Final Fantasy XII Sector - www.FF12Sector.comMark Hunting Guideby Rodney Tilgner [ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 134 | 50 | 9 | 3 | 14 | 12 | 10 | 7 | 18 | 0 | 3 | 180 ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Normal | Weak | Normal | Normal | Normal ------------------------------------------------------------------------------- Steal: Pebble, Fire Stone, Potion ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Exit out to the Eastersands and you should see it straight out on a cliff --------------------------------- Strategy --------------------------------- Level 1 Whack it and use a potion if needed. It'll jump down the cliff at 50% so just run down and finish it. Don't forget to return to the man at Sandsea to finish. =============================================================================== =============================================================================== =============================== Thextera =======================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 380 | 45 | 13 | 6 | 34 | 8 | 14 | 4 | 5 | 0 | 2 | 300 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Normal | Normal | Weak | Normal | Normal ------------------------------------------------------------------------------- Steal: Pebble, Potion, Wolf Pelt ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Lunge - Physical attack with some range, fast startup 2. Call for help - Summons a wolf ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Exit out of Rabanastre to the Westersands, you should find it to the SE --------------------------------- Strategy --------------------------------- Level 3 - Recommended 6+ You can pick this hunt up right after the Rogue Tomato but you may wish to do it after a few more events when you pick up Penelo. If you want to take it on solo right away you'll need a stock of potions and it helps if you can upgrade your equipment. If you save your money and head to Nalbina you can find Magick like blind, protect, ect... and equipment that is much better than what Rabanastre currently has to offer. I actually wish I had done this. The biggest pain is the combos she tends to do. When I fought her at 3 she did several 3 and 4 hit combos. If you're lucky you'll do one or two of your own but probably not. Kill the wolves in the area and then kill the wolf right by her first. She does 20 per hit with default armor and attacks faster than you so try running away till your attack timer fills up and then attack. Pop potions or use cure as needed. Finish her off quickly as she'll summon wolves at critical. She can also poison with her attacks but poison isn't that big a deal. It took 10 potions for me to solo at 3. With Penelo it's pretty easy. Again clear out the lesser wolves and then go at her and have Penelo use cure as needed. After beating it you should have a high enough clan rank that you can now buy Hi-Potions from the Clan Provisioner. =============================================================================== =============================================================================== =========================== Flowering Cactoid ==================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 755 | 525 | 10 | 10 | 38 | 12 | 15 | 12 | 6 | 40 | 2 | 300 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Absorb | Normal | Weak | Normal | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Yes | Yes | Yes | Yes ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Immune | Yes | Yes | Yes | Yes ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Yes | Yes | Yes | Immune | ------------------------------------------------------------------------------- Steal: Cactus Fruit, Earth Stone, Potion ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Ram - Physical attack with some range, fast startup time 2. Cure 3. Potion 4. 1000 Needles - 1000 damage, uses at critical once unless he resets ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Dalmasca Westersands/Galtea Downs Exit to the east to Yardang Labyrinth from the little camp in the eastersands where you meet Dantro, the client for this hunt. You should find it near the center. --------------------------------- Strategy --------------------------------- Level 4 - Recommended 6+(Not solo) This becomes available after completing Thextera so you can do this one before heading to Dalan and Giza Plains as well. As you can tell by the evade and HP it is also a much harder fight than Thextera. It can use 1000 Needles which will be an instant game over if you are alone although normally he only uses it once so I really recommend doing this when you have Penelo. If not you'll have to hope 1000 needles misses. I don't think blind works on that since it's a skill but it would be helpful otherwise. Anyway the best way to deal with him is with magick. Take it to him and he'll occasionally run away and try to cure or use a potion. You can prevent him from using those healing moves by staying engaged with him which can be hard as he'll run through other enemies and try to force you to fight them. You can also silence him with the mage masher to prevent cure...but he can still use potions. He only does 1000 needles at critical so if you get him down that far and he starts running you could take him solo without him using it(ie kill it before it uses it) Here is Walbert Matos's solo strategy, make sure you're speed settings are at default or lower: " Ok, first you need to get some stuff on Nalbina Fortress before you go to the fight. you need to buy the "Cure" spell(if you don't have it already) and the "Protect" spell, and have their respective licenses unlocked. After that go to the weapon's seller and buy the Altair(gun) and unlock the license to equip it. Then when you are at the entrance of the town go to the seller at the pathway to buy some "Onion Rounds". Now head for Yardang Labyrinth and kill any wolves and cactoids on your path to the Flowering Cactoid's location. When you see him on the distance equip the "Altair" and cast "protect" on yourself. Now select the attack action on the Flowering Cactoid and wait for the ADB gauge to fill before going in for the attack. After the first shot keep running away from him towards the Nalbina Fortress exit area(don't exit the area), and stop each time the attack bar fills (Note:this path should be empty because you killed all the monsters on your way to the cactoid's location). When you're near the exit turn back and head back to the cactoid's initial location and repeat as necessary, try to keep the camera on him so you can see when he retreats. When he retreats follow him and try to keep yourself on the gun attack range. If you get surrounded press R2 to flee to where the cactoid is running if he's still retreating, if he isn't then flee to somewhere empty preferably the exit area to Nalbina Fortress(again, don't exit the area). Now comes the tricky part. when the cactoid is critically low in HP and you see the message that Flowering Cactoid is getting ready his 1000 needles attack, quickly press R2 and flee away trying to go in circles around the maze (don't go to a dead end or you'll be history) keep running for some time until the dot is not visible on the map, then stop on an empty area and face to where the cactoid should be coming from, when you see his life bar quickly select the attack action, if you're lucky enough his attack will be reset and he will stop near you to ready his attack again (I think there is some time limit on his attack to remain valid after which it will be reset, I'm not sure). If you're not that lucky then pray for the attack to miss. after you shoot quickly press R2 and flee again. Repeat if necessary. Note:if you are really, really lucky he won't even try to do the attack." =============================================================================== =============================================================================== ================================= Wraith =======================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 5146 | 600 | 18 | 13 | 33 | 15 | 20 | 7 | 10 | 1 | 5 | 750 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Weak | Absorb | Normal | Normal | Weak | Normal | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Immune | Yes | Yes | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Immune | Yes | Yes | Yes | Yes ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Renew Yes | Immune | Yes | Yes | Immune ------------------------------------------------------------------------------- Steal: Glass Jewel, Dark Magicite, Hi-Potion ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Doom - Death after a countdown of 10 2. Dark - Dark damage to target and nearby foes 3. Sleep touch - Does small damage and inflicts sleep 4. Poison touch - Does small damage and inflicts poison 5. Blind - Spell to blind one target Passive: "Souleater"-like ability - Can increase damage of attacks but also hurts self. Note: I just use Souleater since it's similiar and couldn't think of a name, it does not make attacks darkness based ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Garamsythe Waterway/Overflow Cloaca Go to where Kite had let you down into the sewers before and this time take the right door(only one you can). Go down to the middle of the room where you killed rats at the start of the game and it'll spawn --------------------------------- Strategy --------------------------------- Level 8 - Recommended 10+ His marqee move is doom. This puts a countdown to death on a char. He usually starts by putting it on all chars. He can also inflict blind, poison and sleep and he hits fairly hard including the dark spell they both can do between 80-130 damage. You can start this hunt as soon as you return to Rabanastre after you escape from prison so you could either do this solo or wait a few scenes till recover your party members. Depending on how you fight it's not that different either way. If you really, really want to tackle this solo straight away the only way to kill it before doom gets you(unless you are lucky and it misses a ton(shell may help with that since it's chance to hit you is halved with shell as well as all his other status effects) or overlevel or something) is to spam Hi-Potions on it. You can buy them from the clan vendor at this point. Buy yeah, that's expensive. Let's just wait a few quick scenes in Rabanastre to get our team back. It is possible to cure doom to do it solo but that requries a ton of LP farming for the remedy lore 3 license and farming for remedies. No, just no. It would be faster to farm gil for Hi-Potions. You can take care of Dark and Blind by silencing it with the Mage Masher. Unfortunately it can still use Doom. Then you can blind it and it's pretty much harmless...