to do 9,999 damage, so you'll need to quickly kill them (Use the magick "Death" if you want to), or else they WILL kill you. If the Mandragoras didn't spawn, and the Behemoth King did, you may start the hard battle with this mark hunt. Keep trying to spawn him by rekilling all enemies in the area if you're having troubles spawning him. It takes a while to successfully spawn the Behemoth King, so just keep trying. Battle Strategy: This mark hunt is similiar to Fafnir, but is much stronger. This is also a Dragon type, and uses special Dragon attacks like "Rake" and "White Breath". He uses very strong physical attacks against you, and also uses a fair amount of magicks. He has quite a bit of health, and it's going to take a while to defeat him. He'll use "Rake" against you, which is a special Dragon move which does a bit more damage than his physical attacks do. He'll use "Ardor" against your party characters, and it inflicts all targets in range with high Fire elemental damage. The Behemoth King also likes to use "Slowga", and it just has a chance to inflict the harmful status effect "Slow" on each target it manages to hit. He'll use "Holy", which does high Holy elemental damage to the character it hits. Holy/Light damage are the same things, but I prefer saying "Light" elemental. He also uses the special attack "White Breath", which does Ice elemental damage to all target the attack hits, and also has a chance to inflict the status effect "Stop" to all targets the attack manages to hit. The Behemoth King also uses four high damaging elemental magicks against you. They're "Thundaga", "Darkga", "Firaga", and "Blizzaga". Thundaga inflicts high Thunder element damage to all targets in range. Darkga inflicts high Dark elemental damage to all targets in range. Firaga inflicts high Fire elemental damage, and Blizzaga simply hits the targets with Ice elemental damage. Darkga does more damage than the other three do to my party characters during testings. When the Behemoth King doesn't have any positive status effects on himself, he has a chance to use "Greater Barrier", which casts Protect and Shell onto himself. At one point in the battle, he'll raise a "Magick Shield" and a "Physical Paling". They make him immune to all magick type damage, and all physical type damage. He usually only uses one of them at a time, though. His magicks he uses pierce through the "Reflect" status, so don't cast it on yourself. His physical attacks ignore your characters' "Evasion" stats, so feel free to again use two-handed weapons throughout this battle. When his health has dropped a bit, some of the damage you do to him gets reflected back onto you. He'll sometime "Counter" your attacks (Which basically blocks them, like "Block" and "Parry"). When his health is under 50% or so, he'll have no magick charge times, which makes him a lot faster at casting magicks to use agaisnt you in this battle. After his health is under critical status, his defence will raise, and the damage you do is decreased by around 30%, and the maximum damage you'll be able to do to him is 6,999. First thing's first, make sure you're prepared. Have some Remedies in stock for this battle, so whenever a character recieves a harmful status effect, you'll easily be able to cure it. Also be sure to have "Protectga" and "Shellga", so you can easily cast some positive status effects to all of your active party members quickly. Be sure to have "Hastega" as well. You'll also need either strong non-elemental magicks to damage him when his physical Paling is up, or the technick "Gil Toss" to throw gil at him to damage him. There are ways to reduce the damage taken from some of the Behemoth King's attacks. By wearing a "Demon Shield" (Bought from the "secret shop" in the Necrohol of Nabudis), or a "Black Mask" (Bought from the Port at Balfonheim), you can absorb the damage taken whenever he uses the magick "Darkga". You'll also be able to absorb his Holy elemental magick by wearing "Sage Rings", which can be bought from Old Archades. "Flame Shields" and "Ice Shields" both halve the damage taken from the magicks "Firaga" and "Blizzaga". I recommend putting at least a Black Mask on each party character you're using in this battle. I personally recommend using a "Bubble Belt" accessory instead of a Sage Ring, as you won't have to keep casting Bubble, and Shellga can easily be used on all party members easily and quickly. There's a trick you can use in this battle to make the battle easier. Now, if noone is within range of the Behemoth King's physicla attacks, he'll only use magicks against you. If you use accessories that reduce the damage his magicks do to your party characters, you can easily defeat the Behemoth King using bows or guns. After a while, you'll defeat the Behemoth King. On my first playthrough, the Behemoth King was very difficult for me to defeat, and the battle progressed for over thirty minutes of time. Be sure to keep using the technick "Charge" in order to restore your characters' magick points, and you should be fine. