FFXII The Zodiac Age

License Boards and Jobs List

FFXII The Zodiac Age changes the license board from the original game. You now have twelve different boards (jobs) to choose from to develop your characters.

Note that once you choose a board / job, it cannot be changed.

Here are the license boards for all 12 classes in FFXII The Zodiac Age made by Seraphor.

For a more in-depth look at jobs and combinations, check out the jobs guide.

Original FFXII License Board

Click Here to View the Full License Board

The license board may seem complicated at first glance but you will soon find out that it is very easy. For those who have played Final Fantasy X, you will learn right away it is very much like the sphere grid. Yes it is based very much upon that but you have more freedom with the license board. Each character can have their own skills which they can master or they can each master everything.

How Does it Work?

It's very simple to understand. When you defeat any enemy, you receive experience points and something called LP, License Points. These points will allow you to buy panels on the board. Each panel had its own cost; some tend to be more than others. It is best to save your LP up to a certain points. Once most of the characters have a decent amount of points, you have the freedom to lead them in the direction you want.

The license board is a very huge project and consist of eight different sections; magicks, technicks, accessories, augmentations, weapons, armor, espers and quickenings. The board is also divided into two parts. The weapons and armors are on the button and the rest is on the top; the espers and quickenings are scattered around. You will tend to spend more time on the top part of the board because of the flow of the game. So don't worry if you haven't gotten all the sword licenses because you will get them in the end.

What Should I Buy?

Each character is different from the other. At the beginning of the game, you will notice that some character have more MP or a character deals more damage. Well, you have to put that into play while you think of which license to buy next. If you have an attacker, I would suggest buying license that will allow that character to block/perry more attacks. This is very important if you want to make someone a mage. You can buy license that will make the cost of magicks be cut in half. This will save a lot of MP in the end. But there are also the general licenses that all the characters should have.

It also depends on what the player thinks is best. Some players think ahead. They will collect hundreds of LP points and then buy a lot of panels. Some players will just buy what they can afford, which has it advantages but it's very dangerous to play like that. It's important to think ahead and what kind of character you want to create. Some players just buy everything for everyone. It takes many hours but then you don't have to worry if someone doesn't have a license or not.

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