(Well there is always the chance it will manage to hit with Sleep Touch and Sleep you and then miss till the countdown kills when trying to solo it... *cough*) Anyway with it blind and silenced get it focused on someone with a shield and possibly gauntlets and it'll almost always miss or be blocked. Of course much of that is unnecessary and more for if wraith himself is killing you and not doom. You should be able to take it down before Doom starts to kill people even if you haven't really upgraded weapons and easily if you have. If you have a party of ranged you can immobilize it and then fire away. =============================================================================== =============================================================================== =============================== Cluckatrice ====================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 7509 | 563 | 19 | 17 | 34 | 14 | 25 | 5 | 8 | 3 | 6 | 830 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Weak | Normal | Absorb | Normal | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Immune | Immune | Yes | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Immune | Immune | Yes | Yes | Yes ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Renew Immune | Yes | Yes | Yes | Yes ------------------------------------------------------------------------------- Steal: Small Feather, Wind Stone, Taurus Gem ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Poke - Short range attack, fast start up time 2. Purify - Removes one status ailment 3. Petrify - Inflicts break on target and nearby foes, petrifies after a countdown of 10 4. Mucus - Ranged attack that inflicts ~100 damage and slow Passive: 0 CT at critical ------------------------------------------------------------------------------- ================================= Chickatrice ================================ ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 3067 | 338 | 15 | 10 | 30 | 12 | 17 | 1 | 7 | 3 | 1 | 500 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Weak | Normal | Absorb | Normal | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Yes | Yes | Yes | Yes ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Immune | Yes | Yes | Immune | Yes ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Renew Yes | Yes | Yes | Yes | Yes ------------------------------------------------------------------------------- *Countdown/Doom also works Steal: Potion, Small Feather, Large Feather ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- Passive Last Stand - Increased physical defense at critical health ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Giza Plains/Gizas North Bank Talk to the client in the cockatrice pen and she'll tell you that Cluckitrice appears in "Gizas North Bank" but it's shy and won't come out if there are monsters about. Press "Select" to bring up the map and use the D-pad to find the area that is named "Gizas North Bank"(It's the one to the east). Now just go there and kill everything, exit the North Bank area and re-enter and it will have spawned. This can only be done during the Dry which isn't a problem if you do this when you first can. Later on it will periodically change from rainy to dry. You can talk to a seeq at the south exit that will tell you how close the weather is to changing(you can also see whether it's rainy or dry by looking out from the south exit). Some people say it changes hourly. --------------------------------- Strategy --------------------------------- Level 8/9 - Recommended 18+ After this hunt your clan rank will likely go up and unfortunately that will mean Hi-Potions get replaced by Greens. Oh dear lord this is certainly an elite mark when it becomes available. Cluckatrice itself is strong enough to make it very hard but then there are also 3 minions who have lots of health themselves. The big guy as you might guess can cause break to people where after a 10 count they become petrified. You can buy gold needles at Migelos to counteract it. It can also cause slow and there isn't anything you can do about that right now. When not doing either of those things it will usually be running around fairly quickly trying to poke people for about 80 a pop. It can also use a skill called mucus which does 100+ at range but it can miss. The chicks don't do much besides attack and they only hit for about 30 but it adds up. Like most marks Cluckatrice can go on combo sprees at low health They are susceptible to about everything you can throw at them at this point. Unfortunately the Cluckatrice can use purify to remove them so it's really a toss up on using them on him. The exception with Cluckitrice is Disable which he can't purify(and also will work on the chicks). Blinding the chicks will help out big time as blind never wears off of them. Remember that mag power helps with the success rate of status magic. Even though you can pick this up before gaining your party back solo is suicide. If you're not using gambits this will be a big stress and it's highly recommended you either slow down the pace or set it to wait(if trying at a normal or lower level). Note: If you haven't guessed it this is a very difficult mark to beat early on. You may wish to come back later or level up some. Right now there is no pretty way to do this. Bring lots of potions and yeah it takes a lot of auto-potioning but what else are you going to use all those potions for? I had over 50 of them just from picking them up along the way and of course some phoenix downs. Dark is an excellent attack to use till the chicks are dead as it'll hit all in an area for 200-300 damage. The Assassins dagger and Oaken Pole are good choices for weapons. Scale armor + protect is great for reducing the constant damage and highly recommended. Your top priority whatever you go with is to blind the chicks at the start and then either use dark to nuke them or focus fire them down with melee. Keep protect up and rely on potions to heal. The chicks tend to attack the closest thing but Cluck tends to bounce between targets. Unless you use dark to AoE them it's probably best to take out cluck first. A bit difficult when cluck hits critical but you'll spend less time healing. Killing the chicks first works too. I've heard people saying they've had success using Immobilize/disable. I didn't however especially with the steep MP cost at this point. --- If you are wondering what my LBs are like I have mostly gone into the necessary equips and magick. I didn't use any LP for augments till this fight and only got 2 gambits and potion lore 1. Obviously I'm just using equipment bought in shops =============================================================================== =============================================================================== ================================ Nidhogg =======================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 6079 | 120 | 21 | 11 | 40 | 13 | 25 | 12 | 4 | 0 | 5 | 780 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Weak | Half | Half | Half | Absorb | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Yes | Yes | Yes | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Yes | Immune | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Renew Yes | Yes | Yes | Yes | Yes ------------------------------------------------------------------------------- Steal: Antidote, Tanned Hide, Aries Gem ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Tail Spear - Damage + slow Passive Attacks can inflict poison 0 CT at critical ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Lhusu Mines/Transitway 1 The giant snake is right at the split in the tracks. As long as you don't take the little hallway on the side you can't miss it... --------------------------------- Strategy --------------------------------- Level 11 - Recommended 18+ *If it has a lot of buffs you may wish to hang around outside of it's range till they wear off since you don't have dispel Not too bad a fight unless it takes you a while to land blind