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gilgamesh (Second encounter) (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 480,000 Level: 70 Location: Lhusu Mines (Site 7) Difficulty: Varies at what level you are. Steals: Hi-Potion, Hi-Potion, Hi-Potion, X-Potion, X-Potion, X-Potion, 3000 gil, 4000 gil, 5000 gil, Genji Helmet, Genji Armour Special Note: He has different steals depending on how much health he has. 80%-100% Health Steals: Hi-Potion, X-potion, 3000 gil 60%-80% Health Steals: Hi-Potion, X-Potion, 4000 gil 40%-60% Health Steals: Hi-Potion, X-Potion, 5000 gil 20%-40% Health Steals: Genji Helmet Under 20% Health Steals: Genji Armour Steals from Enkidu: Beastlord Hide, Hell-Gate Flames, Wolf Pelt Recommended Level: Level 65 or higher recommended. Recommended Gambits - Ally: HP under 50% - Use Curaja - Ally: Any - Raise - Ally: Any - Arise - Foe: Lowest HP - Attack - Foe: Party leader's target - Attack How to find: In order to get the "Ancient Man of Mystery" hunt, you should've done the "Antlion" hunt. After you've finished the hunt, you need to find a key to get to Gilgamesh's second location. Go to The Phon Coast, and go to the Orange Save Crystal. Go search around in a northwestern direction, and look for two Hume (human) men, and look for a sparkle in the ground near them. Examine it and you'll get the key you need. Head towards and past where you fought Gilgamesh (west), and head north and take the path southeast (hard to explain, use your map). Afterwards, keep heading south- east until you reach another Save Crystal. Save your game, and get ready for your next boss battle. If you can't handle the enemies around here, you won't be able to beat Gilgamesh easily. Battle Strategy: This fight is much harder than your first battle. You need to defeat Enkidou first, then focus on fighting Gilgamesh again. However, Gilgamesh uses more "special" attacks, that are quite unique. He uses "Level 4 Break", which automatically hit onto all of your characters whose levels are divisable by 4, like levels 52, 56, and 60 will automatically all get hit by it. He also uses "Level 3 Disable", which automatically inflicts Disable onto all characters whose levels are divisable by 3, like levels 51, 54, 57, and 60, for example. The last "special" attack he uses is "Level 2 Sleepga", which automatically inflicts "Sleep", onto all characters whose levels are divisable by two. You might want to level your characters a few levels so they're unaffected by all of these special unique attacks. This battle is indentical to the last one, though. He'll pull out swords, and you can steal his last two items from him. Dispelga/Dispel both of their positive status effects and start killing Enkidou. Becareful, Enkidou uses "Crushing Fangs", which has a chance to instantly kill off a character it hits. Cast some positive status effects like Protect on your characters. But remember that the above spells 100% hit your characters no matter what unless they have a special accessory equipped that makes them Immune to the bad status effect. After Enkidou is knocked out, focus on killing Gilgamesh. Dispel his positive status effects that he gains each time he pulls out a new sword. He'll use another Paling which makes him immune to all damage done to him, so rebuff your characters and wait for it to run out. When he's under 40% of his health points, steal a Genji Helmet from Gilgamesh. When he's under 20% of his health, steal Genji Armour from him. Afterwards, kill him. You shouldn't have troubles with this battle unless you have a bad level. Having all three characters Disabled or Asleep is bad. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Yiazmat (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Health points: 50,000,000 (You heard me :P) Weakness: Dark Absorb: Holy Location: The Ridorana Cataract (Colosseum) Difficulty: Varies at what level you are. Recommended Level: Level 90 or higher strongly recommended, but possible at lower levels, but it'll take a bit longer to kill when your characters are lower levels. He gets tough at the end of the battle. Recommended Gambits - Ally: HP under 50% - Use Curaja - Ally: Any - Arise - Foe: Party leader's target - Attack - Ally: Any - Cast Esuna How to find: Simply accept the hunt for Yiazmat from Montblanc, but the hunt will only be posted on the board if you've completed all (or all but one), hunts and have defeated the Hell Wyrm (see above if you haven't fought him yet). Go to the circular "arena" (colosseum), to find