in which case he'll rip a new hole in your face. Just watch out for the combos it likes to do after you get it blind. If you primarily melee I'd suggest also slowing it. If you have a team of casters or ranged I suggest immobilizing it. Don't forget about Horology as well or the protect spell. It was doing between 300-600 damage depending on the time at level 11. I was real lucky in my first run where I was just testing out it's status immunities in that pretty much everything hit. But in subsequent runs it's been miss, miss, miss so it depends on your luck. Best thing to do is manually have everyone try to blind until it lands. He likes to target the person with the lowest HP. Heavy body armor and poles work very well. He's also weak to fire so fire magic is good as well. Finish it off quickly at critical =============================================================================== =============================================================================== =============================== Rocktoise ======================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 17548 | 999 | 25 | 17 | 55 | 9 | 32 | 12 | 9 | 0 | 8 | 1530 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Absorb | Normal | Weak | Normal | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Yes | Yes | Yes | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Immune | Immune | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Immune | Yes | Yes | Immune | ------------------------------------------------------------------------------- Steal: Potion, Turtle Shell, Aged Turtle Shell ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Stone Stomp - Short range attack that inflicts heavy damage 2. Sonic Spin - Hits anyone near him 3. Fire/Blizzard/Thunder/Dark 4. Purify - Removes Harmful status effects Passive Attacks can inflict Slow Damage Reflection - Small part of the damage you do is done to you "Souleater"-like ability - Can increase damage of attacks but also hurts self. 0 CT at Critical Health ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Lhusu Mines/Site 2 It's in the area where you had the scene with Ba'Gamnan --------------------------------- Strategy --------------------------------- Level 11 - Recommended 18+ He can pack a bunch and he has a lot of HP but don't let that scare you. His achilles heal is his movement speed. Just use ranged attacks and magick and control whoever he targets and run away from him. You can fire off attacks and magick without him being able to catch up. If he does catch up he can hit pretty hard. At level 11 he's likely to One-Hit-KO with his stomp and otherwise take off half the HP with anything else, depending on Augments. He has a Spin move that will hit anyone close to him. Even more reason to fight at range. There is also a small damage reflection. He's susceptible to most Status though they are semi-pointless if you kite. If you try to tank it then cast Blind and Slow. If you find yourself doing little damage you can try Horology which ignore defense. Also two skeletons are lurking in the room with Rocktoise. Just take them out as you kite. An easy but abusive method to killing him(thanks to Silver Raider) is to stand back in the tunnel and he simply can't go there. He'll just stay and cast spells. Reflect that I believe you can buy you're first time at Bhujerba can be used to reflect his spells back at him. If not you can always simply run a bit out of range to heal. With this method he'll use purify so status effects are a waste of time. Not as fun but can help those a little less action oriented. That's a modified verison of Silver Raider's strategy which is thus: "To this, I'd like to comment about Rocktoise. I've been able (and also lucky) to beat it and live to tell the tale, as I almost had my whole party wiped out with the skeletons on my way out of the mines. I made my level 09 Fran obtain the license for bows, and, lucky me, found a Killer Bow. Anyway, I've had her learn Cure, and gambited to use it when HP less than 40%. On herself, she killed Rocktoise. The strategy? Attack when HP higher than 190. The Orrachea also helps. This is how to do it when solo: Go to the cave where Rocktoise is. Attack it with full HP. Keep close, but not too much, to make it go after you without casting any spell. Attack again, and it'll cast a spell. Get away until your Attack gauge fills up and attack. Keep attacking this way until the Gambit cures you, or when Rocktoise casts Dark. Go to the small entrance you came by. It'll stop, but its spell is ready to use. Walk in circles to recover MP and cure yourself until your HP is full or almost full, so you can resist some spells. Wait until Rocktoise cancels its spell and returns to the position you found it in. Quickly, attack again, and repeat the process. Each attack does 100 - 170 (ish) damage. My worst attack did 116, and the best was 335, a Critical. After some time, and patience, Rocktoise is defeated. It takes a while, but not too much." =============================================================================== =============================================================================== ============================== Wyvern Lord ======================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 18669 | 720 | 24 | 17 | 55 | 14 | 28 | 6 | 5 | 0 | 8 | 1440 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Weak | Normal | Absorb | Normal | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Yes | Yes | Immune | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Renew Immune | Immune | Yes | Yes | Yes ------------------------------------------------------------------------------- Steal: Yensa Scale, Crooked Fang, Wyvern Wing ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Gust - Weak wind-based attack that hits anything to the front 2. Aero - Wind magick that hits the target and nearby foes 3. Flame Breath - Attack that hits all foes to the front Passive: Can inflict Petrify with normal attacks ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Nam-Yensa Sandsea/Simoon Bluff Go to the very north and you can find it flying back and forth just off the cliffside. --------------------------------- Strategy --------------------------------- Level 14/15 - Recommended 20+ This isn't too bad especially since you have a guest that will pop potions and use telekinesis. So yeah, he's flying so you need ranged attacks, magick or technicks to hit him. He has some AoE attacks so you don't want to get bunched up too much. He has Gust(low damage), Aero(~300) and a flame breath (~400). So have his target face him away from everyone else. Equipping Windbreakers will halve any wind based damage. You can try inflicting status on him but I didn't have much success. In the time I tested them Vossler ended up taking it down to half health by himself with just me tossing some healing every now and then so that should say how easy this is. =============================================================================== -=Tanking Note and some tips=- -6TNO- I think this part of the game is where tanks shine the brightest. Buy someone the Main Gauche, get them the Golden Shield, the shield block licenses and gauntlets accessory and blind every mark you can and watch as everything struggles in vain to hit your tank. A couple ignore evade though(such as M a r i l i t h) so be prepared for those cases. Also believe it or not but I usually go with a low HP tank(pre-decoy) as most mobs in the game tend to focus on the lowest HP(later it seems to switch to defense, but you'll have decoy) but I also have a High HP one as well. There are several different ways to do this. Simply don't get your tank topped off and keep his current HP lower than others, get everyone else the +HP licenses or simply use the person who has the lowest natural HP. Call me crazy but it's worked well for me over two playthroughs, at least early on. As I said once you get decoy you can pretty much through that concept out of the water. Also your clan rank will jump up quite a bit when doing these hunts(assuming you've cleared everything else so far). Defeat two and you should be a Headhunter(IIRC) and you can buy the Nihopalaoa which reverses the effects of items and gives you a guarenteed way to inflicted harmful status(ie Eye drops = blind, Phoenix down = death, ect...). You can also get Reverse which you probably don't have enough MP to really use at this point though with some clever use of it you can use it to more easily make it past some gruesome situations(remember that it has an extremely short duration though you may be able to use some chrono tears if the enemy just attacks the nearest...) Down another 2 and your rank should be Ward of Justice which allows you to buy the Bubble spell. You can now pretend your tank is twice the level(or everyone though it's expensive to keep up like that at this point). By the time you wrap up the last 3 you should be able to buy Faith as well. Also I do realize that some of these can be done before completing raithwall however I missed at which point they first become available. I have nearly a save per mark so I'll eventually go back to wyvern lord to try a bit more. =============================================================================== =============================== Croakadile ======================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 19449 | 780 | 29 | 18 | 57 | 13 | 35 | 13 | 13 | 2 | 10 | 1440 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Weak | Half | Half | Half | Absorb | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Immune | Yes | Yes | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Renew Immune | Yes | Yes | Yes | Yes ------------------------------------------------------------------------------- Steal: Horn, Pointed Horn, Aries Gem ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Angelsong - Buffs with Regen 2. Gnaw 3. Growing Threat - Doubles level, increases attack power 4. Aqua Bubbles - High damage to those in front 5. Renew - Will use at low health if no one is targeted ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Giza Plains/Starfall Field Must be during the rains. Appears just across the bridge by the sunstone. Return to the man who is at Nomad Village during the rains for the Hunt reward and you can give the ring to the Elder at Nomad Village during the Dry --------------------------------- Strategy --------------------------------- Level 16 - Recommended 25+ Pretty easy if you follow my tanking advice in the note above. Immediately blind it and as long as it stays on your tank you can beat it without it ever damaging anyone. If not things will hurt a bit when he does Growing Threat plus he comboes more frequently at critical. I only got hit twice the whole fight and that was when penelo got too close and he turned and swatted her early for minimal damage and then later after Growing Threat he turned and used Aqua Bubbles on her which hit her for 1k...Basch has the most HP at this level for me at 770 so um, stay spread out a bit. Alternately you can use immobilize to keep him pinned down About Renew: Croakadile will use Renew if no one is immediately in range for him to attack. Be aware the game can be funky when it comes to people dying and especially when dismissing espers and there can be brief periods where an enemy cannot target you. Since reverse can work on Croakadile you could take advantage of that. =============================================================================== =============================================================================== ================================ Enkelados ======================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 18709 | 210 | 27 | 12 | 56 | 12 | 34 | 12 | 8 | 0 | 9 | 1210 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Absorb | Weak | Half | Half | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Yes | Yes | Yes | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Yes | Yes | Yes | Yes | Yes ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Yes | Yes | Yes | Immune | ------------------------------------------------------------------------------- Steal: Potion, Earth Magicite, Slaven Harness ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Spin Kick - Hits all close to him 2. Gnaw ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Ozmone Plains/The Shred Northern Part. Kill all and then reenter. Watchout for Bull Croc(and Aeros) if it's there as well --------------------------------- Strategy --------------------------------- Level 17 - Recommended 25+ This guy is really easy. Just check out how much crap you can inflict on him? For kicks I chose to put him to sleep and nuke him with magick and horology/traveler =============================================================================== =============================================================================== =============================== Ring Wyrm ======================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 128648 | 999 | 38 | 22 | 74 | 11 | 49 | 18 | 21 | 0 | 16 | 6300 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Weak | Half | Half | Half | Absorb | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Immune | Yes | Immune | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Yes | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Immune | Immune | Yes | Immune | ------------------------------------------------------------------------------- Steal: Phoenix Down, Hi-Potion, Water Magicite ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Rake - Short ranged attack 2. Flame Breath - Hits all targets in a large arc to the front, inflicts sap 3. Fira/Blizzara/Thundaga 4. Immobilizga - Immobilizes target and nearby foes 5. Restore - Refills some health, usable only once Passive: Ignores Evade after using Restore Counters after using Restore 0 CT at critical ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Dalmasca Westersands/Windtrace Dunes, SW part. Easiest way is to warp to Dalmasca Westersands and exit out east and you should see him to the south. There needs to be a sandstorm. As far as getting a sandstorm exit out of the westersands and go back in till there is one. It's best to do this before earth tyrant since it seems to be infinitely harder to get a sandstorm after defeating it. With earth tyrant you can force a sandstorm by entering his area in the NE of the eastersands(Wyrm's next IIRC). --------------------------------- Strategy --------------------------------- Level 16/17 - Recommended 30+ The most notable thing about this guy is his high HP and his ability to do a one time health restore. Other than that he's slow and he mostly attacks physically with the rare Fira/Thundara. He also has a flame breath which hits everyone in an arc in front of him and inflicts sap so don't clump up. He can also confuse with his attacks and casts immobilizga. The first priority is to blind it and get him focused on your meat shield. Once blind have someone slow it and reapply it when it wears off. Try manually casting Blind with all 3 chars till it lands. If your tank has the Main Gauche, Golden Shield, Gauntlets, and Blocking augments you'll block nearly everything. Use Esuna to remove status effects. He's slow so ranged attacks can kite him around if they are targeted. He has pretty retarded pathing around obstacles. Remember that he only heals once. As long as you don't group everyone up so they all get blasted by his flame breath at once you shouldn't be able to lose. Have your tank use Hi-Potions at low health and heal as normal with cure/cura. Watch for when he targets someone else and immediately switch to that person and run away from him in circles, preferably around a rock or something. If you happened to run across a Hand-Bomb I don't suggest them since unlike the other ranged weapons they can be countered and he counters quite a bit Sometimes it's good to be challenged, thanks to Lore Spell I've come to realize I overlooked some important info. I used to think that he just got lucky at low health and started connecting a bit more. After 10 minutes or so you stop paying attention to miss/block but now that I've come back and fought him again I see I was wrong. After he uses restore he starts to ignore evade and if he's not blind by this point it's highly unlikely you'll be able to beat it(unless you go the ranged attacks + immobilize/kiting). Also he'll start using spells a lot especially if his target is outside of melee range. Try equipping the manufacted nethecite on your tank(or use reflect either buffing or ruby rings, mosphoran highwastes merchant) which halves the damage of his breath attack and his spells and use uncounterable attacks like technicks or bows/guns. Don't forget protect/shell on the tank. +HP Augments are helpful for the tank as written in the Tank section. You'll do a good bit of healing so be ready to do some charging. Keeping it slowed after it uses restore helps but once it hits critical stop using slow since it'll have 0 CT. What you may want do is have someone try to keep immobilize on it and just use ranged attacks. Or simply use a ranged weapon and keep running away from it while firing. Just keep at it, it'll take awhile. This is an endurance fight --- Depending on the order you are doing these marks you should be a Headhunter now. You can now by Reverse and the Nihopalaoa in the muthra bazaar. I'm gonna go out of my way to farm some LP to equip it(and gil to buy it...) since it makes testing status immunities far easier on me =============================================================================== =============================================================================== ============================== Gil Snapper =====================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 86956 | 999 | 35 | 24 | 77 | 12 | 55 | 22 | 23 | 0 | 20 | 3830 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Weak | Absorb | Half | Half | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Immune | Yes | Yes | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Renew Immune | Yes | Yes | Immune | Immune ------------------------------------------------------------------------------- Steal: 1000 gil, 2000 gil, 4000 gil ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Blizzara - Moderate ice damage to target and nearby targets 2. Disablega - Disables target and nearby targets 3. Flash - Blinds target and nearby targets 4. Flatten - Hits all targets to the front 5. Blizzaga - High ice damage to target and nearby targets(Only at Critical) 6. Purify - Removes harmful status Passive Damage Reflection - Part of the damage you do is done to you 0 magic CT at critical Last Stand Damage Reduction - Gained at critical ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- You can only find the client during the Rains at the "Crystal Glade". Talk to her and she'll tell you that you can find it in "Tracks of the Beast" but you need to find a way to cross over to it. If you look up from her you'll see a dead withered tree. Examine it and you should get the option to chop it down and do so. You'll need to find 5 more which can be found in the following places in Giza Plains during the Rains, for completeness in case someone doesn't read or skips over the part about the one by the client I'll list it first: Crystal Glade Starfall Field Toam Hills Nomad Village Gizas North Bank Throne Road After you can cross to "Tracks of the Beast" from "Gizas South Bank". You'll find Bansat from Clan Centurio there to help. Pay attention to what he says as he'll tell you when Gil Snapper is up. If he says that the mark isn't up just exit and reenter "Tracks of the Beast" until he does. If you have to exit out for some reason after engaging and come back later I don't believe he will say. You'll have to exit/reenter until you get a very, very stormy atmosphere. After killing it you can meet them in Nomad Village when it's Dry. From what I can tell the weather won't start changing until sometime after you advance the story. Try after Henne mines or stilshrine. --------------------------------- Strategy --------------------------------- Level 17 - Recommended 30+ Remember Rocktoise? Yeah nearly the exact same thing only this one can cast some spells. Fix that by silencing it with either silence shot(gun ammo) or the silence spell. Immobilize seems to have an easier time landing or it could just be me also Bansat will sometimes immobilize it. Keep your buffs up and keep it silenced and you'll be fine. If you aren't kiting it then try to blind/slow it. He is easily tankable with a good setup(Main Gauche, Golden Shield, Heavy Armor, Blocking Augments and Gauntlets). If you have the Nihopalaoa you can insure you silence it right away by using an echo herb and blind it with an Eye drop. Or you can hit him with a bunch at once with a remedy. He may use purify so you'll have to reapply any you want. =============================================================================== =============================================================================== ============================== White Mousse ====================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 69469 | 999 | 36 | 25 | 69 | 16 | 60 | 35 | 18 | 0 | 24 | 3420 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Weak | Half | Half | Half | Absorb | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Yes | Immune | Immune | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Yes | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Yes | Yes | Immune | Immune | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Steal: Potion, Echo Herbs, Hi-Potion ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Flash - Technick that causes blind to target and nearby foes 2. Toxify - Inflicts poison to target and nearby foes 3. Slowga - Inflicts slow to target and nearby foes 4. Waterga - Moderate water damage to target and nearby foes 5. Slap - Short Range attack, fast startup ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Garamsythe Waterway/West Sluice Control From the save point(Central Waterway Control, second room in after entering) take the a WEST exit to WEST No. 10 channel. (Note that both the east and west rooms are both called No. 10 channel, you need to go to the west side). When you enter the west area you will see that the mini-map shows that the upper paths connect unlike the area map. Staying on the upper path, use the connecting little connecting stairs to make you're way over and down to West Sluice Control. If you need to check out the video at the end of the strategy or search youtube. There are several vids by others on there that show how to get to him. Alternate just try every exit till you find one that is not flooded, by default all other areas BUT the west No. 10 channel are flooded so by the process of elimination you'll find the only way you can go and must go. --------------------------------- Strategy --------------------------------- Level 17 - Recommended 30+ Being a flan it tends to spend most of it's time casting. It's main attack is Watera and it also uses toxify, slowga and flash. Other than that it has the normal flan attacks like slap. There are many strategies to beat this guy and depending on how you fight it could be the most difficult hunt up to this point or another easy one. A tip for clearing up to him is to just run through(Hold down R2 to flee) No. 10 Channel and use warp or warp motes to easily get rid of the malboros once you get to the West Sluice Control area. Alternately if you have the Nihopalaoa you can use that with phoenix downs to kill them. If an elemental is in the area you can either reload or try to beat it. When you spawn White mousse I suggest pulling him up the stairs to avoid getting the Lizard which is hidden in the upper corner. Strategy 1: This is the most common. Basically all you do is berserk him and blind him. This is a good strategy if you have a party of melee with shields. It can put a strain on your healing if you have more of a balanced team or mage heavy team as it bounces from target to target(unless you have advanced the story to where you have decoy). Berserk misses often as well as wears off so you'll have to be on your toes the entire time. At low level I found berserk to be much, much more troublesome as he hits just as hard physically as with magic. Strategy 2: This is the easiest way to do it. Just put him to sleep and use fire magick or technicks to kill it. If you have the Nihopalaoa you can easily do this with alarm clocks. If not I suggest getting it blind and also use reflect to survive until you can get sleep to hit. I really, really suggest niho at low levels, you'll just miss too often otherwise. Belias also works well. If you are far enough along that you have Fira try reflecting it off your own party. It took about 15 alarm clocks and a handful of phoenix downs and hi-potions. I didn't really need to use hi-potions at all and in fact that lead to a couple deaths because I forgot to turn the auto-potion off the nihopalaoa user. Poor Penelo...(you'll notice a pattern with her >_>). Other than that a couple slaps and Fran went down. *cough* Anyway...this is the strategy I used to beat him at level 17. Strategy 3: This works at lower levels if you have a guest. Just cast reflect on everyone and attack. Skills that ignore defense are good to use. Nearly everything he does will be reflected back at him. You can reduce the amount he is healed by his Watera by casting shell on him and spreading out so as few as possible people reflect it. Bring plenty of Eye drops and Hi-Potions. Strategy 4: Later on in the game you can buy Viking coats. Equip these and it's basically an instant win as they nullify his main attack, waterga =============================================================================== =============================================================================== ================================ Orthros =======================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 87141 | 999 | 37 | 25 | 72 | 16 | 64 | 35 | 23 | 0 | 25 | 3600 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Weak | Half | Half | Half | Absorb | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Yes | Immune | Immune | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Immune | Yes | Immune | Immune | ------------------------------------------------------------------------------- Steal: Phoenix Down, Caramel, Slime Oil ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Darkra - Moderate Dark damage to target and nearby foes 2. Thundara - Moderate Lightning damage to target and nearby foes 3. Slowga - Inflicts slow on target and nearby foes 5. Mythril Bubbles - Physical attack that hits all foes in front 7. Bleed - Inflicts sap 8. Flash - Inflicts blind to target and nearby targets(not a spell) 9. Break - Inflicts petrify on target and nearby targets 10. Lunge - Physical attack with some range, instant startup 11. Phantasmal Gaze - Confuses 12. Thundaga Passive Last Stand ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Garamsythe Waterway/Southern Sluiceway. It's the room to the right of the one where you find White Mousse. You do not have to mess with any of the water controls. You need a team of Ashe, Fran and Penelo for it to spawn but you can immediately switch them out afterwards. There is a handy save crystal at East Sluice Control which is the room just to the right --------------------------------- Strategy --------------------------------- Level 17 - Recommended 30+ Another flan in the room just beside the white mousse. You need an all female party to spawn him in the empty room(guests don't matter) and then you can immediately switch whoever you want in. Attacks to watch out for are Darkra and Thundara(rare). He has an attack that can confuse as well so be prepared to remove that. He attacks physically much more than White Mousse and has an attack called Mythril Bubbles that will hit anything directly in front of it. Mythril Bubbles is a little weird in that if you run away while he is charging it up he'll soon stop moving and cancel it without using it. There are other