him. Battle Strategy: This battle is a lot like your battle with the Hell Wyrm. But he might regenerate his health if you stand in the arena too long and he's unable to target you. You don't have to do the battle in one sitting, and at 50 million health it's going to take a while. But remember to NEVER stand in the arena without Yiazmat being able to attack you, or else he'll cast some positive status effects onto himself (one of which is Regen, which heals him by around 500,000 health every few seconds). It takes around 2 or so hours to kill him, but it may take longer or less longer, depending on your level, your weapons, and how prepared you are with this battle. It's possible to kill Yiazmat at level one (Sqaure Enix admitted it was possible :P), but you should seriously be over level 80 to have an easier time with this battle from having more health. (Even with a Bubble Belt, if you use a Bubble Belt, the game only shows 9,999 health on your characters, but you actually have 10K+ health, test it out on a trap, you won't lose health unless it's a strong trap). If you want to beat Yiazmat in less time, be at a higher level. Yiazmat is like an upgraded version of the Hell Wyrm, but is much stronger. Each "mini bar" on his main boss health bar represents a million health points in this battle. He can randomly kill any one of your characters with a normal attack, he uses Stone Breath, White Breath, Cyclone, and Death as well. His White Breath can inflict Stop on your characters. Stone Breath is like White Breath, but it inflicts Petrify on your characters. Cyclone hits all of your characters with very high Wind element based damage, but you can equip windbreakers when you see he's about to use it, and afterwards switch to Bubble Belts to halve the damage Cyclone does. Yiazmat's normal attacks do more than the Hell Wyrm's does. He hits at around 500+ damage (Note: increases the lower his health is), in the beginning of the fight. When you lower Yiazmat's health he'll use Deathstrike, which has a high chance of automatically killing a party character. When Yiazmat's under 5 bars he'll use Reflectga onto your party characters. Use Dispel/Dispelga on your characters (press R1/L1 to target your own characters). He only uses it once in the battle (he uses it at the start of the battle if you left and re-entered). Watch out for traps in the battle, use Libra and try to avoid them, or activate them quickly at the start of your battle so you won't step on them when you're characters have critical health. When you've taken off around half of Yiazmat's health, his defence will increase, and your attacks will constantly do 6,999 damage instead of 9,999. You can't do anything to avoid it, so live with it and keep attacking him. But really beware when he's under 5 bars of his health, read the above paragraph again. But he'll also constantly combo attacks so he attacks a character around 10 times in a row and kills them. Just revive your character and keep attacking. Note that Yiazmat's weak to dark, so you can use a gun with Dark Shot, Black Robes to increase the damage you do, or use a Yagy Darkblade to attack him, but it doesn't do as much good than you'd think, as you should be dealing constant 9,999 hits to Yiazmat when he's above 50% of your health points. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tips and Tricks (^ Back to Top of Page ^) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section explains about good and unique "tricks and tips" found in the game. Such include gil making tricks, and the unique Nihopaloa trick many people don't know about. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Nihopalaoa Trick (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ah, the good old Nihopalaoa trick. If you're reading this out of the blue, you might be thinking "The WHAT trick?!". Alright, please let me explain the Nihopalaoa trick. The Nihopalaoa is an accessory found from a treasure chest in the Pharos at Ridorana Subterra, or bought for a hefty price from the Clan Centurio's clan shop for 30,000 gil. See the below section on tips on easy ways to make gil. It only appears when your rank is "Headhunter" or higher than that. You'll also need a high accessory license before you can equip it on a character. You only need to buy one for one character, trust me. Once you've read and done the above paragraph, it's time to move onto the next step. The Nihopalaoa reverses the effects of items when used. Normally, this would be a bad thing, as most items don't inflict damage, so you couldn't heal with them. Now, the trick is to simply use your Remedies or any item that cures a harmful status effect onto your enemy so it causes the status effect to be casted on it. Now, this works 100% of the time, unless the