moves from other creatures that you can do this with. This fight is easy after the Mousse. Buff everyone with reflect(or equip ruby rings) and blind him and he basically can't do anything to you thankfully the damage spells he uses damage him. A proper tank works really well here to block nearly everything that isn't reflected especially since he tends to focus on the nearest foe. Defense ignoring technicks are the way to go here. Abuse Horology and balance. The same sleep strat as white mousse works here. Just make sure you have some Hi-Potions and Phoenix downs and it'll be a bit of a long battle =============================================================================== =============================================================================== =============================== Marilith =======================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 54921 | 540 | 35 | 19 | 74 | 20 | 58 | 21 | 21 | 7 | 22 | 3510 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Absorb | Immune | Immune | Immune | Weak | Immune | Immune | Immune ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Immune | Yes | Yes | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Yes | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Immune | Yes | Immune | Immune | ------------------------------------------------------------------------------- Steal: Fire Stone, Prime Tanned Hide, Fire Crystal ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Tail Spear - Hits all infront, can inflict sap 2. Gnaw Passive: Fire based attacks Ignores Evade - LOST at critical 0 attack CT - Gained at critical ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Zertinan Caverns/Invitation to Heresy Make sure you talk to the client first. Go to the Westersands and go to "Shimmering Horizons" and exit to Zertinan Caverns by taking the SW exit. You'll be in "Invitation to Heresy" which is the right part of the Caverns. He appears in the S part of the cave where there are usually a -couple frogs- walking around. You should notice in the back there are several windows letting in light. This is the largest room in the area. That's where it spawns however you usually have to wait around five minutes before it will come out. Just run around killing things in the meantime or simply loiter around there. Eventually it'll pop up when you walk all the way into the corner where the light is shining. --------------------------------- Strategy --------------------------------- Level 17 - Recommended 30+ He doesn't have too many tricks but he has speed and hits hard. He also combos high and often. He's also quite resistant to magick. Like with most of the others blind is very important to inflict from the start but it can take quite some attempts to get it to hit(unless you use Nihopalaoa + Eye drop/Remedy). In the meantime he'll be raping face and it could end up that you're just rezzing as fast as he kills people. Yes this is exactly like Nidhogg only even if you do blind him he can still attack often enough that he'll hit a good bit along with those nasty combos. Slow can help but you can also cast it for the entire encounter and watch it miss every time and unlike blind it will wear off but still it'll be a help. As far as tanking it goes he seems to ignore evade till critical so you don't have to worry about evade for most of it. This means even with blind it will be very healing intensive and MP management is very important and this also makes it perhaps the hardest mark to beat right after raithwall. I highly recommend you hold off till you pick up Larsa which you do by going to Jahara which is the next point in the story. His Hi-Potions and added dps are a huge boon. Not to mention that'll save you a lot of your own. Personally I got annihilated each time before I could even blind it or do much so here is what I had to add to it. What I had to do is use bubble. If you've taken down the previous hunts you should have a high enough rank to buy the spell from the clan vendor as well as faith and reverse. Before you engage buff everyone with bubble though after just keep it up on your tank. This will hopefully give you the HP cushion you need in order to inflict him with blind and get him under some control. Slow is recommended as well. Then just keep protect and bubble on the tank and faith on the healer if you have it since it'll provide a very nice boost to healing so you can get the most bang for the buck and cast time. Seriously. Again Larsa and his Hi-potions will make this 3x easier. At critical health he loses his ability to ignore evade however he gains the 0 CT ability which means he starts to attack even faster. Equip for evasion at this point to make it easier. It's an extremely good idea to have the +HP augments if you want to take on this guy at this point. A lot of Hi-Potions, charging, buffing, healing and phoenix downs sees him down at 17. May have not needed more than a couple phoenix downs but at critical it decided it REALLY didn't like Penelo =============================================================================== =============================================================================== ================================= Ixtab ========================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 22562 | 999 | 31 | 21 | 49 | 13 | 39 | 11 | 11 | 2 | 12 | 1760 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Normal | Normal | Normal | Weak | Immune ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Immune | Yes | Yes | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Yes | Immune | Immune | Yes | Yes ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Renew Yes | Immune | Yes | Yes | Immune ------------------------------------------------------------------------------- Steal: Dark Crystal, Book of Orgain-Mille, Flame Shield ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Doom - Death after a countdown of 10 2. Annul - Reduces Target's MP to 0 3. Watera - Medium water damage to target and nearby foes ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Eastern corner of Phase 1 Shaft in Henne Mines. Need to hit the switch at Pithead-Junction A to access that section of it. At the map urn --------------------------------- Strategy --------------------------------- Average Level: 22 - Recommended level: 25+ If you faced down the previous marks then this will be a cake walk. He mostly just attacks though he'll occasionally cast Doom. His trick is Annul which will reduce the targets MP to 0. At critical he'll start using spells like Watera if he's not already silenced or berserked or something. This is a good fight to test out decoy on if you haven't already. Then laugh as he tries in vane to kill you by whacking the tank and annuling the tank's MP. Otherwise if you don't want to test out decoy an easy way to deal with this guy is to have someone with a nihopalaoa throw a remedy at him(optional really) and reflect cura spells at him. Just have the AI clear out the bats, cast faith on everyone(optional), cast reflect on everyone and then self/any ally cura to destroy him in seconds. =============================================================================== =============================================================================== ============================ Feral Retriever ===================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 22559 | 999 | 33 | 21 | 62 | 17 | 43 | 15 | 22 | 4 | 14 | 1820 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Weak | Half | Absorb | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Yes | Immune | Yes | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Yes | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Renew Immune | Yes | Yes | Immune | Immune ------------------------------------------------------------------------------- Steal: Pebble, Quality Pelt, Prime Pelt ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Rake - Short Ranged attack, fast start up 2. Mind Lash - ??? 3. Blaster - Either inflicts 1/4 HP damage or inflicts slow, silence, blind, sleep, ect... 4. Stone Gaze - Inflicts Break to target and nearby foes, petrifies after a countdown of 10 5. Purify - Removes harmful status, uses at low health 6. White Wind - Self buff that makes the enemy immune to harmful status. Usable only at low health. Wears off after a time but can be reused 7. Balance - Inflicts damage to target foe and nearby foes based on Max HP - current HP. Uses at critical(one time only? I fought him about five or six times to test for immunities and I only ever saw him use it once each time. And he sat at critical for awhile after using it each time since the only one attacking it was my tank with a main gauche. If you are wiped out and have to bring in reserves to reengage it might reset it.) Passive: Counters Wind elemental attack and inflict sap Ignores Reflect Ignores Evade at critical ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Paramina Rift/Spine of the Icewyrm. It's just to the left of the area with a save crystal and on the way to Stilshrine --------------------------------- Strategy --------------------------------- Average Level: 22 - Recommended 25+ Another easy mark though he has quite a few tricks up his sleeve. As you can see by his skill list he can bombard someone with harmful status or spike them with damage. Have someone able to use esuna. At low health he can use the skill White