enemy is immune to the status effect. Below is a list of combinations you can use against bosses. Use Alarm Clock - Causes the status effect "Sleep" onto target. Use Antidote - Causes the status effect "Poison" onto target. Use Chrono's Tear - Causes the status effect "Stop" onto target. Use Echo Herbs - Causes the status effect "Silence" onto target. Use Eye Drops - Causes the status effect "Blind" onto target. Use Gold Needle - Causes the status effect "Petrify" onto target. Use Handkerchief - Causes the status effect "Oil" onto target. Use Smelling Salts - Causes the status effect "Confuse" onto target. Use Vaccine - Causes the status effect "Disease" onto target. Use Remedy (Without any license lores) - Causes the status effects "Blind", "Poison", "Silence", and "Slow" onto target. Use Remedy (With level one Remedy lore) - Causes the status effects "Blind", "Poison", "Silence", "Slow", "Sleep", "Disable", "Immobilize", and "Sap" onto target. Use Remedy (With level two Remedy lore) - Causes the status effects "Blind", "Poison", "Silence", "Slow", "Sleep", "Disable", "Immobilize", "Sap", "Oil", "Confuse", and "Petrify" onto target. Use Remedy (With level three Remedy lore) - Causes the status effects "Blind", "Poison", "Silence", "Slow", "Sleep", "Disable", "Immobilize", "Sap", "Oil", "Confuse", "Petrify", "Disease", "Doom", and "Stop" onto target. Damn, that's a lot of harmful status effects! Use Phoenix Down - Causes the target to be instantly dead or near dead, unless the target is an Undead type enemy, such as skeletons or zombies. If the target is an Undead type enemy, the Phoenix Down will fully heal the target. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Making Gil Quickly (^ Back to Top of Page ^) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Alright, this section will explain good strategies on earning gil. Gil making technique 1: Chaining Mirrorknights in the Feywood. Once you have acess to the Feywood, head to the zone west of the save crystal. Attack Mirrorknights (enemies), and chain them. Don't head north, and try not to break your chain. Once done, head to the area with the save crystal, and zone north a zone from the save crystal, but don't attack any enemies to break your chain. Now, head back into the zone west of the save crystal, more Mirrorknights shuold have spawned. Kill them all and use the trick above to respawn them again. After chaining around 90-100 of them at once, taking around 20-30 minutes of time, go to a merchant and sell all of the items you've recieved from this. You should earn around 200,000 gil. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fequently Asked Questions (^ Back to Top of Page ^) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q: I'm stuck at zero magick points/I'm always Silenced, what do I do?! A: Try de-equipping some of your necklaces/jewerly. Q: I'm not getting an exp from bosses I defeat! Help? A: Bosses only live license points, not experience points. Q: I can't defeat a certain boss, what should I try doing? A: All of the guidelines are already listen in the FAQ, try to level up a bit, then try to fight the boss again. Get some more spells and armour if you want. Q: Do I need to face all of the final bosses at once? Also, can't I exit the final area whenever I want? A: Yes, be sure you have spare tiem on your hands if your planning on beating the final area of the game. No, you can't exit the final area, so please save your game before entering the final area. Q: If I sold the Great Serpentskin, will I still be able to get the key to The Barheim Passage? A: Yes, the Great Serpentskin is only for a better reward, but you'll get the key no matter what. Q: How many characters can you have in your game? A: You have a total of six characters in the game, but you need to progress through the storyline of the game before you can recieve them all. You may only have three characters in your active party at one time. Sometimes a "Guest" character will join your party. Q: I bought a spell in a shop, but I can't use it!/I got a license for a , but I can't use it! A: You need to have the spell on your license board/You need to have bought the spell/weapon in a shop before you may use it. Q: What's a Gambit? How does the Gambit system work? A: A Gambit is basically "program", you can make in your game that makes your character(s) perform a certain action(s), when a certain requirement is made. You can also choose which Gambits have more priority over other Gambits. For example: "Ally: HP < 50% - Cure", is a Gambit. It tells the game whenever an ally is under 50% of their health, that you'll automatically cast the spell "Cure" on them. Pretty neat, huh? Q: What's the license board? A: The license board is a board in which displays your characters' skills, basically. You spend "license points", which you recieve from enemies you defeat to increase the skills you have on the board. Q: What's the best path to take on the license board? A: There's no "correct path", in my opinion. Just go wherever you want, but try not to just purely take one path on the license board; spread out. Q: How do I make gil to buy better weapons/armours/spells for my characters? A: Keep fighting enemies. Buy only weapons and armours you'll really need. Same goes for spells as well, don't buy spells that you're not going to even use. Chaining certain monsters for loot is also a good way to make alot of gil. Chaining "Mirrorknights" in The Feywood is a good example. Steal from enemies often as well, if you're near the beginning of your game. Q: What's the strongest weapon? A: The strongest weapon in terms of the game is the "Zodiac Spear", which has 150 attack power. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits (^ Back to Top of Page ^) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Your wind-up gears atart grinding, your feel feel you smiling." "The better, happier you." "A better, happier you." - Matthew Good Band CJayC, for creating GameFAQs.com and inspiring me to create this FAQ. Me, myself and I. "Daryl Datu-on", for correcting an error about Yiazmat. "Nation", for informing me about Omega Mark XII's ability to absorb Holy based attacks. "Die2Shoot", for pointing out some minor spelling errors found within this FAQ. "Mike Morgan", for pointing out some more minor spelling errors. Version 9.60 Email: King_Pin_Brandon AT hotmail DOT com This may be not be reproduced under any circumstances except for personal or private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright, unless you've e-mailed me about it. The only sites allowed to use this guide is GameFAQs.com, MyCheats.com and FF12Sector.com currently. No site other than GameFAQs, MyCheats.com or FF12Sector.com may use this FAQ right now. Please contact my e-mail first to ask if you may use this FAQ on any site other these sites, and I'll update the copyright. Sites must ask me to use this FAQ first, then if I accept you may use this FAQ as long as you give me, Brandon Harilall, full credit for creating and making this FAQ. For finding something quick press "CTRL" and "F" at the same time and type in the code. Please don't send spam to me. All messages to me must be typed in proper English. You must make the subject say "Final Fantasy XII Boss Fight" and no, I have over 100 people on my MSN list, I don't want to add you. Thank you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version History (^ Back to Top of Page ^) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>> Version 1.00: Hopefully it'll be accepted. I hope nobody makes a FAQ on boss fights before I submit this in. I'm just doing a few boss fights, then I'll submit this boss FAQ on GameFAQs, then update it as time progresses. Added storyline bosses from Air Cutter Remora to Mateus. Planning on adding more as time progresses. - Wednesday, December 27, 2006 (Unrecorded KB size) <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>> Version 1.25: Added Judge Bergan to Rafflesia. Planning on more sections for this FAQ, and considering doing enemies which give you the "Congratulations" sign when you defeat them. I suppose it that can be classified by a boss, however I'm not planning to do any of the mark hunts except Yiazmat in the future of this FAQ. I won't add updates to the FAQ until it's accepting, which considering it's the holidays around a week or so. - Wednesday, December 28, 2006 (Around 30KB in FAQ size) <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>> Version 7.00: Rejected for "imcomplete". I really sent in just a few bosses, then I was going to wait until it got accepted to add more updates. Who knew in that time that the FAQ would go over triple in size. Completed the storyline bosses, only optional bosses to go. (The storyline bosses include Daedalus, Tyrant, Shemhazai, Hydro, Pandaemonium, Slyt, Fenrir, Hashmal, Judge Gabranth, Doctor Cid and Famfrit, Judge Gabranth (second encounter), Vayne, Vayne Novus, and The Undying. I've added some "mini-bosses", which are stronger than usual monsters where you get the "congratulations", message. Which includes 4 Imperial Swordsmen, 4 Flans, Ba'Gamnan, Bwagi, Gijuk, and Rinok, 2 Judges, 3 Imperial Swordsmen, and a Imperial Magus, Alraune King, Mandragora Prince, Onion Queen, Pumpkin Star, and Topstalk, Demon Wall (First one, whom is optional), Earth Tyrant, Bomb King, Fury, Humbaba, Gilgamesh (first encounter), The Phoenix, Gilgamesh (second encounter), Shadoweseer. I've also updated the "Storyline-bosses" section. Added "Postive status effects", and "Negative status