Wind to become immune to harmful status and combined with his low health and overall magick resistance it's not worth it really to bother with them unless you find it necessary. If you have an all melee party keep a very close eye on his health and when it goes close to critical move at least one of them away so you don't get wiped out by balance or else just use your other 3 to finish it off I guess. Or kill him before he uses it. By inflicting him with Disease you can sidestep both White Wind and Balance. To inflict Disease you would have to use Nihopalaoa + Remedy/Vaccine. Don't bother too much with black magick and just beat him down. If you are at a very low level and without HP augments bubble would be a great idea at least for your tank to survive the spike damage. =============================================================================== =============================================================================== ================================ Trickster ======================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 61321 | 999 | 37 | 20 | 77 | 25 | 70 | 25 | 27 | 8 | 25 | 3240 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Random | Random | Random | Random | Random | Random | Random | Random ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Immune | Yes | Yes | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Immune | Immune | Immune | Immune | ------------------------------------------------------------------------------- Steal: Chocobo Feather, Gysahl Greens, Hastega Mote ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Wild Charge/Lunge - High damage against one target, some range 2. White Wind - Self buff that makes the enemy immune to harmful status. Usable only at low health. Wears off after a time but can be reused 3. Paling - Self buff that makes the enemy immune to attacks except to non-elemental magick and one random element that changes each time it is hit with it. Uses at critical health and wears off after a time. Can be reused. 4. Choco-comet - High damage physical attack to all foes in attack range Passive: Random Weakness - When hit by elemental weakness it changes which element it is weak to and what it absorbs Inflicts Doom with attacks Parry Ignores Evade Last Stand ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- The area to find it is Frozen brook 2 screens south of Bur-Omisace. This is like Gil Snapper. The first time you enter and it's there the guy from Clan Centurio will tell you. If you exit the area and come back he won't tell you when it's there again so you'll just have to exit and reenter till it's there. You will probably want to venture in some to check it out as it can be semi-invisible(you can still see it's outline) but it will run around all over the frozen bank and most likely run into you. Tip: Trickster can be defeated with bio while he is using white wind or paling. (Thank you to Ramon for submitting this tip!) --------------------------------- Strategy --------------------------------- Average level 29 - Recommended 45+ For the first 80% or so he spends most of his time running around the area and will do hit and runs. He hits pretty damn hard. At around 35% he'll use White Wind and he'll also start to use Choco-comet. He'll stay and attack a bit more but will still run around some. At critical he'll use Paling and stay and fight. A Paling makes an enemy immune to physical damage for a period of time(ie it wears off eventually). Magick still does damage however Trickster can has a passive ability that changes his elemental weakness everytime he's hit by it and absorbs everything but that one element. Non-elemental magick attacks such as Drain, Bio, ect... are what work best when he has the Paling up. A trick I believe should work with White Wind/Paling is to reduce the battle speed to the slowest setting. Buff duration shouldn't be affected and he'll attack far less during them. *With Quickenings - wait till Trickster is near critical before he uses paling and then unleash all you got. If it doesn't kill use bio/drain to finish it off. Strategy 1 - Pre-Stilshrine No way around it. This guy hits like a truck right now. His charge attacks hit for around 1.5k. A bubble belt on the tank is recommended since you need bubble to take that abuse at this point or else just keep the guy from the clan up since he can take it about as well. He might well have more health and just as much defense as your tank at this point. Just whittle him down as you can and don't use elemental attacks or weapons. Blind is huge help. Just make sure you inflict it BEFORE white wind and it'll stay on him. Ranged weapons like guns are great here simply because of the running around otherwise whatever you want. If you want to use a mage stick to Drain(or Bio if you are past Stilshrine). His attack power seems to lessen once he settles down to attack at low health. Now here's the easiest way to do this without quickenings. Gil Toss. But of course you need the gil for it and it needs to do enough damage. The amount thrown is determined by the parties HP divided by the number of enemies. This includes HP granted by bubble from what I can tell. Even it doesn't it can give you a nice head start to use the Drain strat. Basically get him down to nearly critical and before he uses paling queue up Gil Toss on all 3 people and turn off gambits. Boom. You do need good timing with it because you don't want there to be too much of a gap for him to use paling, if you're lucky he'll be in the middle of an attack when you throw money at him. Strategy 1b Again make sure you Blind it BEFORE White Wind. White Wind doesn't remove status effects so it stays and Blind affects all his attacks including choco-comet. It is possible to beat him without using the gil but it ain't pretty(or with it if gil toss isn't tossing quite enough to instanta finish it but still does hefty enough damage to give you a good head start with paling). You may want to try the battle speed trick I mentioned to make it easier once he uses paling. It's also a very good idea to have faith buffed as well as protect on everyone. Hopefully you have the bubble belt on your tank inorder for him to survive the beating during Paling and it helps if everyone else is bubbled due to choco-comet. Use Cura instead of Curaga to heal everyone when he uses Choco-comet. With two mage types you should be able to. Stay alive and do damage with non-elemental magick like drain/balance or play hide-and-seek with his elemental weakness when possible. Eventually his status and physical immunity shields will fall and you can either put him to sleep and continue the magick attack or finish him off physically. Be aware that he can use either paling or white wind again. You can try sleep + magick before he uses white wind but it's doubtful that you'll be able to kill him in the time that he's slept at this point. I tried getting him close to Paling point and waiting for white wind to wear off but he immediately reused it as soon as the message came up that it had worn off. This is a much easier battle later on with improved equipment and spells. Bio does far more damage than drain. -- Also if you've completed all the previous hunts and sold the loot you've gotten as rewards the Morbin Urn/Canopic Jar will appear in the Bazaar Item list upon selling the clay you get from the reward for trickster. =============================================================================== =============================================================================== ================================= Antlion =======================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 106499 | 750 | 37 | 18 | 77 | 17 | 68 | 25 | 24 | 0 | 25 | 3750 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Absorb | Half | Weak | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Immune | Immune | Yes | Yes | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Renew Immune | Yes | Immune | Yes | Yes ------------------------------------------------------------------------------- Steal: Potion, Charger Barding, Cancer Gem ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Flatten - Moderate damage to all foes in front 2. Enrage - Increases speed and combo rate. Uses at critical 3. Gnaw Passive Inflicts Disable with attacks 0 attack CT at critical ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Talk to the client to get the Site 3 key. Go to the area where you fought Rocktoise and you can use the key to open the gate. Head toward the south and west, your goal is Site 9. There is a handy gate crystal on the way. --------------------------------- Strategy --------------------------------- Average level 29 - Recommended 40+ Note: Antlion has the ability to cannibalize the mantis and will grow in strength. If this happens you may just want to reload. Also I'd like to shout out to Vicaris, I happened to run across his post that mentioned the warp and the respawns. I had thought I had tried warp on the mantis and I thought they were immune but thanks to coming across his post I realized I had only tried it on the bats. Let me just say that using gravity was just too luck driven >_> At first the hardest part about this guy is the fact that he has 5 little ones with him. And even with bubble and the armor you have they'll chew through your tank with all of them hitting on you. On the brightside the normal