effects", menus, so I wouldn't have to explain them for each boss that inflicts a certain bad status effect to your characters. Also added some questions to the "Frequently Asked Questions" section. That was a lot of bosses. Only ten more optional bosses (including espers), until I resubmit this FAQ. I'm going to do them quickly, then I'll add more information slowly as time progresses, but I'm not marking Final on this FAQ, unless it's really final. EDIT: Also did Hell Wyrm and Yiazmat. - Thursday, Janurary 4, 2007 (Around 110KB in FAQ size) <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>> Version 7.25: Accepted, and I'm going to add all of the optional bosses (Espers really), as soon as possible. Then I plan to slowly research bosses, and add more. I'll also add the descriptions for bosses from the beastiary. There's much more to come, and when Version 8.00 is done, it'll mean all of the bosses are done. When Version 9.00 is done, it'll mean most of my plans and studies should be done. When 10.00 is marked, it'll be final, if I mark it Final (I'm not planning on doing so, however I may), it'll be Final. Well, I've finished a sloppy section on Omega Mark XII, use it with the map found on this site. Don't use the "How to find" section for Omega on its own, you'll get lost. I plan to update it, later. I've updated the "Optional Espers Section", and have three easy Espers written...typed on this FAQ. (Adrammelech, Zalera, and Cuchulainn.) I've also added another question in the "Frequently Asked Question" section. *Cracks neck* It's been a day. - Friday, Janurary 5, 2007 (Around 131 KB in FAQ size) <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>> Version 7.65: Didn't have much time today. Basically finished the Espers Exodus and Zeromus. - Sunday, January 7, 2007 (Around 136 KB in FAQ size) <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>> Version 7.90: Updated the FAQ a bit. Added the optional Espers known as Chaos and Ultima. Only one optional Esper left to type about (Zodiark). - Tusday, January 9, 2007 (Around 147 KB in FAQ size) <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>> Version 8.65: "Big" update, sort of. I've finished the section of the Esper, Zodiark, and have now completed all boss in Final Fantasy XII. (However, I may add more into the future, as I sometimes to "mini-bosses", who don't have the boss health bar), but I think it's wrapped up. I've edited the search bars on each boss' menu so it looks better. I've organized the battle sections for each boss with a "Battle strategy", so it looks a bit more tidy. I've fixed some spelling errors here and there. I've put "Weakness", "Absorb", and "Immune" in battle sections for each boss. I've done research on how much License Points each boss gives out when they die (Except for Gilgamesh and Enkidou, for now). I've also updated some "Locations" that I didn't have for certain bosses before. I'm still updating the FAQ, there are still many things I still need to do. - Wednesday, January 10, 2007 (Around 159 KB in FAQ size) <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>> Version 8.95: Added what items you can steal from bosses. Added accessories that make you immune to status effects under the bad status effects section. Added accessories that automatically equip you with good status efects under the good status effects section. Fixed some spelling errors found within the FAQ. Also added "Recommended Levels" for each boss, however the recommended levels are the levels I feel that it's easy to defeat a certain boss, train your characters higher or lower if you wish to. Also added some recommended Gambits (Note: Choose only some of the Gambits, don't put the exact Gambits I've listed in the same order, sort yourself). - Friday, January 12, 2007 (Around 173 KB in FAQ size) <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>> Version 9.15: I've decided to put mark hunts in this FAQ, although not considered actual bosses by the game, they're more like "mini-bosses". Big update this update. Added "Mark Hunts" section. Added "Elite Mark Hunts" section. Added the optional boss "Urutan Eater". Fixed Yiazmat absorbtion and weakness errors. Updated the "Frequently Asked Question" section with some more questions. Added the mark hunts "Rogue Tomato", "Thextera", "Flowering Cactoid", "Wraith", "Nidhogg", "White Mousse", "Wyvern Lord", "Enkelados", Croakadile", "Ixtab", and "Feral Retriever". - Tuesday, January 16, 2007 (Around 213 KB in FAQ size) <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>> Version 9.20: Added the mark hunts "Vorpal Bunny", "Ring Wyrm, and "Atomos". Added an elite mark known as "Cluckatrice". Also added another "Gambit warning", just in case. Didn't have much time to update the FAQ, I also have another cousin now *smiles*. But a thirteen year age gap is a bit much, don't you think? - Thursday, January 18, 2007 (Around 228 KB in FAQ size) <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>> Version 9.35: Big update, the FAQ almost increased by 30% of its size. Note: I updated the FAQ often, but I only send updates to GameFAQs when there have been a lot of updates. I update this section daily or so, so this is why I don't list all the mark hunts I've updated at once. Updated the FAQ to show the mark hunts "Mindflayer", "Braegh", "Rocktoise", "Orthros", "Bloodwing", and "Gil Snapper". Added a "License Board Section", a "Weapons Section", a "Technicks Section", a "Magicks Section", a "Gambit Section", a "Quickening Section", and an "Esper Section". After doing that, I've now updated the FAQ to show the mark hunt "Marilith". I've fixed a small error in "Omega Mark XII", and have updated the credits to show the name of a person who corrected me on this error. Added the mark hunts "Darksteel" and "Lindwyrm". Added a small trick you can do with the boss "Firemane", and added the person who informed me of this trick in the Credits Section. Added "Tips and Tricks" section, and added the subsections "Nihopalaoa Trick", and "Gil Making Tricks". Fixed some "design" errors. Added more mark hunts. Which includes the mark hunts "Vyraal", "Overlord", "Roblon", "Deathscythe", "Goliath", and "Diabolos". Updated the ASCII Art on the top of the page. I've changed the annoying borders for this section of the FAQ. Also added the name of another site that can use this FAQ, and have updated the copyright of this FAQ. - Tuesday, January 23, 2007 (Around 321 KB in FAQ size) <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>> Version 9.45: Small update. You've probably been expecting a lot more for a week's time, but I've been busy with life. I've added the hunts "Antlion", "Trickster", "Carrot", and "Piscodaemon". I've moved Gilgamesh's first battle to its correct location. Also fixed some minor spelling errors, thanks to the help of the GameFAQs user "Die2Shoot", for pointing them out to me. - Wednesday, January 31, 2007 (Around 338 KB in FAQ size) <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>> Version 9.50: Small update, again. Added the mark hunts "Deathgaze" and "Catoblepas", into this FAQ. Fixed certain small spelling errors found within the FAQ. Thanks go to "Mike Morgan", for pointing out some small spelling errors. - Sunday, February 4, 2007 (Around 347 KB in FAQ size) <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>> Version 9.60: Mainly a mark hunt and elite mark update. Added the mark hunts "Wild Malboro", "Pylraster", "Fafnir", "Ba'Gamnan", "Bwagi", "Rinok", "Gijuk" (Second encounter with those previous four mark hunts), "Ixion", and "Behemoth King". Also fixed the locations (Not where you find them in the game, where you find them in this FAQ), for the elite mark hunts "Shadowseer", "Gilgamesh", and "Yiazmat". Now I've officially added all bosses and mark hunts in the game, but am still planning to update this FAQ. When this FAQ reaches version 10.00, I won't update the FAQ anymore. - Sunday, February 11, 2007 (Around 380 KB in FAQ size) <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>> You're...you're still reading? :P ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Basics (^ Back to Top of Page ^) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section will be about the basics of the game. It'll explain the basics of boss fights in Final Fantasy XII. ----------------------------------------------------------------------------- Controls (CONTL) ----------------------------------------------------------------------------- (On foot) X Button: Press this to bring up the combat menu. O Button: Press this back out of the combat menu, does nothing when you press it by itself while walking around. Triangle Button: Press this to bring up the combat menu. [] Button: Press this to back out of the combat menu, same as O. Left Analog Stick: Push or move around to move your character around. Right Analog Stick: Push or move around to move the camera around your character around. L1 Button: Press in the combat menu to change your target from enemies to your back-up party to yourself. R1 Button: Press in the combat menu to change your target from enemies to your back-up party to yourself. L2 Button: No function that I know of. R2 Button: Press this to flee from a battle. Up on D-Pad: No function that I know of. Down on D-Pad: No function that I know of. Left on D-Pad: Press to see targets around you. Right on D-Pad: Press to see targets around you. Select Button: No function that I know of. Start Button: Press the start button to pause your game.



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