foes can be warped(such as with warp motes). For reference with the Shielded armor and bubble my two tanks have about 4500 HP and they get hit for ~450. You have two choices, first is to spam warp with everyone as soon as you get in there(make sure decoy is already set) preferably on different targets and hope everything gets takin out while you try to run away at the same time with the tank. The other is to have someone cast reverse on the tank(turn off healing!) until you get them all warped. Be careful where your non-tanks stand so they don't get hit by Flatten during this. Evade can be a great help. Have esuna ready to go incase he inflicts Disable with his attacks. After that have your tank pull Antlion up the tunnel some in case of respawns. For awhile it should go pretty good except for the fact that it hits hard and fast. It's recommended that your damage dealers have Gladius(or whatever the best wind elemental weapon is at your point in the game). I just put it on my tank, with bravery, haste and berserk. The others should be concentrating on healing and keeping it slowed as well as decoy active. You may want to use some reserve chars at this point for the buffing and lighter healing to conserver MP on your main healers. Faith can really help out Healing-to-MP efficiency. Everything should go fine till it gets to critical...as always. Make sure your healers have MP before that and hopefully the buffs on your tank will last. At critical it will enrage and it'll combo a lot, hit harder, and hit faster. If you have the MP to spam heal the berserker tank it'll go down with little fuss. If he dies just scramble what you can to finish it. Note that if you have the Nihopalaoa you can avoid the enrage and all at critical by using a Vaccine/Remedy on him to inflict Disease(wrax_000) =============================================================================== =============================================================================== =============================== Vorpal Bunny ====================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 20010 | 999 | 35 | 22 | 55 | 25 | 46 | 15 | 22 | 6 | 16 | 1440 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Half | Half | Half | Weak | Absorb ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Immune | Yes | Yes | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Yes | Yes | Immune | Immune | ------------------------------------------------------------------------------- Steal: Drab Wool, Hi-Potion, Blood Wool ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Run away? Passive: Counter ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- You can find this mark at Golmore Jungle/The Rustling Chapel. It's sometimes hidden like some bunnies are and will pop out when you get near. --------------------------------- Strategy --------------------------------- Level 23 - Recommended 30+ This is very, very easy. The only thing it really does is run around and it doesn't do anything else but attack. To get it stay in place berserk it and also blind it to really put it in the bag. =============================================================================== =============================================================================== ================================== Atomos =======================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 40020 | 360 | 36 | 14 | 69 | 13 | 47 | 14 | 17 | 0 | 16 | 2070 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Half | Half | Half | Weak | Absorb ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Yes | Yes | Immune | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Yes | Immune | Yes | Immune | Yes ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Immune | Yes | Yes | Immune | ------------------------------------------------------------------------------- Steal: Potion, Tanned Giantskin, Gemini Gem ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Purify - Removes harmful status effects 2. Regen 3. Protect 4. Shell 5. Spinkick - Does small damage to those close to him 5. White Wind - Immune to Harmful Status for a period of time 6. Restore - Heals roughly a quarter of his HP ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Mosphoran Highwaste/Northern Skirts, Northern part --------------------------------- Strategy --------------------------------- Level 24 - Recommended 25+ Another very easy one. He doesn't seem to have any tricks, you have dispel to remove his buffs, and he hits pretty weak and even if he comboes you won't really notice since his attack animation is so slow. He can purify harmful status but he can't do anything about Disable, sleep or confuse. First time I fought him I was testing his immunities with Nihopalaoa + remedy and he ended up sitting there disabled for most of his health then I also had Penelo with Recurve Crossbow + Stone Bolts and I put in a tank with a Sledgehammer for kicks. Though upon later tries he does tend to use White Wind fairly early. Seems to also be like Ring Wyrm in that he uses Restore once or he may not at all. Maybe a bit random or based on time. =============================================================================== =============================================================================== ================================ MindFlayer =====================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 31161 | 999 | 32 | 26 | 74 | 19 | 49 | 15 | 26 | 4 | 18 | 3150 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Half | Half | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Immune | Yes | Immune | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Yes | Immune | Immune | Immune | ------------------------------------------------------------------------------- Steal: Pebble, Float Mote, Vanishga Mote ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Dark Shock - Inflicts varies Harmful status such as Sap, Blind, ect.. 2. Invert - Switches targets HP and MP 3. Stop - Inflicts Stop 4. Drain - Drains targets life and adds it to own 5. Fira/Blizzara/Thundara 6. Soul Etude - Fully Restores HP, uses once 7. Hero's March - Buffs with Bravery, Faith, Haste, Protect and Shell 8. Mystery Waltz - ?? 9. Bio - Non-elemental, inflicts sap Passive: Ignores Reflect Last Stand Gun/Bomb Defense ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Henne Mines/Phase 1 Dig SE corner, must have full MP when you enter the area. Note that it's Phase 1 Dig and NOT Phase 1 >Shaft< --------------------------------- Strategy --------------------------------- Level 23 - Recommended 30+ He isn't too bad. He spends most of his time casting black magic and sometimes inflicting Stop. If all 3 get stopped try to switch someone in to start curing it. He can use Invert so just queue up Curaga on his target when you see it. He has a trick up his sleeve called Soul Etude which he'll use at critical to fully restore his HP as well as buff up with Hero's March. He will only do this once per fight though. The easiest way to do this is to inflict berserk and blind(as well as slow if you wish). Also if needed you can Decoy 1 melee and have 2 others a range and this takes the AoE of the spells out of the picture. This is the basic party and strategy I use throughout the whole guide. He has very high defense at critical so try using Defense ignoring attacks such as magick or techs. About Soul Etude - Soul Etude/March/Waltz seem to be a part of a package that is used once so if you interupt it by say berserking it before it can finish casting them it may be able to use soul etude again. =============================================================================== =============================================================================== ================================ Bloodwing ======================[ Page Top ^ ] =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 41171 | 713 | 33 | 21 | 69 | 40 | 61 | 22 | 23 | 8 | 24 | 2990 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Normal | Normal | Normal | Weak | Absorb ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Slow | Silence | Poison Yes | Immune | Immune | Yes | Immune ------------------------------------------------------------------------------- Confuse | Oil | Disable | Stop | Sap Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Disease | Immobilize | Reverse | Renew Immune | Yes | Yes | Yes | Yes ------------------------------------------------------------------------------- Steal: Pebble, Bat Fang, Spiral Incisor ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Gnaw 2. Eerie Soundwaves - Physical attack vs Target and nearby targets 3. Leech - Absorbs a moderate amount of health Passive: 0 attack CT at critical? ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Barhiem Passage/West Annex Inorder to get to this mark you need the Barhiem Key. Getting it involves helping Dantro's wife in South Bank village heal a patient. Search an faq for the sidequest. Once you have it you can enter Barhiem from it's other entrance just south east of South Bank Village(South Bank Village south to Banks of the Nebra south east to Murmuring Defile). Inside head north to Great Central Passage and take the NW exit to the East-West Bypass. Head on to The Zeviah Span where you need to find a rail car off to the side to interact with to make your way south once you reach a dead-end(it's on the rightside at the center |


Inventory
Rogue Tomato